HL2 sales figures and developement cost

G

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Here's something interesting that I found while searching for HL2 sales
figures.

http://www.bized.ac.uk/current/leisure/2004_5/081104.htm

"...For example, the original Half Life game was released by Valve to its
publishers for a down payment of only $30 000 with an additional $800 000
paid as a further advance. Half Life has won innumerable prizes and awards
and in 2001, three years after its initial release, one of the game's
spin-offs, Half Life Generation still reached eighth place in PC gaming
sales in the UK. Advance payments received by Valve are dwarfed by the total
sales of the whole product.

The high development costs associated with creating a best-selling game
require large advances to be paid to game developers. To recoup these
advances, publishers such as VUG need the games they fund to sell greater
numbers in the retail market. Once they have made enough revenue they can
start to pay royalties to the developers. Increasingly, only 'hit' titles
produce royalties for developers, so they often find themselves unable to
fund new products in order to grow their business.

....If Half Life 2 is sold through traditional stores, Valve receives about
30% and VUG 70% of the revenue. But if the game is sold through Steam, Valve
would receive 70% and VUG 30%. Clearly, tensions between game developer and
distributor can be expected to simmer away."


----------------------------------------------

The developer get's 30% if sold thru a store?!?!?! Wow! Organized crime
is alive and well in the world. I wonder if these percentages are close to
what the music industry uses?
 
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OldDog wrote:
> ----------------------------------------------
>
> The developer get's 30% if sold thru a store?!?!?! Wow! Organized
> crime is alive and well in the world. I wonder if these percentages
> are close to what the music industry uses?

The reasons for side-stepping the distributors have long been known and
discussed. The problem is that Steam is still a bad idea.

GS.
 

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On Thu, 27 Jan 2005 00:46:58 GMT, "OldDog" <OldDog@citypound.com>
wrote:

>The developer get's 30% if sold thru a store?!?!?! Wow! Organized crime
>is alive and well in the world. I wonder if these percentages are close to
>what the music industry uses?

From what I have heard, musicians don't get anywhere like that amount.
--
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"OldDog" <OldDog@citypound.com> wrote in message
news:6SWJd.69747$Ta2.24492@fe2.texas.rr.com...
> Here's something interesting that I found while searching for HL2 sales
> figures.
>
> http://www.bized.ac.uk/current/leisure/2004_5/081104.htm
>
> "...For example, the original Half Life game was released by Valve to its
> publishers for a down payment of only $30 000 with an additional $800 000
> paid as a further advance. Half Life has won innumerable prizes and awards
> and in 2001, three years after its initial release, one of the game's
> spin-offs, Half Life Generation still reached eighth place in PC gaming
> sales in the UK. Advance payments received by Valve are dwarfed by the
> total
> sales of the whole product.

> The high development costs associated with creating a best-selling game
> require large advances to be paid to game developers. To recoup these
> advances, publishers such as VUG need the games they fund to sell greater
> numbers in the retail market. Once they have made enough revenue they can
> start to pay royalties to the developers. Increasingly, only 'hit' titles
> produce royalties for developers, so they often find themselves unable to
> fund new products in order to grow their business.

Remember that HL2 was entirely funded by Valve from the profits made by HL.

> ...If Half Life 2 is sold through traditional stores, Valve receives about
> 30% and VUG 70% of the revenue. But if the game is sold through Steam,
> Valve
> would receive 70% and VUG 30%. Clearly, tensions between game developer
> and
> distributor can be expected to simmer away."
>
>
> ----------------------------------------------
>
> The developer get's 30% if sold thru a store?!?!?! Wow! Organized
> crime
> is alive and well in the world. I wonder if these percentages are close
> to
> what the music industry uses?
>
>
>
>
>
>
 
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On Thu, 27 Jan 2005 00:46:58 GMT, "OldDog" <OldDog@citypound.com>
wrote:

