FarCry Fish?

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I saw an old movie file of Farcry that showed a nice underwater scene.
Are there any mods or SP maps that have fish and more underwater
detail.

You'd think it would be possible to leave out all the merc's and bases
and have a level where you could go scuba diving off a boat.
It shouldn't tax the system too much since the underwater fog means
that your draw distance is a lot shorter than on the surface.

It's funny, oceans are one of the only unexplored frontiers left on
the planet. They've been able to do decent underwater enviroments and
swimming animations since Tomb Raider, and yet, water has always been
something you have to get through to get to your goal rather than a
game's primary enviroment.
There's even lots of real hazards and treasures down there to keep
things interesting.

Anybody konw of a level like that or do I have to make my own?



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Jeff Holinski wrote:
> I saw an old movie file of Farcry that showed a nice underwater scene.
> Are there any mods or SP maps that have fish and more underwater
> detail.
>
> You'd think it would be possible to leave out all the merc's and bases
> and have a level where you could go scuba diving off a boat.
> It shouldn't tax the system too much since the underwater fog means
> that your draw distance is a lot shorter than on the surface.
>
> It's funny, oceans are one of the only unexplored frontiers left on
> the planet. They've been able to do decent underwater enviroments and
> swimming animations since Tomb Raider, and yet, water has always been
> something you have to get through to get to your goal rather than a
> game's primary enviroment.
> There's even lots of real hazards and treasures down there to keep
> things interesting.
>
> Anybody konw of a level like that or do I have to make my own?

IIRC, there are fish in FarCry, but you need to have the Special Effects
setting to High, or if not that, some other graphical setting. Been a
while since I've played that game.

Traditionally, water was (and still is) seen as an obstical, and I'll
tell you why. You are limited in your options; you can't move as fast
(generally), you can't manuver as rapidly, your weapons are limited
(most guns won't fire underwater), and it's just not a natural area for
combat. Now if you want to explore, I remember hearing that GTA:SA has
underwater exploration now, so at least someone has shown an interest in
the idea.
 
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On Wed, 16 Feb 2005 05:13:55 GMT, GFree <nickt4001@yahoo.com.au>
wrote:

>IIRC, there are fish in FarCry, but you need to have the Special Effects
>setting to High, or if not that, some other graphical setting. Been a
>while since I've played that game.
>
I'll try setting everything at max detail and see if any fish show up.
Since it's not something you'd normally see I doubt if most levels
would have a lot of them in the water.

>Traditionally, water was (and still is) seen as an obstical, and I'll
>tell you why. You are limited in your options; you can't move as fast
>(generally), you can't manuver as rapidly, your weapons are limited
>(most guns won't fire underwater), and it's just not a natural area for
>combat. Now if you want to explore, I remember hearing that GTA:SA has
>underwater exploration now, so at least someone has shown an interest in
>the idea.

I've done a fair bit of scuba diving so I know what you mean about it
being an obstical. Not really a good setting for a combat game. (James
Bond movies notwithstanding)
Depending on where you're diving there are a lot of hazards other
than guys with guns. (sharks, barricudas, sea snakes, moray and
electric eels, increased air consumption at depth, decompression
sickness, oxygen toxicity at extreme depth, ect)
And if you just had to have combat you could have hostile divers with
knives, spearguns, bangsticks, and possibly even a modified stungun.

There's also lots of cool toys to play with in a treasure hunt type
game. Boats, (Farcry already does these OK) sidescan sonar, ROV's,
scuba gear, scuba tow units, hardsuits, minisubs, ect.

I guess my point is that combat games have been done to death. Most
FPS games are just like a dozen others of the type.
There have also been lots of other non-combat games. Plenty of
civilian flight sims, parachuteing games, driving games, (not all
racing) and even sailing sims.
With all the thousands of games out there, I've never heard of one
that lets you explore the deep blue.
(except for "spaceships in water" games like Aquanox) :(

Seems like the Crytek engine with it's nice tropical islands would be
the perfect setting for a treasure hunt mod. Of course I was hoping
that all this had already occured to someone else and there was a mod
like this that I can just download and play. :)



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"Jeff Holinski" <nospam_holinski@shaw.ca> wrote in message
news:kih511trg3qfjmgi2dk7ghs2v0ijri9bdr@4ax.com...
>I saw an old movie file of Farcry that showed a nice underwater scene.
> Are there any mods or SP maps that have fish and more underwater
> detail.
>
Use a combination of Special Effects High and Environmental Detail High
to get the fish.
 
