Archived from groups: comp.sys.ibm.pc.games.action (More info?)
In Call of Duty: United Offensive, when playing the intro movies and
end of level cutscenes, the sound cuts out about every 5 seconds,
making them unwatchable. The original Call of Duty doesn't have this
problem. The game plays fine and in-game sound is fine, it's just the
video sequences that show this problem. I can play MPEGs/AVIs/DVDs on
my system with no problems.
I'm using XP SP2, DX 9.0c, Miles 2d Audio, Medium Quality (22khz).
Tried both my soundcards, Creative AudioPCI (built into MSI-6156
Motherboard) and MAudio Audiophile. I've tried XP's built-in drivers
for the AudioPCI and Creative's drivers (v5.12.1.5017).
I've tested it under 98se and it does exactly the same thing.
Does anyone know how to fix this? (I've tried dropping the
Acceleration for the AudioPCI down to basic in dxdiag, which had no
effect).
--
Power corrupts. Absolute power is kind of neat.
In Call of Duty: United Offensive, when playing the intro movies and
end of level cutscenes, the sound cuts out about every 5 seconds,
making them unwatchable. The original Call of Duty doesn't have this
problem. The game plays fine and in-game sound is fine, it's just the
video sequences that show this problem. I can play MPEGs/AVIs/DVDs on
my system with no problems.
I'm using XP SP2, DX 9.0c, Miles 2d Audio, Medium Quality (22khz).
Tried both my soundcards, Creative AudioPCI (built into MSI-6156
Motherboard) and MAudio Audiophile. I've tried XP's built-in drivers
for the AudioPCI and Creative's drivers (v5.12.1.5017).
I've tested it under 98se and it does exactly the same thing.
Does anyone know how to fix this? (I've tried dropping the
Acceleration for the AudioPCI down to basic in dxdiag, which had no
effect).
--
Power corrupts. Absolute power is kind of neat.