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Beyond the Office [The Game Room: CD Copy Annoyances; Battlefield: Vietnam - 05/06/2004] Beyond the Office May 6th, 2004 proudly presented by PC World Technology Advice You Can Trust http://pcwnl.pcworld.com/t/71165/15377831/1/0/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Our editors' favorite PC and console games and hardware, a look at the evolving world of digital music, tips on burning CDs and DVDs, and everything about wireless technology and cell phones. May 6th, 2004 First, the bonus gift we promised you as an early subscriber! Thank you for being a charter subscriber to Beyond the Office. As a free thank you gift, you can download PC World's Power Guide to Upgrading Your PC. This downloadable, full-color PDF document is a step-by-step guide to the smartest PC upgrades and the ultimate PC project: building your own system! It's your free gift as our thanks for being a charter subscriber to Beyond the Office. Download and save to your computer the high-resolution (6.2MB) version here: http://pcwnl.pcworld.com/t/71165/15377831/238661/0/ Download and save to your computer the low-resolution (687K) version here: http://pcwnl.pcworld.com/t/71165/15377831/238662/0/ Please note: You must have Adobe Reader version 5 or newer installed to view the Power Guide. To download the latest version of Adobe Reader, go to: http://pcwnl.pcworld.com/t/71165/15377831/1910/0/ The Game Room: CD Copy Annoyances; Battlefield: Vietnam Sr. Assoc. Ed. Andrew Brandt Modern copy protection for games really chaps my hide. Almost every game I load up has at least two protection schemes. First, during installation they all require you to enter a long and complex string of random text (the key). That, I don't mind. But I do mind the second, most common, one: To play the game, you have to keep a game disc in the CD drive. For a lot of reasons, having to keep a CD in the drive is problematic. Discs get damaged with use, and a sufficiently scratched disc can leave you stuck with an unplayable game and an expensive coaster. Another consideration is noise. My CD drive is loud. When I play Desert Combat, for example, the game checks for the disc at three different points in the game: once when I first load the game, every time I join a server, and at the beginning of each new map. Every time the game checks for the disc, the drive screeches loud enough to wake the dead--or my wife. Either scenario has its drawbacks. Don't Slow Me Down And the speed of my CD drive also becomes a chokepoint. Having to wait for the game to read the disc slows down level changes: The game waits in a kind of limbo while the drive spins up; it won't load the new level until it completes the check. The extra time this takes is extra annoying. Forced-CD-in-the-drive restrictions used to be fairly easy to bypass using virtual CD software, which stores CD data in a file on the hard drive. The software makes Windows treat the file as if it were a CD and even maps a drive letter. If you loaded the virtual CD before you launched the game, the game went along with the charade, none the wiser. But game publishers got wise. Now, some CDs prevent virtual CD imaging software from copying the disc. Others let you copy CD data, but something in the installer knows that the virtual disc you create isn't the real deal, and it drops an error message on you instead. I got so tired of having to switch CDs and listen to their racket that I held a personal protest for the entire month of January: I played only games that didn't require CDs in the drive, which meant that I played a lot of PlanetSide, and got in a little Tribes Football in between. By March, I had resigned myself to my fate, thinking I'd be condemned to forever swap CDs to play different games. Then I read that the DVD X Copy people at 321 Studios have released Games X Copy, a $60 app that can copy discs (or create virtual CDs) that use modern copy protection schemes. Check it out here: http://pcwnl.pcworld.com/t/71165/15377831/238589/0/ The possibility of a gaming life once again liberated from the tyranny of CD-swapping beckons. In my next column I'll let you know how well (or poorly) Games X Copy works. Battlefield Plus 28 Years It's a broiling hot summer afternoon on the Mekong Delta in June 1968. You and a platoon of comrades are patrolling the river's edge in a small PT boat at a crawl, watching the rustling vegetation for signs of a sneak VC attack. In an instant, a wing of MiGs appear out of the north and strafe the river. As you sound the alarm, cannon fire from one of the fighters narrowly misses cutting your flimsy vessel in half, and you order the pilot to bolt downriver in the direction of a nearby squadron of F-4s dropping Orange Crush on suspected jungle hideouts. The captain valiantly steers the boat around a tight 180, sets engines to full throttle, and lets her rip, but his reaction isn't fast enough: Now on a second attack run, one of the MiGs fires a round that neatly pierces a vital piece of your pilot's anatomy. He goes down in an instant. You wrestle him from the rudder controls as a squaddie fires the deck-mounted cannon at the sky. Smoke pours from the engine compartment, where hot lead pierced the oil pan. The boat's boom box, still tuned to Armed Forces Radio, howls guitar rock into the alien jungle. And behind a nearby banana palm, an NVA regular taps his feet to the beat as he lines you up in his sniper scope... Dice's latest venture, Battlefield: Vietnam, transports gamers to a conflict in the recent past. This multiplayer online first-person shooter brings you into the darker, non-Berkeley in the sixties side of the war---an immersive, visually and audibly rich re-creation of the war that, as it was waged in southeast Asia, tore America apart from the inside. Like its predecessor, Battlefield: 1942, Battlefield: Vietnam gives gamers solid hours of entrancing mayhem. You'll find the official Battlefield: Vietnam site here: http://pcwnl.pcworld.com/t/71165/15377831/238663/0/ The scenario I described above isn't too far off from one of my first outings in the game. And yes, you get to play real, period music on the radios in vehicles, and everyone else nearby (within the game) can hear the tunes you play. It Ain't Broke, So They Didn't Fix It (Much) As with Battlefield: Vietnam's predecessor, Battlefield: 1942, the overall online game-play experience is pretty solid, so I was glad to see that Dice didn't mess with the winning formula too much. I appreciate the smaller improvements Dice made, including the addition of a visual representation of a flag-capture timer--a handy tool. The more friendly teammates you can get in range of an enemy flag, the faster the timer moves to switch that flag to your own. This change makes team cooperation a vital part of winning, and motivates players to constantly improve their teamwork. Check out a screen from the game here: http://pcwnl.pcworld.com/t/71165/15377831/238664/0/ Helicopters in Battlefield: Vietnam are reportedly easier to fly than those in Desert Combat. I haven't bothered, but I may try them out soon. I've flown an F-4 (badly) and still managed to shoot down an enemy chopper before coming to a crunchy end in a stall. As with Battlefield: 1942, a decent flight stick is still pretty much a requirement for serious pilots, and I'm afraid I just can't be bothered. I'm still getting used to the new tanks, jeeps, APCs, and trucks in the game. I'm also looking forward to trying out another new feature: having my tank airlifted into enemy territory. It hasn't happened yet, but it will, as people get more experienced at the game. I hope players pick this stuff up and start using these features fairly soon--they look like a blast from the past. Read Andrew Brandt's regularly published "Game Room" columns: http://pcwnl.pcworld.com/t/71165/15377831/238665/0/ == "You make a living by what you get, you make a life by what you give." -- Winston Churchill
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