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What is it about FPS games and dungeons? Are there any FPS games out
there with a lot of outdoor setting? Say, like in a jungle, running on
swamps, urban fighting dodging snipers and jumping from one cover to
another.
Call of Duty and Medal of Honor are the only 2 I know so far. What
about Halo? The screenshots I saw were all in the outdoor setting.
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On 21 Apr 2005 02:39:32 -0700, "Riddick" <chromallly@yahoo.com> wrote:
>What is it about FPS games and dungeons? Are there any FPS games out
>there with a lot of outdoor setting? Say, like in a jungle, running on
>swamps, urban fighting dodging snipers and jumping from one cover to
>another.
Vietcong does jungle/swamps superbly.
You may like Far Cry, but it hasn't got anywhere close to the
atmosphere of Vietcong.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
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Riddick wrote:
> What is it about FPS games and dungeons? Are there any FPS games out
> there with a lot of outdoor setting? Say, like in a jungle, running
on
> swamps, urban fighting dodging snipers and jumping from one cover to
> another.
>
> Call of Duty and Medal of Honor are the only 2 I know so far. What
> about Halo? The screenshots I saw were all in the outdoor setting.
Far Cry is mostly outdoors.
The reason for the "underground bunker" type of settings is that you
can much more easily limit two things:
1) The distances that the graphics card has to draw and calculate
visibility and lighting effects for. This makes it possible to play the
game on lower spec PCs.
2) The available options for the player. You can control what the
player sees and where he goes. Much easier to design the maps.
In addition, there is much more opportunity for complex weather effects
outdoors (including the effect of the weather on the environment eg.
wind blowing grass) and whilst you can have 100% straight and solid
walls indoors, natural features outdoors are more varied and organic.
To do all this requires more coding and decent hardware to run it.
In short, underground levels are easier to create and will run on more
hardware configurations (= more sales).
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Riddick wrote:
> What is it about FPS games and dungeons? Are there any FPS games out
> there with a lot of outdoor setting?
Far Cry and Vietcong would be the two stand-out titles
in that sub-genre, I reckon.
--
-pm
"The sea was angry that day, my friends. Like an old man trying to send
back soup in a deli."
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On 21 Apr 2005 02:39:32 -0700, "Riddick" <chromallly@yahoo.com> wrote:
>What is it about FPS games and dungeons? Are there any FPS games out
>there with a lot of outdoor setting? Say, like in a jungle, running on
>swamps, urban fighting dodging snipers and jumping from one cover to
>another.
>
>Call of Duty and Medal of Honor are the only 2 I know so far. What
>about Halo? The screenshots I saw were all in the outdoor setting.
Far Cry definitely. The outdoor environments and mission freedom made
this my all time favorite game.
You also might like the Nova Logic Delta Force games.
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Riddick wrote:
> What is it about FPS games and dungeons? Are there any FPS games out
> there with a lot of outdoor setting? Say, like in a jungle, running
on
> swamps, urban fighting dodging snipers and jumping from one cover to
> another.
>
> Call of Duty and Medal of Honor are the only 2 I know so far. What
> about Halo? The screenshots I saw were all in the outdoor setting.
Halo , Serious Sam , Far Cry , Half Life 2 , Breed , Postal 2 ,
Postal 2 is the only game I have ever seen that has some type of " one
thing leads to another " programming , where you can start off a chain
reaction of events through your behavior.
I'm not talking about the story, I'm talking about chain reaction in
the way of fighting with the characters.
All Hell can break loose in that game.
I also like how in Postal 2 there are no locked doors , and how when
you enter someone's home if they get away from you they will try to
find a cop and bring the cop back to the house , I actually got away
before that happened once , and when I looked back , the women had a
cop and was telling him ,
" he's in there " or something like that , then I think the cop kicked
the door in to try and find me but I was long gone by then LOL.
It's also fun when a cop tells you to throw down your weapon , then
when you do the cop comes over to arrest you , that's about the time I
pull out my second weapon LOL
You can also dress up like a cop and abuse people on the street , they
will yell " police brutality ! " Or something like that
You can do a lot of nasty stuff in that game.
