G
Guest
Guest
Archived from groups: comp.ai.games (More info?)
Hi,
I am using an alpha beta cutoff minimax search tree to play
Othello (Reversi).
I am trying to get my software to challange itself by having one
player
running the algorithm up to depth 5 and the other player up to depth
9-10
Suprisingly the 5 depth player wins big time (exactly same
implementation)
Is this normal behavior when working with search trees (after all the
other player is not optimal and cange change intended results) or do I
have a bug lurking out there?
Could it be that I will consider limiting the depth just to take
advantage?
Thanks.
Hi,
I am using an alpha beta cutoff minimax search tree to play
Othello (Reversi).
I am trying to get my software to challange itself by having one
player
running the algorithm up to depth 5 and the other player up to depth
9-10
Suprisingly the 5 depth player wins big time (exactly same
implementation)
Is this normal behavior when working with search trees (after all the
other player is not optimal and cange change intended results) or do I
have a bug lurking out there?
Could it be that I will consider limiting the depth just to take
advantage?
Thanks.