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Hi Guys.

i would like to buy a Creative Audigy sound card but im puzzling about all these creative models ?!?

i have around $250 USD to spend to.

i heard somewhere it exists another brand as "Turtle Beach" or something like that which could be also a good sound card brand ?


any comments are welcome.

thanks.


hey, im a newbie, keep it easy men. be cool and be patient. thanks. :)

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The Turtle Beach Santa Cruz and the Hercules Game Theater XP are both better cards than the Audigy, check them out.

<font color=blue>Hi mom!</font color=blue>

Reply to FatBurger

I've got an Audigy and I like it. There are others out there who like Audigy's too. The popular opinion on this board is that Sound Blaster products are crap, and in some cases, it's a well founded opinion. Just depends on personal experience and preference I guess. But you are best asking what sound card would best suit your needs rather than which card is better. Otherwise you'll start a sound card forum version of a flame war - a rather cold one.

What do you want to use the sound card for?

Reply to Novakain
- 0 +

I have good experience with Audigy too.

Reply to upec

i also.













<pre>hmm.., flame war?!?</pre><p>hey, im a newbie, keep it easy men. be cool and be patient. thanks. :)

Reply to Anonymous
- 0 +

blackhorse, The Creative Labs Sound Blaster Audigy Platinum Sound Card is a great card. You can buy it at my store for $220. My store is at http://davescomputerware.shopexcite.com

My Store http://daveshardware.shopexcite.com

Reply to dbrown

GO AWAY PROFESSIONAL TROLL!
how many threads am i gonna have to post that in.

I just upgraded from Audigy to GTXP 6.1 and i'm glad i did. Its much better all around especially if you love music.

nVidiot: Message board Troll employed by nVidia to terrorize aTidiots.

Reply to williamc

$220? Holy crap that's expensive. I'll make sure I don't send anyone your way.

<font color=blue>Hi mom!</font color=blue>

Reply to FatBurger

rofl.


hey, im a newbie, keep it easy men. be cool and be patient. thanks. :)

Reply to Anonymous
- 0 +

FatBurger, you get what you pay for!


My Store http://daveshardware.shopexcite.com

Reply to dbrown
- 0 +

You can get Retail Audigy Platinum at newegg.com for 170 shipped. Newegg have great customer service.

Reply to upec

^^ What upec said, and I wouldn't take an Audigy if it was free.

<font color=blue>Hi mom!</font color=blue>

Reply to FatBurger

Audigy platinum Ex is a good card ,especially if you have a MD recorder.
Extigy card is cheap and you have the option of carrying it to a laptop if you ever get one

Reply to Anonymous

No, my Game Theater XP kicks the Audigy down the street and back, at half the cost. Only lacking features are Firewire (which can be had cheap) and Advanced HD, which is only available on one game so far. I won't bother listing the ways the GTXP is better than the Audigy.

<font color=blue>Hi mom!</font color=blue>

Reply to FatBurger

FatBurger, i got my new headphones and amp in (Senn. HD580's and Headroom Total Airhead 9V) they kick ass on the GTXP both for games and music. 100% kick ass. The GTXP matches really well with em. Tried em on "old" audigy and they sound very harsh. So for high quality sound the GTXP's definitely there for us-)

This has been yet another public service announcement regarding the GTXP and Santa Cruz converting a former Audigy fanboy.

DBrown...i'd rather buy it at COMPUSA and get a 1 year instant replacement warranty! Greed=bad...you dont always get what you pay for either. Sometimes you get more than you pay for...like at CompUSA with their instant replacement warranty. But then you'd have to go ask them about that...people here get really hyper when i tell em about it.

nVidiot: Message board Troll employed by nVidia to terrorize aTidiots.

Reply to williamc

Good to hear. Sennheiser makes some good stuff, I might have to buy some of their headphones.

<font color=blue>Hi mom!</font color=blue>

Reply to FatBurger

read up on www.headroom.com and www.head-fi.com if your interested in them. Not all Sennheisers are created equal.

nVidiot: Message board Troll employed by nVidia to terrorize aTidiots.