You can also make people beg on their knees for their lives LOL
It's good family fun. A good game for kids.
It's a comedy game , it's not just about fighting the law.
It's also about exposing yourself to strangers and peeing on them ,
making them vomit , then setting them on fire.
It's fun for all ages.
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Riddick a écrit :
> What is it about FPS games and dungeons? Are there any FPS games out
> there with a lot of outdoor setting? Say, like in a jungle, running on
> swamps, urban fighting dodging snipers and jumping from one cover to
> another.
>
> Call of Duty and Medal of Honor are the only 2 I know so far. What
> about Halo? The screenshots I saw were all in the outdoor setting.
Project IGI 1&2, unlimited outdoors.
--
\ _^ / ,^,
\>@@</ (( Cogito Lycanthropus ergo sum Lycanthropus
(..) )
vv\^^^^ / http://darkwolflair.free.fr/
/== ))) ) http://oslb.free.fr/
( ==/ )=< \
{{{)=(}}}(_}}} Enlevez "vos moufles" pour me répondre!!!
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On 21 Apr 2005 02:39:32 -0700, "Riddick" <chromallly@yahoo.com> wrote:
>What is it about FPS games and dungeons? Are there any FPS games out
>there with a lot of outdoor setting? Say, like in a jungle, running on
>swamps, urban fighting dodging snipers and jumping from one cover to
>another.
>
>Call of Duty and Medal of Honor are the only 2 I know so far. What
>about Halo? The screenshots I saw were all in the outdoor setting.
Soldier of Fortune 1 & 2 - 2 has outdoor settings although it might
not be type of game you're looking for.. Ditto for No One Lives
Forever 1 & 2
toadie
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DarkWolf wrote:
> Project IGI 1&2, unlimited outdoors.
Good call. Except for the impossible last level of IGI1.
Anyone ever reach the edge of an IGI map?
Archived from groups: comp.sys.ibm.pc.games.action (More info?)
> Nobody mentioned Tribes and Tribes 2? Even on the CTF maps with large
> fortresses, there are HUGE areas between that can range from flat plains
> or
> deserts to jagged mountains. On most maps, you can't even see the enemy
> fort from your own.
>
> (I haven't played Tribes: Vengeance so I wouldn't know from that)
Yes, T:V has a good mix of outdoor and indoor levels.
Just picked up Chrome from '03. Pales in comparison to today's games, but it
was a European forerunner to games like Far Cry. Not as good gameplay, but
the outdoor stuff sure is purty for DX8 stuff.
Jedi Knight II had some good sci-fi-ish outdoor levels.
- f_f
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On 21 Apr 2005 02:39:32 -0700, Riddick <chromallly@yahoo.com> wrote:
: What is it about FPS games and dungeons? Are there any FPS games out
: there with a lot of outdoor setting? Say, like in a jungle, running on
: swamps, urban fighting dodging snipers and jumping from one cover to
: another.
:
: Call of Duty and Medal of Honor are the only 2 I know so far. What
: about Halo? The screenshots I saw were all in the outdoor setting.
BF 1942, but maybe you're aware of that already if you're on COD and
MOH.
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On Thu, 21 Apr 2005 09:47:26 GMT, Andrew <spamtrap@localhost.> wrote:
>On 21 Apr 2005 02:39:32 -0700, "Riddick" <chromallly@yahoo.com> wrote:
>
>>What is it about FPS games and dungeons? Are there any FPS games out
>>there with a lot of outdoor setting? Say, like in a jungle, running on
>>swamps, urban fighting dodging snipers and jumping from one cover to
>>another.
>
>Vietcong does jungle/swamps superbly.
>
>You may like Far Cry, but it hasn't got anywhere close to the
>atmosphere of Vietcong.
I hated VC. The graphics are second rate and your own squad's AI was
horrible. They follow you into a trench or tunnel that's a dead end
and nobody is smart enough to turn around and leave or get out of your
way so you can lead them out.
I can remember at least 3 times where I had to reload a previous save
because I was stuck between a dead end and my squad.
The jungle enviroments aren't bad considering the limited graphics,
but I consider FarCry a MUCH better game overall.
