G
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Archived from groups: comp.ai.games (More info?)
Hi,
My X & C functions "score" only when X,C Squares adjecent to an empty
corner.
I think It is the corner gain that is problematic.
When I add the cornerGain to the start of the game , The performance
seems to get worse.
I probably don't factor the components very good:
I multiply it by 20 just because It felt right, but I guess I need to
test it throughly to really see the impact.
I eventually omitted the CornerGain from all stages of the game since
I cound not find the right measurment for it.
Any Ideas?
Would you consider the program to be a moderate strength ?
(goes up to depth 9-12)
BTW , I forgot to mention I have a "CornerGrabber" that immidieatly
plays a move if the player has a corner to conquer.
Do you think it is a good behavior?
Thanks.
Hi,
My X & C functions "score" only when X,C Squares adjecent to an empty
corner.
I think It is the corner gain that is problematic.
When I add the cornerGain to the start of the game , The performance
seems to get worse.
I probably don't factor the components very good:
I multiply it by 20 just because It felt right, but I guess I need to
test it throughly to really see the impact.
I eventually omitted the CornerGain from all stages of the game since
I cound not find the right measurment for it.
Any Ideas?
Would you consider the program to be a moderate strength ?
(goes up to depth 9-12)
BTW , I forgot to mention I have a "CornerGrabber" that immidieatly
plays a move if the player has a corner to conquer.
Do you think it is a good behavior?
Thanks.