Far Cry - Single Player (SP) map Devil's Island

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

I've played a number of single player maps, actually, all of the best
ones I could find. Notables include AECanyon, Outpost22, Assignment41.
A couple of posts have sung praises for Devil's Canyon, and I must
agree. The designer seems to have found the edge between ridiculously
difficult and very hard. I got to enjoy the game for hours longer than
I should have, primarily due to the difficulty of 3 key points in the
game. The first holdup was just due to what could be called a RTFM
error. The second holdup was a failure to realize I had something
important. The third is why I say the game bordered on ridiculously
difficult.

I must say I enjoyed it greatly. I would compare it favorably with any
single level in the actual Far Cry game. Hats off to the designer.
5 answers Last reply
More about single player devil island
  1. Archived from groups: comp.sys.ibm.pc.games.action (More info?)

    Orion <orion752@gmail.com> wrote:
    > I've played a number of single player maps, actually, all of the best
    > ones I could find. Notables include AECanyon, Outpost22, Assignment41.
    > A couple of posts have sung praises for Devil's Canyon, and I must
    > agree. The designer seems to have found the edge between ridiculously
    > difficult and very hard. I got to enjoy the game for hours longer than
    > I should have, primarily due to the difficulty of 3 key points in the
    > game. The first holdup was just due to what could be called a RTFM
    > error. The second holdup was a failure to realize I had something
    > important. The third is why I say the game bordered on ridiculously
    > difficult.

    > I must say I enjoyed it greatly. I would compare it favorably with any
    > single level in the actual Far Cry game. Hats off to the designer.

    Ooh, sounds like a fun map. Where can I download it without registering?
    http://www.levels4you.com/review.l4y?file=11009 makes me want to register
    which I am trying to avoid and that is the only place Google finds. :(

    Have you tried SP-Madman maps? They are nice and difficult:
    http://www.crymod.com/index.php?templateid=news&id=105#Schreiben
    --
    "We are anthill men upon an anthill world." --Ray Bradbury
    /\___/\
    / /\ /\ \ Ant @ The Ant Farm: http://antfarm.ma.cx
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    \ _ / Please remove ANT if replying by e-mail.
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  2. Archived from groups: comp.sys.ibm.pc.games.action (More info?)

    On Tue, 15 Mar 2005 00:49:22 -0600, ANTant@zimage.com wrote:

    >Orion <orion752@gmail.com> wrote:
    >> I've played a number of single player maps, actually, all of the best
    >> ones I could find. Notables include AECanyon, Outpost22, Assignment41.
    >> A couple of posts have sung praises for Devil's Canyon, and I must
    >> agree. The designer seems to have found the edge between ridiculously
    >> difficult and very hard. I got to enjoy the game for hours longer than
    >> I should have, primarily due to the difficulty of 3 key points in the
    >> game. The first holdup was just due to what could be called a RTFM
    >> error. The second holdup was a failure to realize I had something
    >> important. The third is why I say the game bordered on ridiculously
    >> difficult.
    >
    >> I must say I enjoyed it greatly. I would compare it favorably with any
    >> single level in the actual Far Cry game. Hats off to the designer.
    >
    >Ooh, sounds like a fun map. Where can I download it without registering?

    http://www.farcry-maps.com/


    And yes.. Manman v1.1 is great!

    Pluvious
  3. Archived from groups: comp.sys.ibm.pc.games.action (More info?)

    "Pluvious" <Pluvious@knowhere.com> wrote in message
    news:aj7e31pmt0goadsmi82sb906nsmc6n82bo@4ax.com...
    > On Tue, 15 Mar 2005 00:49:22 -0600, ANTant@zimage.com wrote:
    >
    >>Orion <orion752@gmail.com> wrote:
    >>> I've played a number of single player maps, actually, all of the best
    >>> ones I could find. Notables include AECanyon, Outpost22, Assignment41.
    >>> A couple of posts have sung praises for Devil's Canyon, and I must
    >>> agree. The designer seems to have found the edge between ridiculously
    >>> difficult and very hard. I got to enjoy the game for hours longer than
    >>> I should have, primarily due to the difficulty of 3 key points in the
    >>> game. The first holdup was just due to what could be called a RTFM
    >>> error. The second holdup was a failure to realize I had something
    >>> important. The third is why I say the game bordered on ridiculously
    >>> difficult.
    >>
    >>> I must say I enjoyed it greatly. I would compare it favorably with any
    >>> single level in the actual Far Cry game. Hats off to the designer.
    >>
    >>Ooh, sounds like a fun map. Where can I download it without registering?
    >
    > http://www.farcry-maps.com/
    >
    >
    > And yes.. Manman v1.1 is great!
    >
    > Pluvious