>Here's something interesting that I found while searching for HL2 sales
>figures.
>
>http://www.bized.ac.uk/current/leisure/2004_5/081104.htm
>
>"...For example, the original Half Life game was released by Valve to its
>publishers for a down payment of only $30 000 with an additional $800 000
>paid as a further advance. Half Life has won innumerable prizes and awards
>and in 2001, three years after its initial release, one of the game's
>spin-offs, Half Life Generation still reached eighth place in PC gaming
>sales in the UK. Advance payments received by Valve are dwarfed by the total
>sales of the whole product.
>
>The high development costs associated with creating a best-selling game
>require large advances to be paid to game developers. To recoup these
>advances, publishers such as VUG need the games they fund to sell greater
>numbers in the retail market. Once they have made enough revenue they can
>start to pay royalties to the developers. Increasingly, only 'hit' titles
>produce royalties for developers, so they often find themselves unable to
>fund new products in order to grow their business.
>
>...If Half Life 2 is sold through traditional stores, Valve receives about
>30% and VUG 70% of the revenue. But if the game is sold through Steam, Valve
>would receive 70% and VUG 30%. Clearly, tensions between game developer and
>distributor can be expected to simmer away."
>
>
>----------------------------------------------
>
>The developer get's 30% if sold thru a store?!?!?! Wow! Organized crime
>is alive and well in the world. I wonder if these percentages are close to
>what the music industry uses?
>
>
>
>
>
>

Appropriate to the above header, here are some sample figures from
my local EBX.... near Mall entrance - great position and packed before

Christmas. Just a sample of 1 store, but somewhat indicative of an
interesting sales situation.

Three 2004 Christmas-season "hot" titles:-

HL2 Standard Edition: ~ 150 initial stock inc pre-orders. As of
1/26/2005, 35 still left in stock. Sales have dropped to one or two
a week. Were best just in the first 2 weeks (end-November)... Never
re-stocked.

Halo 2 (Xbox): 800 pre-orders plus several hundred more sold after
release. Still selling quite well.

WoW standard edition: ~100 pre-orders -- many hundreds more sold
after release --- sold out totally before Christmas. Still sells out
completely within a few days of restocking. None in stock
and on order on 1/26/2005. ( Released one week after HL2. )

Valve must have sold a great number of HL2 through Steam.......... to
Wally and his relatives and his friends on this little newsgroup, no
doubt.

Unlike Blizzard (WoW) and Microsoft (Halo 2 ), Valve (and Vivendi)
have been more than a little coy about their HL2 sales figures...
I wonder why ???

Considering the potential development costs of both Steam and HL2,
Gabe and Doug might just have deferred their Ferrari purchases.

This "groundbreaking FPS" appears to have luke-warm comparative
retail sales figures. Vivendi now seems to be dumping excess
inventory of HL2 into Costco...although the Costco price is still
around $45. However, if the inventory does not move in a short time,
Costco WILL slash the price ( or return the product ).

All hope is not lost for the faithful few. Maybe HL2 will become a
late classic like Deus Ex when it is available as a GOTY edition at
$19.99 or less. Or maybe a decent 3rd-party MP mod using the HL2
engine will give it a new lease of life a la HL1/CS. However, that
will happen so far down the road that the base price of HL2 will
probably have dropped to $19.99.