Remove nospam_ to reply by email
Jeff H........
Lies, All lies. Don't believe a word Difool/sayNO says.
He fears the truth!
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On Thu, 21 Apr 2005 09:14:18 -0500, "faster_framerates"
<nothanks@nowhere.net> wrote:
>Just picked up Chrome from '03. Pales in comparison to today's games, but it
>was a European forerunner to games like Far Cry. Not as good gameplay, but
>the outdoor stuff sure is purty for DX8 stuff.
I was just about to ask about Chrome. The below review gives it an
overall rating of 9 out of 10 so I put it on my buy list. I wasn't
overly impressed by FarCry but it was ok so maybe I won't really like
Chrome all that much. Might be a game for the OP though. I prefer more
tactical and stealth type shoooters.
http://pc.boomtown.net/en_uk/artic [...] hp?id=3603
Archived from groups: comp.sys.ibm.pc.games.action (More info?)
> I was just about to ask about Chrome. The below review gives it an
> overall rating of 9 out of 10 so I put it on my buy list. I wasn't
> overly impressed by FarCry but it was ok so maybe I won't really like
> Chrome all that much. Might be a game for the OP though. I prefer more
> tactical and stealth type shoooters.
>
> http://pc.boomtown.net/en_uk/artic [...] hp?id=3603
I've only started the first mission. Btw, it's the same one as the demo,
which you can snag at:
http://www.gamespot.com/pc/action/ [...] loads.html
GameSpot gave it a 7.2.
You supposedly get implants that will enhance your abilities later in the
game, ala SS2, Deus Ex and NOLF2. I also like the fact that you have to
search bodies for ammo and health. Simply running over "pick ups" seems too
easy and goofy to me, but it seems to have become a convention in the FPS
genre. In twitch-shooter games like Serious Sam or Painkiller it makes
sense, simply b/c the games are insanely fast-paced, but sci-fi and
survival/horror should have more scavenging, imo. Increases the immersion
factor.
Anyway, I got it cheap off of Amazon (along with Nosferatu and The Thing).
Runs like a top on an average rig.
- f_f
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Try "Farcry".
--
DaveW
"Riddick" <chromallly@yahoo.com> wrote in message
news:1114076372.864288.262640@g14g2000cwa.googlegroups.com...
> What is it about FPS games and dungeons? Are there any FPS games out
> there with a lot of outdoor setting? Say, like in a jungle, running on
> swamps, urban fighting dodging snipers and jumping from one cover to
> another.
>
> Call of Duty and Medal of Honor are the only 2 I know so far. What
> about Halo? The screenshots I saw were all in the outdoor setting.
>
Archived from groups: comp.sys.ibm.pc.games.action (More info?)
"Riddick" <chromallly@yahoo.com> once tried to test me with:
> What is it about FPS games and dungeons? Are there any FPS games out
> there with a lot of outdoor setting? Say, like in a jungle, running on
> swamps, urban fighting dodging snipers and jumping from one cover to
> another.
>
> Call of Duty and Medal of Honor are the only 2 I know so far. What
> about Halo? The screenshots I saw were all in the outdoor setting.
One that no one has yet mentioned is Men of Valor, which is a vietnam
themed shooter. Also from what I've read UT2004 has some big outdoor maps.
You might like to try Morrowind, which is an RPG with a vast outdoor area,
but it's not a shooter.
--
Knight37 - http://knightgames.blogspot.com
Once a Gamer, Always a Gamer.
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On 21 Apr 2005 06:50:21 -0700, "Chadwick" <chadwick110@hotmail.com> wrote:
>
>DarkWolf wrote:
>> Project IGI 1&2, unlimited outdoors.
>
>
>Good call. Except for the impossible last level of IGI1.
The first level doesn't allow the player to go beyond the boundries of the
perimeter fence. At least not without creativity...
>Anyone ever reach the edge of an IGI map?
There's been attemptes to use the map to scroll all the way to the world's
edge... I got bored after a few minutes.
