RTS economics.

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Hi, I am looking for any source related to Economics in Real Time
Strategy , anything from Academia or game-development side.

I will begin a research in this area so I would like to know if there
is any work currently done and also would like to read some backgrounds
in the economic side of the games.

I remember reading something about RTS researching by some Canadian
university, but I am not sure if it was related to economics.
Cheers,

Omar.

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xtracto wrote:

> Hi, I am looking for any source related to Economics in Real Time
> Strategy , anything from Academia or game-development side.
>
> I will begin a research in this area so I would like to know if there
> is any work currently done and also would like to read some backgrounds
> in the economic side of the games.
>
> I remember reading something about RTS researching by some Canadian
> university, but I am not sure if it was related to economics.

And I'm not sure it's related to RTS:) But here's some about MMORPGs:

Everquest ecnonomy
http://www.newscientist.com/news/n [...] ns99991847

Virtual island sells for $26,500 in cyber assets
http://www.newscientist.com/article.ns?id=dn6807

Regards...

Reply to Anonymous
- 0 +

Archived from groups: comp.ai.games (More info?)

 

Thank you, I've read those articles but I think that what I am looking
for is the inside economics of the games. Specifically I think it would
be interesting in creating agents which focus in the goods
exchange/develop of the game rather than fighting etc.

I am looking for the RTS games because MMORPGs are way too complicated
for the research I am trying to do. And also it is difficult to
experiment in those kind of games because one does not have enough
control over them.

I have found the article I mentioned in last post, it is about ORTS
(open real time strategy) from University of Alberta (
http://www.cs.ualberta.ca/~mburo/orts/orts.html )
but I think there is no article about economics or something similar.


Cheers,
Omar.
Josip Almasi wrote:
> xtracto wrote:
>
>> Hi, I am looking for any source related to Economics in Real Time
>> Strategy , anything from Academia or game-development side.
>>
>> I will begin a research in this area so I would like to know if there
>> is any work currently done and also would like to read some backgrounds
>> in the economic side of the games.
>>
>> I remember reading something about RTS researching by some Canadian
>> university, but I am not sure if it was related to economics.
>
>
> And I'm not sure it's related to RTS:) But here's some about MMORPGs:
>
> Everquest ecnonomy
> http://www.newscientist.com/news/n [...] ns99991847
>
> Virtual island sells for $26,500 in cyber assets
> http://www.newscientist.com/article.ns?id=dn6807
>
> Regards...

Reply to user

Archived from groups: comp.ai.games (More info?)

 

user@domain.invalid wrote:

> Thank you, I've read those articles but I think that what I am looking
> for is the inside economics of the games. Specifically I think it would
> be interesting in creating agents which focus in the goods
> exchange/develop of the game rather than fighting etc.

In fact I used to work for a company that did that kind of agents. Well,
all proprietary, you're on your own.

> I am looking for the RTS games because MMORPGs are way too complicated
> for the research I am trying to do. And also it is difficult to
> experiment in those kind of games because one does not have enough
> control over them.

But look, that's what market economy is all about, right? If you want
control you'll be researching ex-russian economy;)

> I have found the article I mentioned in last post, it is about ORTS
> (open real time strategy) from University of Alberta (
> http://www.cs.ualberta.ca/~mburo/orts/orts.html )
> but I think there is no article about economics or something similar.

TNX, will have a look.
And I found another one:
Virtual world grows real economy
http://www.newscientist.com/news/n [...] ns99991847

Regards...

Reply to Anonymous
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