John Lewis
 

schrodinger

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"John Lewis" <john.dsl@verizon.net> wrote in message
news:41f8aa8d.18712601@news.verizon.net...
> On Thu, 27 Jan 2005 00:46:58 GMT, "OldDog" <OldDog@citypound.com>
> wrote:
>
>>Here's something interesting that I found while searching for HL2 sales
>>figures.
>>
>>http://www.bized.ac.uk/current/leisure/2004_5/081104.htm
>>
>>"...For example, the original Half Life game was released by Valve to its
>>publishers for a down payment of only $30 000 with an additional $800 000
>>paid as a further advance. Half Life has won innumerable prizes and awards
>>and in 2001, three years after its initial release, one of the game's
>>spin-offs, Half Life Generation still reached eighth place in PC gaming
>>sales in the UK. Advance payments received by Valve are dwarfed by the
>>total
>>sales of the whole product.
>>
>>The high development costs associated with creating a best-selling game
>>require large advances to be paid to game developers. To recoup these
>>advances, publishers such as VUG need the games they fund to sell greater
>>numbers in the retail market. Once they have made enough revenue they can
>>start to pay royalties to the developers. Increasingly, only 'hit' titles
>>produce royalties for developers, so they often find themselves unable to
>>fund new products in order to grow their business.
>>
>>...If Half Life 2 is sold through traditional stores, Valve receives about
>>30% and VUG 70% of the revenue. But if the game is sold through Steam,
>>Valve
>>would receive 70% and VUG 30%. Clearly, tensions between game developer
>>and
>>distributor can be expected to simmer away."
>>
>>
>>----------------------------------------------
>>
>>The developer get's 30% if sold thru a store?!?!?! Wow! Organized
>>crime
>>is alive and well in the world. I wonder if these percentages are close
>>to
>>what the music industry uses?
>>
>>
>>
>>
>>
>>
>
> Appropriate to the above header, here are some sample figures from
> my local EBX.... near Mall entrance - great position and packed before
>
> Christmas. Just a sample of 1 store, but somewhat indicative of an
> interesting sales situation.
>
> Three 2004 Christmas-season "hot" titles:-
>
> HL2 Standard Edition: ~ 150 initial stock inc pre-orders. As of
> 1/26/2005, 35 still left in stock. Sales have dropped to one or two
> a week. Were best just in the first 2 weeks (end-November)... Never
> re-stocked.
>
> Halo 2 (Xbox): 800 pre-orders plus several hundred more sold after
> release. Still selling quite well.
>
> WoW standard edition: ~100 pre-orders -- many hundreds more sold
> after release --- sold out totally before Christmas. Still sells out
> completely within a few days of restocking. None in stock
> and on order on 1/26/2005. ( Released one week after HL2. )
>
> Valve must have sold a great number of HL2 through Steam.......... to
> Wally and his relatives and his friends on this little newsgroup, no
> doubt.
>
> Unlike Blizzard (WoW) and Microsoft (Halo 2 ), Valve (and Vivendi)
> have been more than a little coy about their HL2 sales figures...
> I wonder why ???
>
> Considering the potential development costs of both Steam and HL2,
> Gabe and Doug might just have deferred their Ferrari purchases.
>
> This "groundbreaking FPS" appears to have luke-warm comparative
> retail sales figures. Vivendi now seems to be dumping excess
> inventory of HL2 into Costco...although the Costco price is still
> around $45. However, if the inventory does not move in a short time,
> Costco WILL slash the price ( or return the product ).
>
> All hope is not lost for the faithful few. Maybe HL2 will become a
> late classic like Deus Ex when it is available as a GOTY edition at
> $19.99 or less. Or maybe a decent 3rd-party MP mod using the HL2
> engine will give it a new lease of life a la HL1/CS. However, that
> will happen so far down the road that the base price of HL2 will
> probably have dropped to $19.99.
>
> John Lewis
>


Although I did doubt your point initially, a quick check of the Amazon.com
sales charts reveals HL2 to be 5th - behind MS Flight Sim (!) and 2 Sims
games. Top is World of Warcraft (I wonder what WoW was!).

I can't see *that* many people buying HL2 via Steam. I wonder how many have
been put off by the bad publicity generated by Steam and the ensuing flame
wars, both online and in the media...
 

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> Unlike Blizzard (WoW) and Microsoft (Halo 2 ), Valve (and Vivendi)
> have been more than a little coy about their HL2 sales figures...
> I wonder why ???

I think it may be partly due to the ongoing legal battle between
Valve and Vivendi that they are keeping the respective sales figures
quiet but I do think that HL2 isnt doing so well as ppl may have hoped.

I think that the good sales of Halo 2 reflects the simple fact that a
game doesnt have to be groundbreaking to sell well. People were
able to buy Halo 2 and know it would work on their machine.
Theres no tweaking required to get it to run well - in this day and
age I shouldnt have to input heapsize commands etc .. the damn
installer should detect my CPU and RAM etc and adjust cache
settings to suit.
and no Steam to worry about.
 
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On Thu, 27 Jan 2005 11:32:20 GMT, "Sleepy"
<nospamthanksbpespley@blueyonder.co.uk> wrote:

> in this day and
>age I shouldnt have to input heapsize commands etc ..

Good because you don't.
 
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John Lewis <john.dsl@verizon.net> wrote:
>
> Appropriate to the above header, here are some sample figures from
> my local EBX....

you and your ebx reconnaissance missions. those employees deserve a
raise.
 
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On Thu, 27 Jan 2005, "OldDog" wrote:

<sniped valve propaganda>

now you also have become another official valve propaganda agent????
the article from the link is so disgustingly pro-valve i almost vomited!

and your valve/sierra obsession is sickening!
what the hell did sierra did to you????
why the hell do you have such an hate for sierra and you don't have for
any other game distributor!!!
and don't come talking about the ripping of poor valve cause we all know
its the reality when it comes to developers and distributors!
those are the percentages for the all gaming industry and not sierra!!!

you have to understand one thing... valve owns everything to sierra!
if it wasn't for sierra valve would be nothing! ZERO!
so stop once and for all going after sierra cause valve is the only BAD guy!

