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Quoth The Raven "Mean_Chlorine"<mike_noren2002@NOSPAMyahoo.co.uk> in
gcea41l4otsai27gmafgr4pp210lei8huh@4ax.com
> Thusly "Highlandish" <ckreskay_CURSEING@dodo.com.au> Spake Unto All:
>
>>do you know if said trees sway in the wind and cast real shadows?
>
> They sway (a bit too much to look really natural, IMO), and shadows
> are supported by the engine, but must be implemented by the lighting
> system, which of course cost extra CPU cycles.
> From screenshots it seems as if Unreal3 will support shadows, while
> Elder Scrolls 4 wont.
>
>>the canopy sort of thing? a nice open grove of trees with a sunny
>>spot and a dark forest surrounding you with eyes that stare out from
>>the darkness? (which turn out to be only happy tree friends)
>
> I would say so, yes. It is fast enough to have sufficient number of
> trees on screen, and added with good lighting you can have the effect
> you want.
>
> In the hands of a talented artist and in a game with a good lighting
> system, this engine will shine. The tech-demos aren't as impressive,
> due to the simple lighting system, looking very much like the idyllic
> 'lakeside' scene in 3DMark2001, but do have lens flares and shadows.
>
> It seems as though we may be seeing a lot of SpeedtreeRT in the
> future: apart from Unreal3 and Elder Scrolls 4 it has apparently been
> chosen as some sort of "official vegetation-renderer" for XBox2.
> Whether that title actually means anything, and if so what, I do not
> know.
>
>
> Well, I feel a bit happier now. Yesterday, after realizing that a
> two-year-old ATI 9800 Pro had at least one and probably two years left
> of useful service, I had this vision that PC gaming was completely
> stalled. Now I think that although PC graphics is in the future going
> to be restricted by the capabilities of console hardware, we're still
> going to see at least some improvement in graphics thanks to the
> nextgen consoles.
snort, god bless consoles....
--
Experience is often what you get when you were expecting something else.
Take out the _CURSEING to reply to me