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Far Cry 3 Stuttery Movement

Last response: in Graphics & Displays
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When I play far cry 3 I have solid 60fps on ultra settings (no anti aliasing) but the movement is Stuttery. For example, if I'm running and I look to the left, it isn a smooh turn its jittery.

This happens when I run it on a single 7950 and when I crossfire it with a 7970.

Also, shouldn't I be able to use anti aliasing when crossfire in a 7970 and 7950? I figured that would be beefy enough to handle far cry 3 anti aliasing.

More about : cry stuttery movement

Does this only happen in the one game or everything you play? The first thing that popped into my head reading your post was the possibility of your mouse being too low of a DPI for what you have the cursor speed set to ingame. I dont see a reason why it should be stuttery at 60 fps when its perfectly smooth on my low-end system at 25 fps (unless I am driving)
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DiaSin said:
Does this only happen in the one game or everything you play? The first thing that popped into my head reading your post was the possibility of your mouse being too low of a DPI for what you have the cursor speed set to ingame. I dont see a reason why it should be stuttery at 60 fps when its perfectly smooth on my low-end system at 25 fps (unless I am driving)

Only far cry 3, it's not Stuttery frame rate, it's like Stuttery mouse movement. I have my mouse at 800 dpi with low sensitivity (~3.5 inches for 180 turn)

Hmm.. let me check something ingame and get back to you in a few minutes, I seem to remember a setting that was throwing me and my friends for a loop before we found it. It didnt cause quite the amount of trouble for as as it is for you but the effect could have been scaled down for us as all 3 of us are on the same 5600dpi mouse.

Ok. Heres what was messing us up. Far Cry 3 has an option for mouse acceleration which is enabled by default, and seems to randomly re-enable itself. Check your control settings every now and then to ensure that that is disabled. If that doesn't work all I can think of is that if available, increase the DPI on your mouse and lower the ingame sensitivity instead to match the speed you are used to on other games.

What you're seeing is screentearing. This occurs when the FPS goes above the refresh rate of your screen. You can solve this by using vsync, but vsync increases choppy gameplay. Vsync caps the FPS at 0, 15, 30, 60 and 120. So whenever your FPS drops below 60, it will cap at 30.

How to solve both these problems is adaptive vsync. Check this video out, where the benifits is explained using adaptive vsync. The problem with not using vsync and using regular vsync are also explained and showed.

http://www.youtube.com/watch?v=dEYf_yUvwhQ - The video. Enjoy! :) 

lostgamer_03 said:
What you're seeing is screentearing. This occurs when the FPS goes above the refresh rate of your screen. You can solve this by using vsync, but vsync increases choppy gameplay. Vsync caps the FPS at 0, 15, 30, 60 and 120. So whenever your FPS drops below 60, it will cap at 30.

How to solve both these problems is adaptive vsync. Check this video out, where the benifits is explained using adaptive vsync. The problem with not using vsync and using regular vsync are also explained and showed.

http://www.youtube.com/watch?v=dEYf_yUvwhQ - The video. Enjoy! :) 

No its definitely not screen tearing, and I dont have nvidia to use that adaptive vsync. My frames are perfect, it runs fine. The problem is that when I move my mouse to look around, its choppy. It isn't smooth mouse movement. I tried messing with different sensitivities and mouse DPIs but nothing helps, I can't figure it out. And Mouse acceleration is still disabled.