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NOLF had a good SCUBA level.

But you're right, water is a fairly unexplored environment. Along the lines
of NOLF2 (or Deus Ex, TRON 2.0, etc.), I could envision acquiring various
upgrades to improve your manueverability underwater, along with your combat
skills, in something like a Navy SEAL-based game (or the game could have a
sci-fi slant on some sort of waterworld).

There was a Dreamcast game, Ecco, where you played as a dolphin. Not exactly
FPS, but it was a good ride nonetheless. I imagine a shooter would have to
have a TPS perspective option, too.

- f_f
 
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On Wed, 16 Feb 2005 05:13:55 GMT, GFree <nickt4001@yahoo.com.au>
wrote:
>> Anybody konw of a level like that or do I have to make my own?
>
>IIRC, there are fish in FarCry, but you need to have the Special Effects
>setting to High, or if not that, some other graphical setting. Been a
>while since I've played that game.
>
>Traditionally, water was (and still is) seen as an obstical, and I'll
>tell you why. You are limited in your options; you can't move as fast
>(generally), you can't manuver as rapidly, your weapons are limited
>(most guns won't fire underwater), and it's just not a natural area for
>combat. Now if you want to explore, I remember hearing that GTA:SA has
>underwater exploration now, so at least someone has shown an interest in
>the idea.

GTA:SA sounds like it might be cool. Any idea if it's going to support
analog controls on the PC?
I liked Vice City, but what really killed the game for me was that it
didn't support my wheel or joystick. Hard to cut through traffic when
you're either going straight or fully turned. :(

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On 2005-02-16, Jeff Holinski <nospam_holinski@shaw.ca> wrote:
> And if you just had to have combat you could have hostile divers with
> knives, spearguns, bangsticks, and possibly even a modified stungun.

Or the Pentagram of Protection and an electrogun :)

--
Toby.
FT: 250 DK Bongo Stars
FT: 500 GBA SP Stars
 
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Jeff Holinski wrote:

> It's funny, oceans are one of the only unexplored frontiers left on
> the planet. They've been able to do decent underwater enviroments and
> swimming animations since Tomb Raider, and yet, water has always been
> something you have to get through to get to your goal rather than a
> game's primary enviroment.

There was an underwater rpg a few years ago. Also check out console
games - that cartoon movie fish comes to mind.
 

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On Wed, 16 Feb 2005 12:42:26 GMT, "rms" <rsquires@flashREMOVE.net>
wrote:

> Noone remembers Archimedean Dynasty?
>http://www.bluebyte.net/eng/products/archimedean-dynasty/details.htm

Personally, I really liked Subculture.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
 
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On Wed, 16 Feb 2005 06:43:58 -0800, Chris Pound
<Chris@invalid.noemail> wrote:

>On Wed, 16 Feb 2005 12:42:26 GMT, "rms" <rsquires@flashREMOVE.net>
>wrote:
>
>
>> Noone remembers Archimedean Dynasty?
>>http://www.bluebyte.net/eng/products/archimedean-dynasty/details.htm
>>
>>rms
>>
>
>And the sequels were called Aquanox and Aquanox2.
>http://www.avault.com/reviews/review_temp.asp?game=aqua


Yuk....pretty underwater scenes do NOT make a game.

The best use for the Aquanox engine was for video benchmarking
....... they never made a decent game, IMHO, of course.....

However, Subculture, mentioned in this thread, is amongst my
treasured classics - the 3dfx version of course.....

I just happen to have a V5 5500 in the machine that I am using to
write this e-mail, also a Win98 bootable partition, a SBLive! (with
genuine SB16 emulation) and a bunch of DOS and Glide games
installed.....