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On 22 Apr 2005 01:35:10 GMT, Knight37 <knight37m@email.com> wrote:
>
>One that no one has yet mentioned is Men of Valor, which is a vietnam
>themed shooter. Also from what I've read UT2004 has some big outdoor maps.
>You might like to try Morrowind, which is an RPG with a vast outdoor area,
>but it's not a shooter.
Men of Valor is a corridor shooter that just looks like it takes place
outdorrs. If you've got a 12" berm in front of you, you can't climb
over it. You need to find a way around it. A friend of mine gave it go
me after he finished his. I couldn't be bothered to play past the
first few levels.
Remove nospam_ to reply by email
Jeff H........
Lies, All lies. Don't believe a word Difool/sayNO says.
He fears the truth!
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To compare Halo and call it outdoors in the same breath as Far Cry is a poor
joke. Halo's "outdoor levels" are all canyons with a few trees and bushes
thrown in. Halo isn't even in the same league as BF:Vietnam or Far Cry
unless you're blind...
--
Remove nospam to email
"FunkyDevil" <qs8rzr001@sneakemail.com> wrote in message
news:1114082696.304920.145540@g14g2000cwa.googlegroups.com...
> Riddick wrote:
>> What is it about FPS games and dungeons? Are there any FPS games out
>> there with a lot of outdoor setting? Say, like in a jungle, running
> on
>> swamps, urban fighting dodging snipers and jumping from one cover to
>> another.
>>
>> Call of Duty and Medal of Honor are the only 2 I know so far. What
>> about Halo? The screenshots I saw were all in the outdoor setting.
>
> Halo , Serious Sam , Far Cry , Half Life 2 , Breed , Postal 2 ,
>
> Postal 2 is the only game I have ever seen that has some type of " one
> thing leads to another " programming , where you can start off a chain
> reaction of events through your behavior.
> I'm not talking about the story, I'm talking about chain reaction in
> the way of fighting with the characters.
> All Hell can break loose in that game.
>
>
> I also like how in Postal 2 there are no locked doors , and how when
> you enter someone's home if they get away from you they will try to
> find a cop and bring the cop back to the house , I actually got away
> before that happened once , and when I looked back , the women had a
> cop and was telling him ,
> " he's in there " or something like that , then I think the cop kicked
> the door in to try and find me but I was long gone by then LOL.
>
> It's also fun when a cop tells you to throw down your weapon , then
> when you do the cop comes over to arrest you , that's about the time I
> pull out my second weapon LOL
>
> You can also dress up like a cop and abuse people on the street , they
> will yell " police brutality ! " Or something like that
>
> You can do a lot of nasty stuff in that game.
> You can also make people beg on their knees for their lives LOL
>
> It's good family fun. A good game for kids.
>
> It's a comedy game , it's not just about fighting the law.
> It's also about exposing yourself to strangers and peeing on them ,
> making them vomit , then setting them on fire.
>
> It's fun for all ages.
>
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On Fri, 22 Apr 2005 00:21:28 -0700, "Doug" <pigdos@nospamcharter.net>
wrote:
>To compare Halo and call it outdoors in the same breath as Far Cry is a poor
>joke. Halo's "outdoor levels" are all canyons with a few trees and bushes
>thrown in. Halo isn't even in the same league as BF:Vietnam or Far Cry
>unless you're blind...
Graphically FC is streets ahead of Halo, but I enjoyed playing Halo a
hell of a lot more. I wish more of it had been outdoor levels though,
they were the most enjoyable parts for me.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
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"Chadwick" <chadwick110@hotmail.com> wrote:
>DarkWolf wrote:
>> Project IGI 1&2, unlimited outdoors.
>
>
>Good call. Except for the impossible last level of IGI1.
>
>Anyone ever reach the edge of an IGI map?
I remember the doomed EDF Project X-Com remake. It was going to have
planet sized maps hahahaha.
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On 21 Apr 2005 02:39:32 -0700, "Riddick" <chromallly@yahoo.com> wrote:
>What is it about FPS games and dungeons? Are there any FPS games out
>there with a lot of outdoor setting?
Operation Flashpoint.