Reply to williamc
- 0 +

i love my hd 500 i wish i could have gotten better but i only had 100 dollar to buy them with. and i did get them form headroom

Reply to wapaaga

Yeah, I know. I'm not insterested in buying right now anyway.

<font color=blue>Hi mom!</font color=blue>

Reply to FatBurger

I mostly play games as opposed to music on my pc. And it is sooo much better to play games with headphones on. I can't imagine what it would be like to have some high quality ones like that. $100 bucks is pretty damn steep though...

Reply to juicebykurt

Quote :

And it is sooo much better to play games with headphones on.


Headphones are nice for immersion in gaming but are limited to stereo. They can't position audio in front of and behind you, which is important for many games.

Ritesh

Reply to ritesh_laud

Not that any of you would ever do this but....here's a small note about what i got...and love, just in case your interested or curious.

GTXP w/1 year instant replacement warranty from CompUSA is 140 bucks(warranty included in price). HD580's are 200 bucks (5 year warranty with Sennhieser America. Total Airhead is 180 if ordered with the HD580's(2 year warranty with headroom. All headroom products have 30 day satisfaction guarantee. Those are best bought from <A HREF="http://www.Headroom.com" target="_new">http://www.Headroom.com</A>. You can get a good power adapter for it at ratshack for 40 bucks, just make sure you set it up right so you dont fry the amp. The Total Airheads work on 4.5 to 15 volts and sound different at each voltage setting, the ratshack adapter has several settings in that range you can chose from, i prefer 6V personally. However, if you get something like this and dont plan on ever using it portably like with a pocket cd player...i highly recommend just getting their lowest end home version for slightly more money. Total Airhead is good, but its still a portable unit and uses very light construction.

This setup is FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR more fun to me for gaming than playing with Z-560 speakers or Klipsh pro media setups. Really good sound. Great for lying back in your favorite chair and listening to any kind of music too. These headphones really come alive on higher end dedicated CD players but work great off the GTXP too.

Disclaimer, I will laugh at you if you try these headphones on a creative sound card. In one word, DONT.

edit:
ritesh, you'd be surprised just how good they can be for gaming on my setup....if you cant find it in you to tell where its coming from...then figure the obvious, if you cant see it its behind you. There's only two games where the sound is soo detailed in positioning and distance factors that i prefer my speakers still. Those two are ID2:EoC, and Ghost Recon. For everything else, headphones do a better job. Rember to use A3D instead of EAX when using headphones if its available. Oh yea, in all fairness, Ghost Recon is the one and only game i can find that i prefer on the audigy sound card over the GTXP. It is the ONLY one though. Thats not sayin its bad on GTXP, just sliiiightly better acoustical reverb on the audigy for Ghost Recon.

last edit:
Oh yea, if you dont have a $530 dollar pc headphone setup, and you contradict me, i will flame your arse.

nVidiot: Message board Troll employed by nVidia to terrorize aTidiots.<P ID="edit"><FONT SIZE=-1><EM>Edited by williamc on 05/08/02 10:36 AM.</EM></FONT></P>

Reply to williamc

I disagree. Headphones offer far better positioning. Especially with the Sensaura engine, that you configure to your ears specifically, the 3D positioning is amazing.

<font color=blue>Hi mom!</font color=blue>

Reply to FatBurger

Quote :

I disagree. Headphones offer far better positioning. Especially with the Sensaura engine, that you configure to your ears specifically, the 3D positioning is amazing.


First of all, technically speaking, even a 5.1 system can't do 3D positioning because there are no speakers above and below the plane of the listener. So I don't know why they call it "3D sound", because it's really just 2-D. I haven't found a speaker system yet than can effectively fool me into thinking there's a helicopter flying right above me.

But it is impossible for a headphone to do even 2-D positioning. It's limited to 1-D. It consists of two drivers to either side with nothing in front of and behind the listener. I agree that the stereo effect (left vs. right) generally comes across much better than in speakers. But to get fooled into thinking there's something behind us, we have to be psychologically cued by seeing nothing on the monitor and hence assuming it's behind us, like WilliamC said. If you close your eyes and thus eliminate the visual cue in the game, I guarantee that approximately half the time you'll be *dead wrong* about whether the sound is coming from a source in front of or behind you.