John Lewis
 
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John Lewis wrote:
> On 17 Feb 2005 04:29:25 -0800, "Chadwick" <chadwick110@hotmail.com>
> wrote:
>
> >Surely the best Suba diving game ever?
> >
> >http://www.users.globalnet.co.uk/~jg27paw4/yr03/yr03_60.htm
> >
>
> LOL !!!!!
>
> Also, I now know what you meant when you typed "Suba".............
>
> John Lewis

Arse.
It was a typo. Er. I mean my c key gets stuck. That is, it gets stukk.
Bollocks. I mean bollokks.

Aaargh!
 
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On 17 Feb 2005 04:29:25 -0800, "Chadwick" <chadwick110@hotmail.com>
wrote:

>Surely the best Suba diving game ever?
>
>http://www.users.globalnet.co.uk/~jg27paw4/yr03/yr03_60.htm
>

LOL !!!!!

Also, I now know what you meant when you typed "Suba".............

John Lewis
 
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On 17 Feb 2005 09:06:23 -0800, "Chadwick" <chadwick110@hotmail.com>
wrote:

>
>John Lewis wrote:
>> On 17 Feb 2005 04:29:25 -0800, "Chadwick" <chadwick110@hotmail.com>
>> wrote:
>>
>> >Surely the best Suba diving game ever?
>> >
>> >http://www.users.globalnet.co.uk/~jg27paw4/yr03/yr03_60.htm
>> >
>>
>> LOL !!!!!
>>
>> Also, I now know what you meant when you typed "Suba".............
>>
>> John Lewis

Time for a new keyboard. Especially in those FPS that allow you to
crouch.............. :) :)


John Lewis


>
>Arse.
>It was a typo. Er. I mean my c key gets stuck. That is, it gets stukk.
>Bollocks. I mean bollokks.
>
>Aaargh!
>
 
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On 17 Feb 2005 04:29:25 -0800, "Chadwick" <chadwick110@hotmail.com>
wrote:

>Surely the best Suba diving game ever?
>
>http://www.users.globalnet.co.uk/~jg27paw4/yr03/yr03_60.htm

lol...
The concept of that game looks like it might be fun. If they updated
the graphics and made it run on modern machines, I'll bet they'd sell
enough to make a profit. They could sell them online and in dive
shops. :)

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Jeff Holinski wrote:
> On 17 Feb 2005 04:29:25 -0800, "Chadwick" <chadwick110@hotmail.com>
> wrote:
>
> >Surely the best Scuba diving game ever?
> >
> >http://www.users.globalnet.co.uk/~jg27paw4/yr03/yr03_60.htm
>
> lol...
> The concept of that game looks like it might be fun. If they updated
> the graphics and made it run on modern machines, I'll bet they'd sell
> enough to make a profit. They could sell them online and in dive
> shops. :)

It was a big game and bloody good one in its time. Pretty unique too,
even then because it wasn't a maze game, you couldn't fight back, and
yet it was an arcade-style game. The graphics were also advanced for
the time (compare the C64 at the end of the article). When you swam,
you accelerated and slowed down. The little diver guy hads to swim in a
tight circle to turn round - the icon didn't just flip orientation.
Equally, all the fish etc had turning animations and swam at different
speeds - the sharks were deadly. It sounds rubbish now, but this was
big stuff back in the days of a 16k Spectrum.

It was a very addictive game, probably because the concept and gameplay
were so simple. Some of those bottom clams were very difficult to
reach. You had to make a perfect run to the bottom, go straight to the
clam and make a perfect exit; any delay at the octopi (that still looks
wrong, even though it's right) and you had to either turn back (if you
were on your way down) or find a nice cave to curl up and drown in (if
you were on your way back up).

Ah... nostalgia.

