Hi, all,
I'm wondering if anyone has been able to preview how Acoustic Mirror
impulses will sound when using Cakewalk Sonar? I can do this in Vegas Audio
2.0, but the more 'modern' Sonar just says "DROPOUTS" and stops trying to
play.
>Hi, all,
> I'm wondering if anyone has been able to preview how Acoustic Mirror
>impulses will sound when using Cakewalk Sonar? I can do this in Vegas Audio
>2.0, but the more 'modern' Sonar just says "DROPOUTS" and stops trying to
>play.
>
>George Reiswig
>Song of the River Music
>
>
I use 3.1... It's prone to dropout with AM, SIR reverb, or Magneto. Actually,
it will handle Magneto, but when you solo a track, it freaks out.
-John Vice
www.summertimestudios.com
"A. & G. Reiswig" <NOSPAMreiswig@bigfoot.com> wrote in message
news:1icMc.89$Qm2.77@nwrddc04.gnilink.net...
> Hi, all,
> I'm wondering if anyone has been able to preview how Acoustic Mirror
> impulses will sound when using Cakewalk Sonar? I can do this in Vegas
Audio
> 2.0, but the more 'modern' Sonar just says "DROPOUTS" and stops trying to
> play.
Peter Haller, from Sonic Foundry, showed up on the Cakewalk newsgroups from
time to time, always explaining that AM never was intended to work as a
real-time plug-in.
Sonic Foundry and Cakewalk also disagreed on how to comply with DirectX
standards. Neither budged.
So, no, AM isn't going to work with SONAR. I once had success with a tiny
impulse I made myself, but that doesn't count.
My suggestion is to clone the desired track(s) and process it/them
(destructively, off-line) at a high level of wet. Then mix those cloned
tracks with your existing ones.
Works fine that way and sounds dang good.
>
> Peter Haller, from Sonic Foundry, showed up on the Cakewalk newsgroups
from
> time to time, always explaining that AM never was intended to work as a
> real-time plug-in.
> Sonic Foundry and Cakewalk also disagreed on how to comply with DirectX
> standards. Neither budged.
> So, no, AM isn't going to work with SONAR. I once had success with a tiny
> impulse I made myself, but that doesn't count.
> My suggestion is to clone the desired track(s) and process it/them
> (destructively, off-line) at a high level of wet. Then mix those cloned
> tracks with your existing ones.
> Works fine that way and sounds dang good.
Or, get Voxengo's Pristine Space which does work great in real time with
Sonar.
I've never gotten AM to work as a DX plug in real time in any non
Sonic Foundry application. This is also true of many other, but not
all SF DX plugs. They all work fine in Sound Forge.
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