    Devil's Island is a great map so far. Pretty hard, though. Gotta take out
    a *lot* of mercs before the first save point but you start out with zero
    armor and a sniper rifle with three shots. And the first save is just a
    *little* too far beyond where it should be. He should have placed it about
    50' earlier. I've gotten to the point where I blow up the radar dish down
    by the beach. But before I can get to a save point afterwards (where is
    heck it?), the darn chopper takes me out so I have to start over again.
    When I try to shoot the chopper (or at least the gunner inside), the game
    often freezes up on me. Rolling those barrels down to the radar is a pain
    in the ass.

    Also played AECanyon. A very gorgeous map but way too easy. It's more of a
    'look at all the pretty trees!' map than anything else. The AI on the mercs
    seems to be scaled back. They often just stand there while like sitting
    ducks.

    The map called "ai2" is also a very good map. AI on that map is scaled up
    to be pretty smart. They repeatedly took me out many times in the beginning
    parts of the map.

    Assignment41 doesn't do much for me. It's obviously unfinished (very simple
    textures, foilage pretty sparse still, etc.) I found a post by the creator
    that it got leaked way earlier than he intended which happened after he sent
    it to a few folks so they could test out what he had so far. In fact, it's
    supposedly only level 1 of 3 that the author had originally conceived. I
    find the level design a little annoying. For example, the map is sort of
    'on rails' in that if you try and venture off not too far from how the
    designer wants you to advance, you'll get hit with "Danger. Land mines."
    warnings.
  4. Archived from groups: comp.sys.ibm.pc.games.action (More info?)

    SABOTAGE is fairly small but v. good....
    MATTO 2 is often given as one-of-the-best

    OUTPOST 22 seems to be the allways-mentioned-in-these lists one.

    Remember FARCRY has another sp map/level "hidden" in the retail game..
    Bring down the console & enter \map demo ... stange liittle mission on a
    very big island..

    Luv mouse
  5. Archived from groups: comp.sys.ibm.pc.games.action (More info?)

    Orion <orion752@gmail.com> wrote:
    > I've played a number of single player maps, actually, all of the best
    > ones I could find. Notables include AECanyon, Outpost22, Assignment41.
    > A couple of posts have sung praises for Devil's Canyon, and I must
    > agree. The designer seems to have found the edge between ridiculously
    > difficult and very hard. I got to enjoy the game for hours longer than
    > I should have, primarily due to the difficulty of 3 key points in the
    > game. The first holdup was just due to what could be called a RTFM
    > error. The second holdup was a failure to realize I had something
    > important. The third is why I say the game bordered on ridiculously
    > difficult.

    > I must say I enjoyed it greatly. I would compare it favorably with any
    > single level in the actual Far Cry game. Hats off to the designer.

    I played Dvil's Island v1.30. I agree it is a good map, but it's buggy
    for ATI Radeon cards. On the author's Web site
    (http://home.hetnet.nl/~hubein/), it says:

    WARNING:
    This map seems to have a serious problem with RADEON video cards !!!
    You may experience:
    -A crash to desktop
    -Disappearing objects (view distance mangled)
    -Mission objects or radar indicator not shown after loading a savepoint
    This matter is still under investigation.

    I have ALL of those symptoms with my ATI Radeon 9800 Pro AIW (128 MB)
    with CATALYST driver v5.3. I was wondering why my game crashed twice in
    two hours! One time, my XP frozed after FarCry crashed! :(

    I was unable to finish the map. I need to blow up the radar, but never
    found the extra explosives. :( Maybe it is related to Radeon. :(

    I hope other maps don't have this problem.

    And yes, this map is HARD! Big too.
    --
    "We are anthill men upon an anthill world." --Ray Bradbury
    /\___/\
    / /\ /\ \ Ant @ The Ant Farm: http://antfarm.ma.cx
    | |o o| | Ant's Quality Foraged Links: http://aqfl.net
    \ _ / Please remove ANT if replying by e-mail.
    ( )
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