--
"The most merciful thing in the world, I think, is the inability
of the human mind to correlate all its contents." - H.P. Lovecraft
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On Thu, 21 Apr 2005 17:04:41 -0500, "faster_framerates"
<nothanks@nowhere.net> wrote:
>http://www.gamespot.com/pc/action/chrome/downloafds.html
I don't download demos because my ISP caps me at 10gb down per month.
Plus Gamespot wants all my personal info before I can even download
it. Screw that.
>GameSpot gave it a 7.2.
That's a big difference of 9/10 from Boomtown.
>You supposedly get implants that will enhance your abilities later in the
>game, ala SS2, Deus Ex and NOLF2. I also like the fact that you have to
>search bodies for ammo and health. Simply running over "pick ups" seems too
>easy and goofy to me, but it seems to have become a convention in the FPS
>genre. In twitch-shooter games like Serious Sam or Painkiller it makes
>sense, simply b/c the games are insanely fast-paced, but sci-fi and
>survival/horror should have more scavenging, imo. Increases the immersion
>factor.
>
>Anyway, I got it cheap off of Amazon (along with Nosferatu and The Thing).
>Runs like a top on an average rig.
>
>- f_f
>
Is your impression favourable?
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On 22 Apr 2005 01:35:10 GMT, Knight37 <knight37m@email.com> wrote:
>One that no one has yet mentioned is Men of Valor, which is a vietnam
>themed shooter. Also from what I've read UT2004 has some big outdoor maps.
>You might like to try Morrowind, which is an RPG with a vast outdoor area,
>but it's not a shooter.
Also Morrowind is fogged in about 20ft all around you.
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On Fri, 22 Apr 2005 05:02:17 GMT, Jeff Holinski
<nospam_Holinski@shaw.ca> wrote:
>Men of Valor is a corridor shooter that just looks like it takes place
>outdorrs.
That's how I feel about FarCry's Islands. Well, OK, it usally has two
different corridors you can take but you are still sort of fenced in,
except when on the water. Joint Ops is my pick for open terrain but
that is MP only.
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On Fri, 22 Apr 2005 13:07:02 GMT, Johnny Bravo
<baawa_knight@yahoo.com> wrote:
> Operation Flashpoint.
Yes, good choice. Hard to find now though.
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On 21 Apr 2005 02:39:32 -0700, "Riddick" <chromallly@yahoo.com> wrote:
>What is it about FPS games and dungeons? Are there any FPS games out
>there with a lot of outdoor setting? Say, like in a jungle, running on
>swamps, urban fighting dodging snipers and jumping from one cover to
>another.
>
>Call of Duty and Medal of Honor are the only 2 I know so far. What
>about Halo? The screenshots I saw were all in the outdoor setting.
Ghost Recon.
Archived from groups: comp.sys.ibm.pc.games.action (More info?)
Did anyone mention Serious Sam: SE? It has indoor but also lots of
expansive outdoor levels.
Tara
--
http://users4.ev1.net/~taragem/yager.htm
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On 23 Apr 2005 21:03:05 -0700, taragem72@yahoo.com wrote:
>Did anyone mention Serious Sam: SE? It has indoor but also lots of
>expansive outdoor levels.
>
Didn't notice that. Although Serious Sam: TFE should also be included.
Of course, these two games sometimes cheat with their 'outdoor-ness', as
some maps use a flat plane that renders very easily. At least in those
maps, there's a large amount of room for manuvering.
Archived from groups: comp.sys.ibm.pc.games.action (More info?)
> I don't download demos because my ISP caps me at 10gb down per month.
> Plus Gamespot wants all my personal info before I can even download
> it. Screw that.
You don't have to submit *valid* personal info. I certainly didn't to simply
set up a user account.
> Is your impression favourable?
It's decent for a game that's over two years old. Just bear that in mind.
Far Cry is much better, but Chrome has more of a sci-fi slant.
HTH,
- f_f
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On Sat, 23 Apr 2005, Aldwyn Edain wrote:
> On Fri, 22 Apr 2005 05:02:17 GMT, Jeff Holinski
> <nospam_Holinski@shaw.ca> wrote:
>
> >Men of Valor is a corridor shooter that just looks like it takes place
> >outdorrs.