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 
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On Thu, 27 Jan 2005, "Schrodinger" wrote:

> I can't see *that* many people buying HL2 via Steam. I wonder how many have

obviously not! who the hell will download 4GB of data! only extremely high
end broadband connections with no download limits
4GB! thats 4000MB! thats 4000000KB! thats 4000000000 Bytes! that too much
zeros in any part of the world!

> been put off by the bad publicity generated by Steam and the ensuing flame
> wars, both online and in the media...

i really don't see it in the media
the media are a bunch of weak sold outs!
look at gamespot forum, they censor anything anti-steam
i haven't read any major article in the media dealing seriously with steam
the media has proven to be completely under the publishers control
the media concern is only about advertisement and pleasing the publishers
sad, really sad
i guess we are left all alone to fight steam

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 

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On Thu, 27 Jan 2005 11:28:41 GMT, "Schrodinger" <no@way.com> wrote:

>"John Lewis" <john.dsl@verizon.net> wrote in message

>> Three 2004 Christmas-season "hot" titles:-
>>
>> HL2 Standard Edition: ~ 150 initial stock inc pre-orders. As of
>> 1/26/2005, 35 still left in stock. Sales have dropped to one or two
>> a week. Were best just in the first 2 weeks (end-November)... Never
>> re-stocked.
>>
>
>Although I did doubt your point initially, a quick check of the Amazon.com
>sales charts reveals HL2 to be 5th - behind MS Flight Sim (!) and 2 Sims
>games. Top is World of Warcraft (I wonder what WoW was!).

You should continue to doubt JL's posts. HL2 has been selling
exceptionally well and is in either first or second spot in weekly top
10 sales list, since its release. Here's the latest one I could find,

http://www.microsoft.com/windowsxp/using/games/top10games.mspx

Here are the top ten games for Windows, by sales volume, for the week
of January 2—January 8, 2004.
The Sims 2
Half-Life 2
World of Warcraft
Lord of the Rings: Battle for Middle Earth
Sims Deluxe
Roller Coaster Tycoon 3
Call of Duty
Zoo Tycoon 2
Medal of Honor: Pacific Assault
Call of Duty: United Offensive Expansion Pack

NPD figures don't track most online sales and of course Steam
purchases are not included in the list. In terms of $s, HL2 was the
number one selling game this week.

By the way, nice to see Call of Duty doing so well. Last year, the
troika of UT2004, FarCry and BattleField Vietnam stayed in the lists
for 5-6 months pushing CoD down. They are all gone now, but CoD has
reappeared probably because of the expansion pack. Great work,
Infinity Ward!
--
Noman
 
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"OldDog" <OldDog@citypound.com> wrote in message
news:6SWJd.69747$Ta2.24492@fe2.texas.rr.com...

> I wonder if these percentages are close to
> what the music industry uses?

Even worse; I've heard the artist gets around 10%.
Which then has to be split with their manager, etc.

P.
 
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"Paul Moloney" <paul_moloney@hotmail.com> writes:

> Even worse; I've heard the artist gets around 10%.
> Which then has to be split with their manager, etc.

For the musicians, the money is in the shows. Moving records lets
bands book bigger venues, but doesn't directly contribute
significantly to the bottom line.

Or so I've been told.

Nick

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On Thu, 27 Jan 2005 00:46:58 GMT, "OldDog" <OldDog@citypound.com>
wrote:

>Here's something interesting that I found while searching for HL2 sales
>figures.

According to:
http://www.vivendiuniversal.com/vu/en/home/week.cfm?f=true

HL2 has sold 1.7 million copies so far. It doesn't say whether this
includes Steam sales.
--
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Andrew wrote:
> On Thu, 27 Jan 2005 00:46:58 GMT, "OldDog" <OldDog@citypound.com>
> wrote:
>
>
>>Here's something interesting that I found while searching for HL2 sales
>>figures.
>
> According to:
> http://www.vivendiuniversal.com/vu/en/home/week.cfm?f=true
>
> HL2 has sold 1.7 million copies so far. It doesn't say whether this
> includes Steam sales.

