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open source multiplayer FPS...

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Anonymous
May 31, 2005 11:50:21 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Does anyone know of any open source multiplayer fps games, im looking to
set up a quake style tounament at my college for charity so freeware,
shareware and commercial games are not much use because of the licencing
problem with the college. I've tried Cube but it didn't run very well, I've
also tried arena of honor but didnt like it does anyone know of any others
that may be of interest?
June 1, 2005 12:02:34 AM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

"Stone Monkey" <tenny2k@NOSPAMrtennant.fsnet.co.uk> wrote in message
news:429cbffd$0$579$ed2619ec@ptn-nntp-reader03.plus.net...
> Does anyone know of any open source multiplayer fps games, im looking to
> set up a quake style tounament at my college for charity so freeware,
> shareware and commercial games are not much use because of the licencing
> problem with the college. I've tried Cube but it didn't run very well,
> I've
> also tried arena of honor but didnt like it does anyone know of any others
> that may be of interest?

Is Starsiege Tribes open source now, or just freeware?

Would make a great game, if a little dated now?
June 1, 2005 3:15:02 AM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

On 31 May 2005 19:50:21 GMT, Stone Monkey
<tenny2k@NOSPAMrtennant.fsnet.co.uk> wrote:

>Does anyone know of any open source multiplayer fps games, im looking to
>set up a quake style tounament at my college for charity so freeware,
>shareware and commercial games are not much use because of the licencing
>problem with the college. I've tried Cube but it didn't run very well, I've
>also tried arena of honor but didnt like it does anyone know of any others
>that may be of interest?

I don't know about freeware, but the UT demos have a lot of fun free
gameplay in them.
--
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Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
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Anonymous
June 1, 2005 3:41:45 AM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

On 31 May 2005 19:50:21 GMT, Stone Monkey
<tenny2k@NOSPAMrtennant.fsnet.co.uk> wrote:

>Does anyone know of any open source multiplayer fps games, im looking to
>set up a quake style tounament at my college for charity so freeware,
>shareware and commercial games are not much use because of the licencing
>problem with the college.

Doom / Quake / Quake 2 are have been GPLed. You can download the source,
create appropriate maps/graphics, and play - although this is generally
time consuming.

IIRC, the licencing for the commercial exploitation for Quake is free if
the proceeds are under $500 a month - it's been a while, but it's best to
find and read the fulltext of the licence, sign it, and get ID to sign a
copy as well. (They may be differeny for Quake 3, but I haven't checked.)

> I've tried Cube but it didn't run very well, I've
>also tried arena of honor but didnt like it does anyone know of any others
>that may be of interest?

Anyway, you can look into:
- BZFlag.
- Stuff other posters mentioned...
- That's about it really.

It seems the best bet would be for either Quake 3, UT2004, or another game
being played by CAL or CPL. If you can show that it is for charitable
purposes, some companies will be more than happy to waive the additional
licence fees for this situation (although you still need to purchase enough
copies of the game.)
June 1, 2005 1:22:30 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

"Stone Monkey" <tenny2k@NOSPAMrtennant.fsnet.co.uk> wrote in message
news:429cbffd$0$579$ed2619ec@ptn-nntp-reader03.plus.net...
> Does anyone know of any open source multiplayer fps games, im looking to
> set up a quake style tounament at my college for charity so freeware,
> shareware and commercial games are not much use because of the licencing
> problem with the college. I've tried Cube but it didn't run very well,
> I've
> also tried arena of honor but didnt like it does anyone know of any others
> that may be of interest?

http://www.download-free-games.com/war_game_download/wo...
Anonymous
June 1, 2005 1:22:32 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Stone Monkey <tenny2k@NOSPAMrtennant.fsnet.co.uk> wrote in news:429cd682$0
$532$ed2619ec@ptn-nntp-reader03.plus.net:

> "rob" <roball@xtra.co.nz> wrote in news:nA4ne.4352$U4.609379
> @news.xtra.co.nz:
>
>> http://www.download-free-games.com/war_game_download/wo...
>
> oh yeah how the hell did i forget about that one, duh
>

ok just checked the spec of the gfx capabilities of the college compupters
and enemy territpry is too demanding
Anonymous
June 1, 2005 1:22:33 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Stone Monkey <tenny2k@NOSPAMrtennant.fsnet.co.uk> once tried to test me
with:

> ok just checked the spec of the gfx capabilities of the college
> compupters and enemy territpry is too demanding

Tell us the specs, that would help a lot.