I've compared my Klipsch 5.1 speakers and Sennheiser 600HD headphones on games with positional sound, and although the headphones are generally more immersive, the Promedias are more *accurate* every time. There is rarely a question of where that sound is coming from: right rear corner, front left corner, right behind me, etc. Plus I can fix the immersion issue by cranking up the Promedias, but that may get me in trouble with my neighbors. :)

It's going to take a lot more than a Sensaura chip to get true 2-D sound out of a headphone. It's going to take a magic spell or something.

Ritesh

Reply to ritesh_laud

Have you actually listened to headphones on a Sensaura engine? I know plenty of people that will back me up on this.

<font color=blue>Hi mom!</font color=blue>

Reply to FatBurger

You are perhaps aware that a headphone is nothing more than putting two speakers right up next to your ears? There's nothing special about a headphone per se, just take your 2.1 speaker system, attach the satellites to your ears, and voila headphones! Plus when you turn your head, the sounds move too, which is very unrealistic in a game. In Quake, I sometimes involuntarily turn my head slightly when I hear a sound behind me. In that situation, I don't want the sound moving to where it's not supposed to be.

I owned three Aureal cards and they had great HRTF algorithms for headphones, pretty effective at fooling me into hearing sounds around me. But get a nice 4-speaker system, set it up in your room properly, sit in the sweet spot, and it'll be more accurate than a headphone, no question about it. No messy HRTF algorithms to fake it!!!!

Ritesh

Reply to ritesh_laud

Rear Guard Action, hold the left flank, The Klipshes and Creatives are charging tonight.

Their trying to rain on our party by telling us that because we can see too that our sense of what sounds good sucks! I say we FIGHT!

Okay, so i'm getting out of hand...its fun sometimes.

I don't seem to have any problems telling up from down with headphones...or front from back... That thing about visual cues was for you since you did seem to have a problem. I don't. You twisted what i said. Remember, A3D is designed to fascilitate 3d sound out of 2 speakers or headphones. It works too. Sensura and A3D work really well together.

The audigy does NOT have the good positioning that Sensura does...period...so its no comparison. When creative built the audigy they built it work with thier speakers. They almost completely forgot headphones existed. If you use the headphones settings in creatives drivers, your sound WILL SUCK AND BE ABSOLUTELY ONE DIMENTIONAL! Goodnight.

edited, you dont turn your head...you turn your characters head. Headphones are not like putting two speakers against your ears, far from it. Headphones are designed to do that with and they do it well. A good pair of digital dynamic headphones can do amazing things with A3D and the sensura engine. I'm not sayin EAX sucks on headphones...far from it, just that A3D is exceptionally good. I dont even friggin plug my speakers in any more...I play better with the headphones. Speakers server their purpose, so do heaphones, i can get just as good of 3d sound out of my headphones as with my speakers so i'm happy, if you cant, its your ears, its not my problem and it doesnt mean my setup doesnt work right.. actually thats not true, i just plug the headphones into the speakers headphone jack...gets exceptional THRRRRRRRRREEEEEEEEEEEEEEE DDDDDDDDDDDDDDDDD audio that way. -P

Added benefit, amazing base without having the neighbors call the cops.

***Marches off to get his flamethrower + 6 of creative bane***

Peoeple have known this for years that 3d positioning was better on headphones than speakers. Why is this a problem now? Somebody infatuated with klipsh and headphone envy? Everyone's known this for years...its been written all over the sky's and the net...headphones are the only way to get up and down cues. Common sense has nothing to do with it, just science. Common sense is all too common...

yet another edit: I'm gonna keep on editing this forever cause i'm a bit t'd off...Headphones like putting two speakers against your head? Did you have your eardrums removed as a child?

nVidiot: Message board Troll employed by nVidia to terrorize aTidiots.<P ID="edit"><FONT SIZE=-1><EM>Edited by williamc on 05/08/02 06:30 PM.</EM></FONT></P>

Reply to williamc

Quote :

Have you actually listened to headphones on a Sensaura engine?