These are retail box sales.
--
Noman
 
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Noman wrote:

> > HL2 has sold 1.7 million copies so far. It doesn't say whether this
> > includes Steam sales.
>
> These are retail box sales.

Halo2's sold 6.2 million copies, or about three times as many as
Half-Life 2. IMO the sales are outstanding; were it not for the
completely over-the-top piracy, Half-Life2 could quite possibly have
tied with Halo2.

Microsoft made $82M on Halo2, meaning that Valve will have pulled in
something in the region of $25M.
As Half-Life 2 by all accounts is a far better game than Halo 2, it
will more than likely continue to garner significant revenue when it's
released for console; one might speculate it'll be the new flagship
game of the XBox2.

So things aren't looking bleak for Valve.

For PC gaming the message is the same as always: Unless piracy can be
brought under control, or console piracy rises drastically, PC sales
aren't ever going to match those of the consoles, and as long as PC
sales don't match console sales, PC gaming will play second fiddle.
 
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"John Lewis" <john.dsl@verizon.net> wrote in message
news:41f8aa8d.18712601@news.verizon.net...
> On Thu, 27 Jan 2005 00:46:58 GMT, "OldDog" <OldDog@citypound.com>
<snip>
> >
>
> Appropriate to the above header, here are some sample figures from
> my local EBX.... near Mall entrance - great position and packed before
>
> Christmas. Just a sample of 1 store, but somewhat indicative of an
> interesting sales situation.
>
> Three 2004 Christmas-season "hot" titles:-
>
> HL2 Standard Edition: ~ 150 initial stock inc pre-orders. As of
> 1/26/2005, 35 still left in stock. Sales have dropped to one or two
> a week. Were best just in the first 2 weeks (end-November)... Never
> re-stocked.
>
> Halo 2 (Xbox): 800 pre-orders plus several hundred more sold after
> release. Still selling quite well.
>

I just saw the news today where Microsoft is reporting an unexpected gain
due to the huge number of sales from Halo 2. But this is a console game.

http://www.usatoday.com/money/companies/earnings/2005-01-27-microsoft_x.htm

> WoW standard edition: ~100 pre-orders -- many hundreds more sold
> after release --- sold out totally before Christmas. Still sells out
> completely within a few days of restocking. None in stock
> and on order on 1/26/2005. ( Released one week after HL2. )
>
> Valve must have sold a great number of HL2 through Steam.......... to
> Wally and his relatives and his friends on this little newsgroup, no
> doubt.
>
> Unlike Blizzard (WoW) and Microsoft (Halo 2 ), Valve (and Vivendi)
> have been more than a little coy about their HL2 sales figures...
> I wonder why ???
>

Is Valve traded on the stock market? I guess not since I couldn't find
them on my stock market web site. Well heck! I guess the only way for us
to know if Steam sold a lot of HL2 copies is to see what kind of car Gabe is
driving next month.

If it's a Sedgway, we'll know Steam bombed. ;)

<snip>
 
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"difool" <john.difool@mail.telepac.pt> wrote in message
news:ncbhv01incoh8i66uoo0runbsf4c4ao1om@4ax.com...
> On Thu, 27 Jan 2005, "OldDog" wrote:
>
> <sniped valve propaganda>
>
> now you also have become another official valve propaganda agent????
> the article from the link is so disgustingly pro-valve i almost vomited!
>

Caution! Prior to reading any of my postings please take motion sickness
pills. And please bucket up; it's going to be a roller coaster of a ride.

I'm not Pro-Steam.
I'm Pro-me.


> and your valve/sierra obsession is sickening!
> what the hell did sierra did to you????

Please don't swear. Swearing is usually associated with those that can't
express themselves adaquetely. And I know for a fact that you don't have a
problem with expressing yourself.

> why the hell do you have such an hate for sierra and you don't have for
> any other game distributor!!!

I don't hate anyone. Hating is against my religion.

> and don't come talking about the ripping of poor valve cause we all know
> its the reality when it comes to developers and distributors!
> those are the percentages for the all gaming industry and not sierra!!!
>

Reality. It's such a subjective subject.

> you have to understand one thing... valve owns everything to sierra!
> if it wasn't for sierra valve would be nothing! ZERO!
> so stop once and for all going after sierra cause valve is the only BAD
guy!
>
> --

Behind every good developer is a greedy..., I'm mean great publisher? ;)

ps Are you feeling ok? You seem a little ..... upset.
 