--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
Anonymous
June 1, 2005 1:22:34 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Knight37 <knight37m@email.com> wrote in news:Xns9667C851DE13Bknight37m@
130.133.1.4:

> Stone Monkey <tenny2k@NOSPAMrtennant.fsnet.co.uk> once tried to test me
> with:
>
>> ok just checked the spec of the gfx capabilities of the college
>> compupters and enemy territpry is too demanding
>
> Tell us the specs, that would help a lot.
>

the specs can vary alot the only reason i know that enemy territory would
not run is because i know that all the computers run with built in gfx, i
will get back to you on a rough spec for the computers.
June 1, 2005 3:23:33 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

"Stone Monkey" wrote

> ok just checked the spec of the gfx capabilities of the college compupters
> and enemy territpry is too demanding

Time to change schools I reckon
Anonymous
June 1, 2005 6:04:08 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Stone Monkey <tenny2k@NOSPAMrtennant.fsnet.co.uk> writes:

> the specs can vary alot the only reason i know that enemy territory would
> not run is because i know that all the computers run with built in gfx, i
> will get back to you on a rough spec for the computers.

You're pretty much screwed as far as FPS goes, unless you really want
to crank up the Way Back Machine...

Nick

--
# sigmask (lambda deprecation version) 20041028 || feed this to a python
print ''.join([chr(ord(x)-1) for x in 'Ojdl!Wbshjti!=ojdlAwbshjti/psh?'])
Anonymous
June 1, 2005 10:30:32 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Stone Monkey wrote:

> Does anyone know of any open source multiplayer fps games,

Nexuiz (http://www.nexuiz.com/)

Screenshots and movie: http://www.nexuiz.com/index.php?module=media

"Nexuiz is a fast-paced, chaotic, and intense multiplayer first person
shooter, focused on providing basic, old style deathmatch. The 1.0 release
weighs in at 161MB, and includes 17 maps, 28 playable characters, and 10
music tracks. It is cross-platform, and supports Windows and Linux (x86 and
x86_64), with Mac support coming soon (patch to be released in the next few
days).

All of Nexuiz is licensed under the GPL, including the core engine, the
textures, maps, sounds, and models. It is extremely modder friendly.
Because of its GPL license status, it can be included in any Linux distros
or packages and is entirely free.

Nexuiz is built on the power of the Darkplaces engine, which is a heavily
modified version of the original Quake. Darkplaces features realtime
lighting and stencil shadows, bumpmapping, gloss, bloom, and totally
rewritten network code that supports up to 64 players on a single server.
While quality gameplay was our primary goal, it's graphics technology and
artwork allows the game to compete with the current quality of commercial
games.

Any online deathmatch fan will instantly feel at home with Nexuiz' weapons
and movement style. The fast server browser and quick loading time allows
you to jump right into a game at a moments notice and play a quick game."

Dennis
Anonymous
June 1, 2005 11:53:01 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Nick Vargish <nav+posts@bandersnatch.org> wrote in
news:87u0kidkdj.fsf@localhost.localdomain:

> Stone Monkey <tenny2k@NOSPAMrtennant.fsnet.co.uk> writes:
>
>> the specs can vary alot the only reason i know that enemy territory
>> would not run is because i know that all the computers run with built
>> in gfx, i will get back to you on a rough spec for the computers.
>
> You're pretty much screwed as far as FPS goes, unless you really want
> to crank up the Way Back Machine...
>
> Nick
>

were not screwed we've played quake 3 during our break and it runs fine
Anonymous
June 1, 2005 11:53:37 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Dennis Schamne <schamne@despammed.com> wrote in
news:rj9l42t3lbct$.dlg@schamne.myfqdn.de:

