G
Guest
Guest
I *have* tried to solve this problem myself, but after 5 effective hours of research on the Internet I ask for your comments and input on this rather delicate matter:
Symptom overview:
System locks up at one perticulair point when running Flight Simulator 2002 with the add-on 737-400 from Dreamfleet.
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System specs:
General state of sytem: Cleared for obselete files, shortcuts and bad registry-references.
HARDWARE:
Mainboard: Fujitsu Siemens WT70EC
Processor: 1.8 Ghz Intel Pentium IV
System Memory: 256 MBRAM
Display card: Geforce 2MX400
Sound Card: SoundBlaster 5.1 Live
SOFTWARE:
OS: XP Professional
Video driver: Nvidia 23.11
Sound driver: Latest SBLiveXPDrvUpdate
DirectX: 8.1
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Symptom details:
In 99 percent the lockup happens at approach and touchdown, with a high rate of wav-files being played: Numerous Air Traffic Control- and AutoPilot-wavs. In addition there are many wavs which simulate engine- and general environment-sounds.
At approach I get some minor and (really) unnoticable lock-ups, but at landing - and when engaging the reverse thrusters (playing thrust reverser-wav) the system halts for 1/3 second. This happens in 99 percent of the tests I've done.
To solve my problem, I have tried to edit the wav-files into smaller sizes, adjusted hardware acceleration, installed latest drivers, and optimized my system.
I have the same software installed on another machine - AMD 1.3 Ghz, with 356MBRam. I never get the system lock-ups there, but I guess it is due to higher Ram.
So - what can I do to avoid this lockup, which really is a major problem when trying to simulate reality. The general approach is smooth and fine with 15-16 fps. When getting a 1/3 second sytem halt at touchdown, it is really a major setback for the overall feeling of realism.
Regards,
Ø. Jensen, Oslo, Norway
<P ID="edit"><FONT SIZE=-1><EM>Edited by Mr767 on 02/14/02 05:39 AM.</EM></FONT></P>
Symptom overview:
System locks up at one perticulair point when running Flight Simulator 2002 with the add-on 737-400 from Dreamfleet.
--------------------------------------------------
System specs:
General state of sytem: Cleared for obselete files, shortcuts and bad registry-references.
HARDWARE:
Mainboard: Fujitsu Siemens WT70EC
Processor: 1.8 Ghz Intel Pentium IV
System Memory: 256 MBRAM
Display card: Geforce 2MX400
Sound Card: SoundBlaster 5.1 Live
SOFTWARE:
OS: XP Professional
Video driver: Nvidia 23.11
Sound driver: Latest SBLiveXPDrvUpdate
DirectX: 8.1
--------------------------------------------------
Symptom details:
In 99 percent the lockup happens at approach and touchdown, with a high rate of wav-files being played: Numerous Air Traffic Control- and AutoPilot-wavs. In addition there are many wavs which simulate engine- and general environment-sounds.
At approach I get some minor and (really) unnoticable lock-ups, but at landing - and when engaging the reverse thrusters (playing thrust reverser-wav) the system halts for 1/3 second. This happens in 99 percent of the tests I've done.
To solve my problem, I have tried to edit the wav-files into smaller sizes, adjusted hardware acceleration, installed latest drivers, and optimized my system.
I have the same software installed on another machine - AMD 1.3 Ghz, with 356MBRam. I never get the system lock-ups there, but I guess it is due to higher Ram.
So - what can I do to avoid this lockup, which really is a major problem when trying to simulate reality. The general approach is smooth and fine with 15-16 fps. When getting a 1/3 second sytem halt at touchdown, it is really a major setback for the overall feeling of realism.
Regards,
Ø. Jensen, Oslo, Norway
<P ID="edit"><FONT SIZE=-1><EM>Edited by Mr767 on 02/14/02 05:39 AM.</EM></FONT></P>