G
Guest
Guest
Archived from groups: comp.sys.ibm.pc.games.action (More info?)
I just found out that in recent first person shooters, weapon fires no
longer light up the surrounding environments.
Go back to older games like Unreal, Quake 2 or Half life. Fire a
weapon, throw a grenade, shoot a rocket down a hall way. You will find
that the surrounding environments will be lit. Now Start up Doom 3,
Half life 2 or Unreal Tournament 2004 and do the same. You will find
weapon fires have absolutely no lighting effects on the environments!
This seems a step backward and it really bothers me. What happened with
all these "new" 3D engines?
I just found out that in recent first person shooters, weapon fires no
longer light up the surrounding environments.
Go back to older games like Unreal, Quake 2 or Half life. Fire a
weapon, throw a grenade, shoot a rocket down a hall way. You will find
that the surrounding environments will be lit. Now Start up Doom 3,
Half life 2 or Unreal Tournament 2004 and do the same. You will find
weapon fires have absolutely no lighting effects on the environments!
This seems a step backward and it really bothers me. What happened with
all these "new" 3D engines?