chugot9218 :
You may be correct scribbles, I like having people calmly and reasonably present differences in opinion/interpretation and you definitely do that.
The way I interpret the Passive 3d technology is that the display is not actually outputting 2 separate 1080p images, it simply has a filter on the screen that displays a duplicate image offset from the original, so the GPU would still only be producing 1 1080p image. I may be interpreting it incorrectly though.
The way I believe a passive system works is that alternating columns of pixels are polarized for each eye, so (as an example) the left eye see odd columns and the right eye sees even columns (and the glasses filter out the opposing eye's image). So, the Tridef software will inject itself into the game so that it draws two scenes, each at half the width of a normal 1080p image, and interleave the columns for the monitor.
There is no way to achieve a real 3d effect without rendering a scene twice; some virtual 3d methods will extrapolate an alternate viewpoint from the original, and present it (via a 2d to 3d conversion), but I don't believe that any products that allow this method block you from doing real 3d through Tridef type solutions (it's more of a bonus feature to 3d-ify non 3d content).
(Here's a post from bystander about it too:
http://www.tomshardware.com/forum/64507-3-shutter-glasses-passive-glasses )
edit: Regarding the Cnet article, I think I see where you got the impression that passive isn't actually 3d. It states that without the glasses, the image appears normally, which is true; but if you put an image on the screen that has two interleaved 960x1080 perspectives of the scene, it will look like a mess (but it is displaying exactly what is being rendered), because each eye sees both the left eye pixels and right eye pixels; if you put on the glasses, blocking out the opposing eye's pixels, you see the 3d picture. If you are displaying a normal 2d image, having the glasses off causes the monitor to look like a normal 2d monitor.
A passive monitor is just like a normal monitor without 3d glasses (the point the article tries to make), but will show 2 different 960x1080 images to each eye with glasses on (a point the article alludes to).