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"Retina" Displays for Gaming

Last response: in Graphics & Displays
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January 3, 2013 7:26:19 PM

So, random question. If you were to use a retina display (you know, the pixels are so small you can't see them), wouldn't you have no need for antialiasing? I feel like this should work as long as your graphics card can game at the full resolution of the display. I'm no expert though, so let me know what you guys think.

The reason I'm wondering this is because this should theoretically lower the amount of rendering power your graphics card needs (sure there's more pixels but it doesn't have to edge detect, etc.)

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January 3, 2013 7:36:19 PM

BigMack70 said:
That's correct. It's also why if you sit a ways back from your monitor/TV while playing PC games, you don't need to enable AA (any display is a "retina" display if you're far enough away from it).


In theory, if games were designed to be viewed on super hi-resolution screens then AA and AF wouldn't be necessary. However, high resolution doesn't mean that harsh edges are eliminated.
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January 3, 2013 7:37:28 PM

BigMack70 said:
That's correct. It's also why if you sit a ways back from your monitor/TV while playing PC games, you don't need to enable AA (any display is a "retina" display if you're far enough away from it).


Which is why jumbotrons at stadiums manage to look decent from your seat 50 yards away. :) 
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January 3, 2013 7:38:30 PM

ibjeepr said:
Which is why jumbotrons at stadiums manage to look decent from your seat 50 yards away. :) 

And why apple's patents look good to patent offices from 50 yards away.
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January 3, 2013 7:41:59 PM

kajunchicken said:
And why apple's patents look good to patent offices from 50 yards away.


LOL...
Well it's Apple, it must be a brilliant, innovative idea so ya, here's your patent.

In fairness if they developed a technology and/or manufacturing technique for making super small pixels then I guess they are in their right.
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