Looking for drum recording advice. I'm using a drum software sequencer with
nice rock kit samples and ability to seperate each drum sound to a different
track. Simply placing a cymbol and kick sample into the sequencer doesn't
sound nearly as crisp and vibrant as a professional recording. The pros
make the kick and cymbol sound so nice together, like it's one instrument
being struck. What is the trick to that? Is it timing, tuning,
compression, reverb, all of the above? For example, take any Dave Matthews
song and crash cymbols sound so punchy and nice that they sparkle. That's
the sound I'm after for the time being.
Also, looking for same advice on the relationship between kick and bass
guitar playing/recording. How to eq them together, adding reverb, timing of
playing, etc.
Hibes <spamback@you.com> wrote:
>Looking for drum recording advice. I'm using a drum software sequencer with
>nice rock kit samples and ability to seperate each drum sound to a different
>track. Simply placing a cymbol and kick sample into the sequencer doesn't
>sound nearly as crisp and vibrant as a professional recording. The pros
>make the kick and cymbol sound so nice together, like it's one instrument
>being struck. What is the trick to that? Is it timing, tuning,
>compression, reverb, all of the above? For example, take any Dave Matthews
>song and crash cymbols sound so punchy and nice that they sparkle. That's
>the sound I'm after for the time being.
A lot of it has to do with a real kit in a real room. The room blends
together all of the various parts and turns them into a single instrument.
You can try compressing the whole drum submix together and adding a little
reverb to try and simulate this with a sampler. Also, of course, you should
realize that cymbal samples usually sound really bad... you will almost always
do better by recording a live cymbal and adding it to the sampled tracks.
--scott
--
"C'est un Nagra. C'est suisse, et tres, tres precis."
Thanks Scott. Your suggestions do help. Also figured out today that it's
better just to stick with samples that were recorded in the same room,
rather than mixing and matching from different libraries. Stick with one
sample library per song in other words.
Hibes
"Scott Dorsey" <kludge@panix.com> wrote in message
news:ceb9ko$1iu$1@panix2.panix.com...
> Hibes <spamback@you.com> wrote:
> >Looking for drum recording advice. I'm using a drum software sequencer
with
> >nice rock kit samples and ability to seperate each drum sound to a
different
> >track. Simply placing a cymbol and kick sample into the sequencer
doesn't
> >sound nearly as crisp and vibrant as a professional recording. The pros
> >make the kick and cymbol sound so nice together, like it's one instrument
> >being struck. What is the trick to that? Is it timing, tuning,
> >compression, reverb, all of the above? For example, take any Dave
Matthews
> >song and crash cymbols sound so punchy and nice that they sparkle.
That's
> >the sound I'm after for the time being.
>
> A lot of it has to do with a real kit in a real room. The room blends
> together all of the various parts and turns them into a single instrument.
>
> You can try compressing the whole drum submix together and adding a little
> reverb to try and simulate this with a sampler. Also, of course, you
should
> realize that cymbal samples usually sound really bad... you will almost
always
> do better by recording a live cymbal and adding it to the sampled tracks.
> --scott
> --
> "C'est un Nagra. C'est suisse, et tres, tres precis."
"Hibes" <spamback@you.com> wrote in message news:<OrlOc.3999$tK5.16918@news1.mts.net>...
> Thanks Scott. Your suggestions do help. Also figured out today that it's
> better just to stick with samples that were recorded in the same room,
> rather than mixing and matching from different libraries. Stick with one
> sample library per song in other words.
>
> Hibes
>
____________
Not to mention a noise gate. When used sparingly, it too can help
deliver that tight - pro - sound you're after.
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