Archived from groups: comp.sys.ibm.pc.games.action (
More info?)
turk wrote:
>
http://www.rpgdot.com/index.php?hsaction=10053&ID=1126
>
> One amusing part is " The pre-release details describe a 25km x 25km
> continuous play world, while the back of our UK box claims 240 square
> miles - either way, Boiling Point offers a truly massive play area with
> absolutely no boundaries or loading screens. " Ummm....25kmx25km=240.25
> sq. miles, Einstein.
>
> Anyways, besides that blunder, some decent info there.
And here:
http://www.jolt.co.uk/index.php?articleid=4017
....
The game itself begins with you plonked in a small town somewhere in
"Realia". You start off by going to see the editor of the newspaper
where your daughter worked. You then have a chat with a couple of
locals about the regional vibe. Ten minutes in, and suddenly you
realise that your list of objectives is huge - you've acquired a
car, been given the locations of several important places to visit,
been told where to learn how to pilot a boat, and been provided with
several leads on the whereabouts on your daughter. This is where you
start to get an inkling as to just how massive Boiling Point is.
An hour in, and your list of objectives is longer than Ron Jeremy's
nob. Everywhere you turn in Boiling Point, there's something for you
to do. Not all of it is related to finding your daughter - in fact,
there soon comes a time when you have to start doing other stuff to
earn some cash. But do you work for it, or do you rob the local store?
Either choice will have an effect on your standing with the game's
many factions. Rob a store, and the civilians won't be too pleased
with you. Do some work for the mafia, and the government aren't
exactly going to be delighted with you. Piss off the wrong people, and
you'll find your life in Realia being affected in a cornucopia of
different ways. For example, the government set up check points on the
roads, so if they don't like you, you're going to have to find a
way of dealing with them.
....
The fact that there's no time limit really gives you the opportunity
to appreciate the size of the game. At one point, when looking for a
guy to fulfil an objective, we went wandering into the wrong room by
mistake where we found some old biddie who gave us a mission that took
us in a totally new direction. The fact that you have the freedom to do
this is not to be sniffed it - it's a living, breathing world that
will quite happily let you live in it without even trying to find your
stupid daughter if you don't want to. Go and learn how to fly a
chopper instead - the world is truly your playground.
....
Boiling Point is an amazing piece of work, but is like a piece of art
that will never be finished. We wouldn't hesitate in recommending it,
despite its flaws, as it is the very definition of freeform
adventuring. You don't need a MMORPG to earn a virtual living, you
don't need Grand Theft Auto to be a hard-nosed gangster, and you
don't need Bloodlines to be presented with an excellent game that
isn't finished. Boiling Point will give you all of these things, and
more, provided you can forgive its sins and have a machine that can
handle the unwieldy engine. Go out and buy it now, and convince Atari
that it'll be worth their while to commission more patches to fix it
up a little. We wouldn't like to guess how long they'll take to
appear, and shudder to think how big they'll be, but at least you can
spend those hours of waiting absorbed in what may turn out to be the
best adventure game of the year.