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Sonar 3.1 and Acoustic Mirror

Forum Audio : Pro Audio - Sonar 3.1 and Acoustic Mirror

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Archived from groups: rec.audio.pro (More info?)

 

Hi, all,
I'm wondering if anyone has been able to preview how Acoustic Mirror
impulses will sound when using Cakewalk Sonar? I can do this in Vegas Audio
2.0, but the more 'modern' Sonar just says "DROPOUTS" and stops trying to
play.

George Reiswig
Song of the River Music

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Archived from groups: rec.audio.pro (More info?)

 

>From: "A. & G. Reiswig"

>Hi, all,
> I'm wondering if anyone has been able to preview how Acoustic Mirror
>impulses will sound when using Cakewalk Sonar? I can do this in Vegas Audio
>2.0, but the more 'modern' Sonar just says "DROPOUTS" and stops trying to
>play.
>
>George Reiswig
>Song of the River Music
>
>

I use 3.1... It's prone to dropout with AM, SIR reverb, or Magneto. Actually,
it will handle Magneto, but when you solo a track, it freaks out.
-John Vice
www.summertimestudios.com

Reply to john

Archived from groups: rec.audio.pro (More info?)

 

"A. & G. Reiswig" <NOSPAMreiswig@bigfoot.com> wrote in message
news:1icMc.89$Qm2.77@nwrddc04.gnilink.net...
> Hi, all,
> I'm wondering if anyone has been able to preview how Acoustic Mirror
> impulses will sound when using Cakewalk Sonar? I can do this in Vegas
Audio
> 2.0, but the more 'modern' Sonar just says "DROPOUTS" and stops trying to
> play.

Peter Haller, from Sonic Foundry, showed up on the Cakewalk newsgroups from
time to time, always explaining that AM never was intended to work as a
real-time plug-in.
Sonic Foundry and Cakewalk also disagreed on how to comply with DirectX
standards. Neither budged.
So, no, AM isn't going to work with SONAR. I once had success with a tiny
impulse I made myself, but that doesn't count.
My suggestion is to clone the desired track(s) and process it/them
(destructively, off-line) at a high level of wet. Then mix those cloned
tracks with your existing ones.
Works fine that way and sounds dang good.

Reply to Anonymous
- 0 +

Archived from groups: rec.audio.pro (More info?)

 

>
> Peter Haller, from Sonic Foundry, showed up on the Cakewalk newsgroups
from
> time to time, always explaining that AM never was intended to work as a
> real-time plug-in.
> Sonic Foundry and Cakewalk also disagreed on how to comply with DirectX
> standards. Neither budged.
> So, no, AM isn't going to work with SONAR. I once had success with a tiny
> impulse I made myself, but that doesn't count.
> My suggestion is to clone the desired track(s) and process it/them
> (destructively, off-line) at a high level of wet. Then mix those cloned
> tracks with your existing ones.
> Works fine that way and sounds dang good.

Or, get Voxengo's Pristine Space which does work great in real time with
Sonar.

Reply to KL

Archived from groups: rec.audio.pro (More info?)

 

I've never gotten AM to work as a DX plug in real time in any non
Sonic Foundry application. This is also true of many other, but not
all SF DX plugs. They all work fine in Sound Forge.

Philip Perkins

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