>
> That's how I feel about FarCry's Islands. Well, OK, it usally has two
> different corridors you can take but you are still sort of fenced in,
Come on, be fair! Far Cry may have some chokepoints, but to call these
"spaces" corridors is ridiculous. Especially compared to Men of Valor.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
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On Mon, 25 Apr 2005 16:58:44 +0200, Werner Spahl
<spahl@cup.uni-muenchen.de> wrote:
>Come on, be fair! Far Cry may have some chokepoints, but to call these
>"spaces" corridors is ridiculous. Especially compared to Men of Valor.
I felt like I was being herded. They have to herd you or you won't
know where to go to beat the game. Now try a game like Joint Ops where
it is wide open and you can get completely lost in the jungle if it
wasn't for the fact you have a map.
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Codex wrote:
> On Mon, 25 Apr 2005 16:58:44 +0200, Werner Spahl
> <spahl@cup.uni-muenchen.de> wrote:
>
>
>
>>Come on, be fair! Far Cry may have some chokepoints, but to call these
>>"spaces" corridors is ridiculous. Especially compared to Men of Valor.
>
> I felt like I was being herded. They have to herd you or you won't
> know where to go to beat the game. Now try a game like Joint Ops where
> it is wide open and you can get completely lost in the jungle if it
> wasn't for the fact you have a map.
That's one thing about open-ended maps which I kind of _like_, but it
won't fly for a lot of other people. Right now, I'm enjoying a lot of
FarCry multiplayer assault games. And the new maps in the recent mappack
have been kind of interesting.
But some of them seem bigger than the actual assault region. I mean,
there are the three flag points, but the map goes on much further than
the immediate areas. If we didn'thave that radar-like thing in the lower
left, we could easily get lost.
And it occurs to me-- heck, what if the map designer could remove that,
leaving us to find our way using other means? For example, using our
binocular-scope things to pick up remote sounds of the defending team
moving about? Or more experienced players could say, "Okay, the next
map's northwest" in team chat? Something that takes a little brain power?
Might make for some interesting games-- like, players inadvertently
wandering off into the wilderness, getting lost, maybe using chat to
call their teammates... Think of the movie _Southern Comfort_ for starters.
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On Mon, 25 Apr 2005 16:58:44 +0200, Werner Spahl
<spahl@cup.uni-muenchen.de> wrote:
>On Sat, 23 Apr 2005, Aldwyn Edain wrote:
>
>> On Fri, 22 Apr 2005 05:02:17 GMT, Jeff Holinski
>> <nospam_Holinski@shaw.ca> wrote:
>>
>> >Men of Valor is a corridor shooter that just looks like it takes place
>> >outdorrs.
>>
>> That's how I feel about FarCry's Islands. Well, OK, it usally has two
>> different corridors you can take but you are still sort of fenced in,
>
>Come on, be fair! Far Cry may have some chokepoints, but to call these
>"spaces" corridors is ridiculous.
The corridor comparison is valid. They may be extremely wide (e.g. still
give enough manoeuvring room to attack a camp from any side), but are still
corridors. This is generally noticeable when you attempt to explore the
island on foot - there's usually tall mountains blocking anything but any
intended passage. (This can change in later missions, where there are two
routes possible to take.)
> Especially compared to Men of Valor.
It's better to compare against most games on the market, where all but the
primary route is blocked by a locked door, rubble, glass, chasms, ceilings
that just happen to be one-pixel too low, lava, mountains, etc. With all
these obstacles, it's magically impressive that the primary route is still
available to the player.
I did notice some side-paths , but these weren't really common in indoor
and early maps. That's why FarCry generally feels like a corridor early
on.
Archived from groups: comp.sys.ibm.pc.games.action (More info?)
On Tue, 26 Apr 2005, Raymond Martineau wrote:
> The corridor comparison is valid. They may be extremely wide (e.g. still
> give enough manoeuvring room to attack a camp from any side), but are still
> corridors. This is generally noticeable when you attempt to explore the
> island on foot - there's usually tall mountains blocking anything
Well, if this is so, then maybe Far Cry is only offering one or two valid
paths, but still I wouldn't call them corridors. For me it is a difference
if I have wide spaces to use or just about 10-30 meters across with walls
of bushes or fences right there on my sides, like in Men of Valor or HL2.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
Archived from groups: comp.sys.ibm.pc.games.action (More info?)