Back in the real world, I suspect Far Cry and Source have both got the
capability to handle an underwater world, but there's a distinct lack
of underwater "enemies" at the moment, so to make a scuba mod you'd
need to create all the aquatic fauna and flora. All their skins,
models, movements and AI (eg. sharks are attracted to blood).
I'm guessing you'd also need entities like air tanks, "treasure", and a
boat, although these are more easily done (airtanks existed in HL1, but
were never implemented in the final game). Then there's the changes to
game mechanics like making your air supply, the water pressure, the
speed of ascent/descent and your weight (including treasure) key
factors, visible on the HUD.
It could be done. They made Natural Selection out of HL1 and Spirit of
HL opened up a world of new tricks, so if Source has the same
adaptability, all this stuff could be coded in.
The fun part would be creating maps. Wrecks, coral reefs, cave systems,
shark-infested waters, tropical, arctic, a flooded quarry near
Basingstoke. It would probably work as a single player game if there a
point to each dive. Locate and/or photograph a wreck. Rescue a trapped
colleague (against the clock). Find a lost pirate treasure. Fix a
leaking oil pipe (limited visibility, slow movement in the oil).
Capture a specimen fish. Kill a rogue shark. Explore a cave complex.
Recover bodies from a wreck. With a bit of thought, the missions could
be linked and there might be a campaign. You could spend any treasure
on better equipment.
"Weapons" would be equipment. A camera, a net, explosives, spare
airtank, torch, I dunno, what ever you need underwater. Some weapons
might be handy for self defence, so a harpoon with stun and poison
darts, maybe bait to attract or repel fish (and sharks).
I'm quite taken by the idea now.
 

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Jeff Holinski wrote:
> On 17 Feb 2005 04:29:25 -0800, "Chadwick" <chadwick110@hotmail.com>
> wrote:
>
> >Surely the best Suba diving game ever?
> >
> >http://www.users.globalnet.co.uk/~jg27paw4/yr03/yr03_60.htm
>
> lol...
> The concept of that game looks like it might be fun. If they updated
> the graphics and made it run on modern machines, I'll bet they'd sell
> enough to make a profit. They could sell them online and in dive
> shops. :)
>
> Remove nospam_ to reply by email
>
> Jeff H........


Shark! Hunting the Great White
www.the-underdogs.org/game.php?id=5004

Bluewater Hunter
www.the-underdogs.org/game.php?name=Bluewater+Hunter
 
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On 18 Feb 2005 07:19:04 -0800, "debaser" <debaserzero@yahoo.com>
wrote:

>
>Jeff Holinski wrote:
>> On 17 Feb 2005 04:29:25 -0800, "Chadwick" <chadwick110@hotmail.com>
>> wrote:
>>
>> >Surely the best Suba diving game ever?
>> >
>> >http://www.users.globalnet.co.uk/~jg27paw4/yr03/yr03_60.htm
>>
>> lol...
>> The concept of that game looks like it might be fun. If they updated
>> the graphics and made it run on modern machines, I'll bet they'd sell
>> enough to make a profit. They could sell them online and in dive
>> shops. :)
>>
>> Remove nospam_ to reply by email
>>
>> Jeff H........
>
>
>Shark! Hunting the Great White
>www.the-underdogs.org/game.php?id=5004
>
>Bluewater Hunter
>www.the-underdogs.org/game.php?name=Bluewater+Hunter


Thanks for the links. They both look pretty cool for older games. Hope
they work with XP though since that's on all my machines.