<font color=blue>Hi mom!</font color=blue>

Reply to FatBurger

HAHAHA! Thanks guys! I have always thought even my crappy $10 dollar headphones sounded better when I played games. I just didn't have a way to argue it. Theres just something about it... it's hard to explain. It makes my reaction times a lot quicker for some reason. Yeah... they might not be 5.1, thx or whatever... but who cares if it doesn't make my game better. It may sound "cooler" but that's not gonna raise my frags. :)

Reply to juicebykurt

And we all know that winning is more important than having a good time :tongue:

<font color=blue>Hi mom!</font color=blue>

Reply to FatBurger

Well...sometimes winning is having a good time-)) But i have a better time gaming with the headphones these days...better immersion like i said. So i win no matter what and have a good time to boot!

nVidiot: Message board Troll employed by nVidia to terrorize aTidiots.

Reply to williamc

Quote :


The Turtle Beach Santa Cruz and the Hercules Game Theater XP are both better cards than the Audigy, check them out.


in what aspect, listening or recording?
I'm going to have to say that my Audigy does a preaty good job recording.
But yet again, I havent tried TBSC or HGT.

Over all, after you get it up and going :eek: its a preatty good card :smile:

my 2 rubles.

Reply to globe111

Quote :

in what aspect, listening or recording?



Both

<font color=blue>Hi mom!</font color=blue>

Reply to FatBurger

i dont do recording other than mp3 ripping and thats not what your talking about-P

For listening, i use mostly headphones now. Audigy would break my head on Sennhiesers, GTXP does nicely.

nVidiot: Message board Troll employed by nVidia to terrorize aTidiots.

Reply to williamc

Here's one good reason to use A3D to add to the score against EAX ;) A3D will allow a player to hear on average 2x farther when playing Counter-Strike. This is a huge advantage when it comes down to competitive play ;) Beware of accusations of wall-hacking though, heh heh, those n00bs.

Reply to UoMDeacon

n00b=guy who cant shoot right.
What your describing is: ghey whiner! ;)

A3D just blows EAX clean away on headphones...i cant stand the sount cut outs i get in Renegade with EAX, its UGLY UGLY UGLY SOUND! wait, its noise, not sound. A3D fixes that...no more wicked sound cutouts at 30-45ft.

edit, oh yea, audigy basically combusts when you get 12 vehicles and 30 infantry in a small area. GTXP / Santa Cruz keep on chuggin fine.

nVidiot: Message board Troll employed by nVidia to terrorize aTidiots.

Reply to williamc

Quote :

It's going to take a lot more than a Sensaura chip to get true 2-D sound out of a headphone. It's going to take a magic spell or something.




Actually it is totally possible to fool you into 2D and even 3D sound with just two speakers or headphones.

You see you only have two ears.

You brain computes not just intensity but temporal differences between the sound heard in each ear.

You have a 2D map in you brain with the angle from you determined by the time difference between the sound. For example a time difference of 0.1 ms means the sound is behind you to the right (say 120 degrees from center). (I just made those values up)

All the positioning chip has to do is delay the sound in one speaker by 0.1 ms and your brain thinks it is behind you to the right. The chip will also adjust volume levels to further improve the effect, fooling the brains intensity cues.

This is why 2D/3D positioning is even more effective with headphones.

I thought this was interesting when I found it out.

Reply to doopster

Quote :

Actually it is totally possible to fool you into 2D and even 3D sound with just two speakers or headphones.


Well, that's exactly my point. I said *true* 2D or 3D sound. I don't want to be fooled, because the fooling algorithms work differently with different people but the real thing is consistent. Personally, I've owned three different Aureal cards (likely a better implementation of A3D than anything out there, since they invented it) and two EAX cards. I've tried headphones with all of them. I used a two speaker setup (Cambridge Soundworks) with the Aureal cards. These setups just aren't effective to me, my brain needs true positional sound to truly believe there's a monster behind me.

