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Archived from groups: comp.sys.ibm.pc.games.action (More info?)
I'm patched to v1.01 but stuck in the east wing by what may be a game
killing bug. Double H & I are fighting these manta-like creatures
that keep re-spawning indefinitely, and I need Double H to kick a
power node to temporarily deactivate a blue electrical barrier so I
can progress past it but the mantas keep re-spawning, keeping Double H
busy & not allowing me to order him to kick the power node. Is this a
bug? Have I missed something? Is there suppose to be an infinite
number of these creatures, and if so how do I order Double H to stop
bashing the creatures & bash the node? I've taken a picture of the
creatures & entered it in my catalog so I know that's not it. Thanks
for any help.
-worm
"That's right. They're all going to end up like that. Bio-mechanical
weapons driven by meat-batteries. Never have to be fed or recharged...
they just keep going... going." - ROTLD3
I'm patched to v1.01 but stuck in the east wing by what may be a game
killing bug. Double H & I are fighting these manta-like creatures
that keep re-spawning indefinitely, and I need Double H to kick a
power node to temporarily deactivate a blue electrical barrier so I
can progress past it but the mantas keep re-spawning, keeping Double H
busy & not allowing me to order him to kick the power node. Is this a
bug? Have I missed something? Is there suppose to be an infinite
number of these creatures, and if so how do I order Double H to stop
bashing the creatures & bash the node? I've taken a picture of the
creatures & entered it in my catalog so I know that's not it. Thanks
for any help.
-worm
"That's right. They're all going to end up like that. Bio-mechanical
weapons driven by meat-batteries. Never have to be fed or recharged...
they just keep going... going." - ROTLD3