So here we are talking about open ended outdoor map games and no one
has mentioned Grand theft auto or Grand Theft auto vice city. I mean
sure the games could be kinda pointless just shooting but sometimes its
a relife from reality (if you know what I mean). There are boundaries
in every game but you can get by them... Like for instance in Halo
multiplayer go to danger canyon go to the back wall behind your base
and have someone hit you with a warthog (have team kill off) you should
go flying thru the wall and end up at the enemy base. You can do this
on almost all the walls. This also has worked in other games (granted
you sometimes die while flying thru the wall but still it works. lol)
Take care everybody and I hope I didn't sound like I was just pulling
grass from my ass.
Adios
P.S. If you are playing Halo I am MAL. The Don look around hope to see
you.
Archived from groups: comp.sys.ibm.pc.games.action (More info?)
On 27 Apr 2005 06:27:36 -0700, "[MAL]The Don" <benprigge80@yahoo.com>
wrote:
>So here we are talking about open ended outdoor map games and no one
>has mentioned Grand theft auto or Grand Theft auto vice city.
Great though the games are, they aren't FPS games which the OP
specified he wanted.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
Archived from groups: comp.sys.ibm.pc.games.action (More info?)
Werner Spahl wrote:
> On Tue, 26 Apr 2005, Raymond Martineau wrote:
>
> > The corridor comparison is valid. They may be extremely wide (e.g.
still
> > give enough manoeuvring room to attack a camp from any side), but
are still
> > corridors. This is generally noticeable when you attempt to
explore the
> > island on foot - there's usually tall mountains blocking anything
>
> Well, if this is so, then maybe Far Cry is only offering one or two
valid
> paths, but still I wouldn't call them corridors. For me it is a
difference
> if I have wide spaces to use or just about 10-30 meters across with
walls
> of bushes or fences right there on my sides, like in Men of Valor or
HL2.
The difference is that you can approach most situations from several
angles, usually any angle. You can go past practically all the outdoor
bases and camps and approach them from behind. Some of them you can
even sneak into, lob a grenade to cause a diversion, steal a jeep and
just drive away - not quite Deus Ex, but you can approach it in
different styles as well as geographically.
There are some exceptions like the River level, but even then you have
a choice of boats or walking and you can swap and change as much as you
like.
Archived from groups: comp.sys.ibm.pc.games.action (More info?)
"Codex" <no@email.here> wrote in message
news:b4cq61tnnab3dqv8grbb83oabheu4bd3m1@4ax.com...
> On Mon, 25 Apr 2005 16:58:44 +0200, Werner Spahl
> <spahl@cup.uni-muenchen.de> wrote:
>
>
> >Come on, be fair! Far Cry may have some chokepoints, but to call these
> >"spaces" corridors is ridiculous. Especially compared to Men of Valor.
>
> I felt like I was being herded. They have to herd you or you won't
> know where to go to beat the game. Now try a game like Joint Ops where
> it is wide open and you can get completely lost in the jungle if it
> wasn't for the fact you have a map.
Online play in Joint Ops is fun. Big maps, boats, helos, vehicles, tanks,
APCs, stingers, RPGs, .... and 150 players in one map. Let the mayhem
begin. Also, Novalogic just released an update of their first shooter
(Delta Force) and calling it Delta Force Xtreme. It retails for $20, and I
got it from Best Buy on sale for $14.95.
There's some huge environments in DFx where you can either walk it, hop in a
dune buggy with 50cal mg, ride a motorcycle, or fly a Little Bird. IMHO
nothing beats driving the motorcycle over hill and dale.
Oh, and playing Capture the Flag online is a blast. Guys racing around in
vehicles, flying a helo with 5 teammates and doing a touch and go, or
parachuting in, ....
http://www.novalogic.com/games.asp?GameKey=DFX
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