I guess I don't get "fooled" too easily or something, but I have never been able to consistently hear sound directly behind me with either headphones or two speakers. I'll hear it sometimes for just a fraction of a second, then it disappears. Whereas with four speakers, if there's something behind me, I hear it consistently, every time, and the exact position, without anything trying to fool me. Because the sound *really is* coming from behind me. No need to mess with algorithms that suck up CPU or sound card processing time trying to delay sounds here and shift phases there, it's REAL BABY!

BTW, the only way to get *true* 3D sound is to have a speaker above you and a speaker below you, with the sound card independently driving those channels. Then the soundstage is complete. This would be a 7.1 sound card (front left/right, back left/right, center, top, bottom, and sub). That's what's required to get consistent 3D sound that sounds the same to everyone. Actually, the center channel isn't necessary because the left and right channels do a good job creating a phantom center.

Ritesh

Reply to ritesh_laud

If a tree falls in a forest with no one and nothing around around. Does it make a sound?

Answer will be supplied if you manage to screw up the answer.

Someone's missing the point about just what 2d and 3d sound really is. Sound comes from disturbances in the air. The sonic boom of an aircraft is a wave of compressed air hitting your head. A symphony creates detailed waves or resonances in the air which hit your head and are decoded by your ears to create to sound or music. What this means is that "3d" sound is created by the differences in time we hear sounds and their differences in intensity coupled with our other senses allowing us to determine position of origion in 3dimentional space. Our ears are designed to create differences in sound that as we are growing up we learn to mean behind or in front, above or below. Thats trained and can only be learned in combination with other senses. Once you've learned it, you can tell whether sound is coming from above or below and you can deduce the size and shape of a room your in from echos coming from a point source sound. So, a 5.1 speaker gaming setup. You can hear left right behind and front. A headphone setup lets you hear left and right and using signal processing technology in nice headphone amplifiers and many sound cards will simulate behind, front, above, and below. When i say simulate, that means the sound card is manipulating the analog or digital signal to create air waves like those that natural sounds in 3d space would create. So, the end result of what we're hearing from a natural sound, speakers, or headphones is the same, we intercept the waves in the air around us and translate them into sound. Thus, headphones may simulate 3d sound, but the sound is real true 3d sound, there's nothing fake about the air waves the headphones make. In order to replicate the sound you get from using A3D-amplifierw/signal processor-real nice headphones you would have to have a speaker that was in reality a sphear with you hanging in the middle of it. Now that is not feasable...so for now. Live the life of the headphone fanatic for real "3d" sound.

Okay students...if you've been paying attention you should be able to answer the question at the top of this post. If you get it right you get to go buy a pair of headphones. If you get it wrong, we shall slay thee with our superior sonics.

nVidiot: Message board Troll employed by nVidia to terrorize aTidiots.

Reply to williamc

Quote :

When i say simulate, that means the sound card is manipulating the analog or digital signal to create air waves like those that natural sounds in 3d space would create. So, the end result of what we're hearing from a natural sound, speakers, or headphones is the same, we intercept the waves in the air around us and translate them into sound. Thus, headphones may simulate 3d sound, but the sound is real true 3d sound, there's nothing fake about the air waves the headphones make.


Eloquent, but the bottom line is that it's still *simulated* by algorithms written by scientists who are human beings and hence not perfect. And from what I've experienced so far, neither A3D nor EAX algorithms through headphones or two speakers even come close to simulating real life.

You see, people vary. Some people can instantly see those cool 3-D images in stereograms that at first look like meaningless colorful garbage. I can usually nail it after a minute or two of trying. Other people can't see them *at all*, no matter how hard they try, because they've been extremely conditioned to focus on only the obvious image and not focus behind it. The first time I tried a stereogram it took me 30 minutes of staring to snap out of that conditioning.

Well, similarly, I read all the reviews of the Diamond Monster Sound when it came out. Reviewers claimed miraculous perceptions of sounds behind them with headphones or a two-speaker setup using the new A3D algorithms. I got the card and eagerly tested it with the Sennheiser 560s I had at the time and my Cambridge Soundworks 2.1 system. I ran the "3D sound" demos of the bumblebee or whatever buzzing around. All I heard was weird echoes, and if I closed my eyes and imagined hard enough, I maybe could fool myself into believing that it just went behind me for a microsecond. I opened my eyes, oh wait, the graphics show that it hasn't gone behind me yet! I was imagining too hard. Now here it comes, eyes closed, ah yes, there it was for three milliseconds. I think...