> Stone Monkey wrote:
>
>> Does anyone know of any open source multiplayer fps games,
>
> Nexuiz (http://www.nexuiz.com/)
>
> Screenshots and movie: http://www.nexuiz.com/index.php?module=media
>
> "Nexuiz is a fast-paced, chaotic, and intense multiplayer first person
> shooter, focused on providing basic, old style deathmatch. The 1.0
> release weighs in at 161MB, and includes 17 maps, 28 playable
> characters, and 10 music tracks. It is cross-platform, and supports
> Windows and Linux (x86 and x86_64), with Mac support coming soon
> (patch to be released in the next few days).
>
> All of Nexuiz is licensed under the GPL, including the core engine,
> the textures, maps, sounds, and models. It is extremely modder
> friendly. Because of its GPL license status, it can be included in any
> Linux distros or packages and is entirely free.
>
> Nexuiz is built on the power of the Darkplaces engine, which is a
> heavily modified version of the original Quake. Darkplaces features
> realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and
> totally rewritten network code that supports up to 64 players on a
> single server. While quality gameplay was our primary goal, it's
> graphics technology and artwork allows the game to compete with the
> current quality of commercial games.
>
> Any online deathmatch fan will instantly feel at home with Nexuiz'
> weapons and movement style. The fast server browser and quick loading
> time allows you to jump right into a game at a moments notice and play
> a quick game."
>
> Dennis

thank you that game is amazin i'll use that cheers to anyone who helped
Anonymous
June 2, 2005 3:14:19 AM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Stone Monkey <tenny2k@NOSPAMrtennant.fsnet.co.uk> once tried to test me
with:

> Nick Vargish <nav+posts@bandersnatch.org> wrote in
> news:87u0kidkdj.fsf@localhost.localdomain:
>
>> Stone Monkey <tenny2k@NOSPAMrtennant.fsnet.co.uk> writes:
>>
>>> the specs can vary alot the only reason i know that enemy territory
>>> would not run is because i know that all the computers run with built
>>> in gfx, i will get back to you on a rough spec for the computers.
>>
>> You're pretty much screwed as far as FPS goes, unless you really want
>> to crank up the Way Back Machine...
>>
>> Nick
>>
>
> were not screwed we've played quake 3 during our break and it runs fine

What kind of built in graphics? Unless you get more specific we're just
shooting in the dark here. Not that I know of any open source MP FPS games,
but someone else might.



--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
Anonymous
June 2, 2005 3:38:03 AM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Dennis Schamne <schamne@despammed.com> once tried to test me with:

> Stone Monkey wrote:
>
>> Does anyone know of any open source multiplayer fps games,
>
> Nexuiz (http://www.nexuiz.com/)
>
> Screenshots and movie: http://www.nexuiz.com/index.php?module=media
>
> "Nexuiz is a fast-paced, chaotic, and intense multiplayer first person
> shooter, focused on providing basic, old style deathmatch. The 1.0
> release weighs in at 161MB, and includes 17 maps, 28 playable
> characters, and 10 music tracks. It is cross-platform, and supports
> Windows and Linux (x86 and x86_64), with Mac support coming soon
> (patch to be released in the next few days).
>
> All of Nexuiz is licensed under the GPL, including the core engine,
> the textures, maps, sounds, and models. It is extremely modder
> friendly. Because of its GPL license status, it can be included in any
> Linux distros or packages and is entirely free.
>
> Nexuiz is built on the power of the Darkplaces engine, which is a
> heavily modified version of the original Quake. Darkplaces features
> realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and
> totally rewritten network code that supports up to 64 players on a
> single server. While quality gameplay was our primary goal, it's
> graphics technology and artwork allows the game to compete with the
> current quality of commercial games.
>
> Any online deathmatch fan will instantly feel at home with Nexuiz'
> weapons and movement style. The fast server browser and quick loading
> time allows you to jump right into a game at a moments notice and play
> a quick game."

Not bad for free. Not as good as UT or even Q3 but not bad.


--

Knight37 - http://knightgames.blogspot.com

Once a Gamer, Always a Gamer.
!