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"Chadwick" <chadwick110@hotmail.com> wrote:
>
>Jeff Holinski wrote:
>> On 17 Feb 2005 04:29:25 -0800, "Chadwick" <chadwick110@hotmail.com>
>> wrote:
>>
>> >Surely the best Scuba diving game ever?
>> >
>> >http://www.users.globalnet.co.uk/~jg27paw4/yr03/yr03_60.htm
>>
>> lol...
>> The concept of that game looks like it might be fun. If they updated
>> the graphics and made it run on modern machines, I'll bet they'd sell
>> enough to make a profit. They could sell them online and in dive
>> shops. :)
>
>It was a big game and bloody good one in its time. Pretty unique too,
>even then because it wasn't a maze game, you couldn't fight back, and
>yet it was an arcade-style game. The graphics were also advanced for
>the time (compare the C64 at the end of the article). When you swam,
>you accelerated and slowed down. The little diver guy hads to swim in a
>tight circle to turn round - the icon didn't just flip orientation.
>Equally, all the fish etc had turning animations and swam at different
>speeds - the sharks were deadly. It sounds rubbish now, but this was
>big stuff back in the days of a 16k Spectrum.
>
>It was a very addictive game, probably because the concept and gameplay
>were so simple. Some of those bottom clams were very difficult to
>reach. You had to make a perfect run to the bottom, go straight to the
>clam and make a perfect exit; any delay at the octopi (that still looks
>wrong, even though it's right) and you had to either turn back (if you
>were on your way down) or find a nice cave to curl up and drown in (if
>you were on your way back up).
>
>Ah... nostalgia.
>
>Back in the real world, I suspect Far Cry and Source have both got the
>capability to handle an underwater world, but there's a distinct lack
>of underwater "enemies" at the moment, so to make a scuba mod you'd
>need to create all the aquatic fauna and flora. All their skins,
>models, movements and AI (eg. sharks are attracted to blood).
>I'm guessing you'd also need entities like air tanks, "treasure", and a
>boat, although these are more easily done (airtanks existed in HL1, but
>were never implemented in the final game). Then there's the changes to
>game mechanics like making your air supply, the water pressure, the
>speed of ascent/descent and your weight (including treasure) key
>factors, visible on the HUD.
>It could be done. They made Natural Selection out of HL1 and Spirit of
>HL opened up a world of new tricks, so if Source has the same
>adaptability, all this stuff could be coded in.
>The fun part would be creating maps. Wrecks, coral reefs, cave systems,
>shark-infested waters, tropical, arctic, a flooded quarry near
>Basingstoke. It would probably work as a single player game if there a
>point to each dive. Locate and/or photograph a wreck. Rescue a trapped
>colleague (against the clock). Find a lost pirate treasure. Fix a
>leaking oil pipe (limited visibility, slow movement in the oil).
>Capture a specimen fish. Kill a rogue shark. Explore a cave complex.
>Recover bodies from a wreck. With a bit of thought, the missions could
>be linked and there might be a campaign. You could spend any treasure
>on better equipment.
>"Weapons" would be equipment. A camera, a net, explosives, spare
>airtank, torch, I dunno, what ever you need underwater. Some weapons
>might be handy for self defence, so a harpoon with stun and poison
>darts, maybe bait to attract or repel fish (and sharks).

Torpedo launchers, gauss rifles, sonic cannons.

>I'm quite taken by the idea now.
 
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http://www.3dgamers.com/news/more/1060084844/
AQUANOX 2 has a demo ..filename ...details above..
an2r_demo_english.exe

I played the 1st one a bit....looked good but annoying dull gameplay
@@@@@@
 
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On Sun, 20 Feb 2005 18:46:26 -0000, "trimble bracegirdle"
<newmouse@beeb.netREMOVESPAM> wrote:

>http://www.3dgamers.com/news/more/1060084844/
>AQUANOX 2 has a demo ..filename ...details above..
>an2r_demo_english.exe
>
>I played the 1st one a bit....looked good but annoying dull gameplay
>@@@@@@
>

I tried a demo for the first one and looked at screenshots for the
second one. Those games don't really impress me. They're basicly just
underwater spaceships.
No basis in reality, no fish in the water, no vegitation in most
screenshots.
FarCry does a pretty convincing underwater scene if you max the
details. The aircraft carrier lagoon would make a nice dive site.
(fish, coral, a couple of sunken planes) No sharks though. :(

Even Morrowind has some decent scuba diving in it. Lots of shipwrecks
to explore, shells to harvest pearls from, hostile fish and other
lifeforms, and later in the game you can enchant an object to give you
unlimited underwater breathing.
It's a shame you can't get a boat to cruise around in. :(



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If you're playing a game online, and you're caught in the water, you're
pretty much dead. Not much you can do when someone else is stabbing
your ass with a knife.
 

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Toby <google@asktoby.com> wrote in news:slrnd16aar.akf.google@ID-
171443.user.uni-berlin.de:

> On 2005-02-16, Jeff Holinski <nospam_holinski@shaw.ca> wrote:
>> And if you just had to have combat you could have hostile divers with
>> knives, spearguns, bangsticks, and possibly even a modified stungun.
>
> Or the Pentagram of Protection and an electrogun :)


"Toby discharged into the water."


stePH
--
If it cannot break the egg's shell, a chick will die without being born.
We are the chick. The world is our egg.
If we cannot break the world's shell, we will die without being born.
Smash the world's shell! For the revolution of the world!