After upgrading to the MX200 then the MX300 with no improvement in 3D sound perception, I said screw this and got a Klipsch Promedia v2.400 and have never looked back at "algorithmic" sound.

Ritesh

Reply to ritesh_laud

ah farg it, i had a huge response typed up and IE crashed. Typical. So, here's a short reply.

I said what the bottom line was and i had it right. Speakers and headphones both simulate 3d sound in the same way.

Christ i hate rethinking and typing all this so its gonna be really short.

Your setups you tested on are old equipment and are nothing compared to a new crystal audio sensura chipset with virtual ear technology allowing you to program the sound simulation to fit your individual head. Any headphones without a headphone amplifier gives a "blobs in the head" sound where you feel like you have an orchestra in the middle of your head. Use a good headphone amplifier witha signal processor in it to fix this and get a real soundstage coming from around you instead of in you.

I hate to intrude on your utopia but thats exactly what it is is utopia. Your non-algorythmic sound doesnt exist. What happened is you got lucky and set up decently well for your head with your speakers. Your sound card is putting out the exact same info as it did for the headphones, you just couldnt adjust those to your head and you didnt have a signal processing amplifier. What i'm saying is, your decieving yourself.

Take a step back a realize those things i've said. Your audio signal is the exact same as from headphones. Speakers require positioning and adjustment as much as headhpones. Both are simulated 3d as neither is natural. Your tests were not done on the equipment this thread is for talking about, i'm dealing with far superior equipment than you tried headphones with. What you've gone to talking about is soundstage, not 3d sound. Those are not the same thing, they're fairly close, but definitely not the same. Soundstage has more to do with positioning. 3D sound refers to the depth and artificial effects applied to simulate the environment the sound is supposed to be comeing from in whatever graphical environment your in. Soundstage and 3D sound taken individually both have to be setup for your specific hearing whether your using speakers or headphones. Todays tech allows this with either. The tech your using only allows this with speakers.

Last night, i finally finished my really nice headphone setup, and about had a heart attack when i turned it on. ABsolutely, utterly fantastic soundstage. You can close your eyes and almost feel like your there in the concert hall standing in front of a symphony. Only difference is of course, it sounds even clearer and finer when heard live as any speaker/headphone setup has lost some clarity in the signals and recording. But you can get awfully damned good with the right setup.

Headphones definitely allow for soundstaging and 3dimentional effects that could only be achieved otherwise a very very expensive Speaker setup (as in 10,000+ dollars, not as in Klipsh 5.1 PC setup).

From here, yer on yer own...i sincerely hope you dont blind yourself to the quality and ability of headphones now and its constantly growing. I dont advocate throwing away speakers-) I use em all the time, but i use headphones too for some things.

btw, when you closed your eyes you were just playing phsychological tricks on yourself. without a signal processor all will ever hear is left right and dead center of your head. Sush is life...

Do it right and you'll hear headhpones like you've never imagined. Everything i said in my previous post was 100% correct, i've double checked it and triple read it. [edited- okay that was mean, line deleted]

The itsy bitsy spider climbed up the empires state building, along came goblin, wiped the spider out<P ID="edit"><FONT SIZE=-1><EM>Edited by williamc on 05/16/02 03:25 PM.</EM></FONT></P>

Reply to williamc

So wait? A3D is better for FPS games? I have a SB Live 5.1 and im thinking of upgrading it.

Reply to Anonymous
- 0 +

Aureal is no more, so whatever A3D is left over in games won't last for long.

Reply to bgates

Thats what they said 2 years ago. Its still kicking. And until creative pulls their collected heaves out of their rears it will keep on kicking... A3D is far better than EAX when used on 2 speakers or headphones.

The itsy bitsy spider climbed up the empires state building, along came goblin, wiped the spider out

Reply to williamc
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