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"Schrodinger" <no@way.com> wrote in message
news:Jf4Kd.187677$ju.31340@news.easynews.com...
<snip>
>
>
> Although I did doubt your point initially, a quick check of the Amazon.com
> sales charts reveals HL2 to be 5th - behind MS Flight Sim (!) and 2 Sims
> games. Top is World of Warcraft (I wonder what WoW was!).
>
> I can't see *that* many people buying HL2 via Steam. I wonder how many
have
> been put off by the bad publicity generated by Steam and the ensuing flame
> wars, both online and in the media...
>
>

Based on recent reports from MS, they're doing brisk sales of Halo 2.

http://www.usatoday.com/money/companies/earnings/2005-01-27-microsoft_x.htm
 
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"Paul Moloney" <paul_moloney@hotmail.com> wrote in message
news:35sn2iF4pbra6U1@individual.net...
>
> "OldDog" <OldDog@citypound.com> wrote in message
> news:6SWJd.69747$Ta2.24492@fe2.texas.rr.com...
>
> > I wonder if these percentages are close to
> > what the music industry uses?
>
> Even worse; I've heard the artist gets around 10%.
> Which then has to be split with their manager, etc.
>
> P.
>
>


Wow. Reminds me of the '60s when ball players had regular jobs in the off
season. When they returned to baseball during spring training, the front
office would hand them a contract and tell them to sign it. Don't bother
to read it cause it was like all the other baseball contracts out there.
 
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On Fri, 28 Jan 2005, "OldDog" wrote:

> ps Are you feeling ok? You seem a little ..... upset.

i'm really disappointed with all you steam lovers, or as john lewis likes
to calls "wally and relatives"
you can't be reason with
you can't be bargain with
you will not stop ever until every pc game is infected with steam!

so don't you feel i have some reason to be a little upset?

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 
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Archived from groups: comp.sys.ibm.pc.games.action (More info?)

On Fri, 27 Jan 2005 mike_noren2002@yahoo.co.uk wrote:

> Halo2's sold 6.2 million copies, or about three times as many as
> Half-Life 2. IMO the sales are outstanding; were it not for the
> completely over-the-top piracy, Half-Life2 could quite possibly have
> tied with Halo2.

Completely over-the-top-piracy of HL2? Wasn't Steam invented to prevent
just this? How are the Doom 3 numbers looking in comparison? After all it
holds the highest sales record for a PC game and also the most pirated
game record.

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
 
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Archived from groups: comp.sys.ibm.pc.games.action (More info?)

**** You should continue to doubt JL's posts. HL2 has been selling
exceptionally well and is in either first or second spot in weekly top
10 sales list, since its release.

Why should anyone doubt his posts when they fall in line with what the
industry sales numbers show? Half-Life 2 continues to sell very well in
the PC market, but its sales figures are nowhere near the level of
console super blockbusters like Halo 2 and San Andreas.

**** NPD figures don't track most online sales and of course Steam
purchases are not included in the list. In terms of $s, HL2 was the
number one selling game this week.

If you want to use NPD, then you might be interested to know that NPD
lists Halo 2 as the second best-selling game in all of 2004, right
behind San Andreas, which is on a platform that has a well-over ten
times larger user base.

Even the original Halo is on the top ten list, which is surprising in
that it's a game from about three or four years ago but not surprising
in that sales obviously ramped up in anticipation of Halo 2.

Half-Life 2 is nowhere to be found on that list, and is most certainly
not the top selling game in this or any other week for the last couple
of months.
 
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Archived from groups: comp.sys.ibm.pc.games.action (More info?)

On Thu, 27 Jan 2005 20:39:59 +0000, Andrew <spamtrap@localhost.>
wrote:

>On Thu, 27 Jan 2005 00:46:58 GMT, "OldDog" <OldDog@citypound.com>
>wrote:
>
>>Here's something interesting that I found while searching for HL2 sales
>>figures.
>
>According to:
>http://www.vivendiuniversal.com/vu/en/home/week.cfm?f=true
>
>HL2 has sold 1.7 million copies so far. It doesn't say whether this
>includes Steam sales.

Thanks for extracting those numbers.

John Lewis
>--
>Andrew, contact via interpleb.blogspot.com
>Help make Usenet a better place: English is read downwards,
>please don't top post. Trim replies to quote only relevant text.
>Check groups.google.com before asking an obvious question.