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Far Cry Patch 1.32 released

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June 23, 2005 12:36:47 AM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Fixes:

a.. Fixed a Shader Model 3.0 issue that caused graphics corruption on new
ATI hardware.
a.. Set the game to detect nVidia hardware to avoid shaders being compiled
at run time.
a.. Recompiled the 32bit version with a different version of STL to address
some server slowdowns.
a.. Fixed a video playback issue to ensure compatibility with MOD SDK dll
code.
a.. Fixed server issues when the server type was changed during a running
game.
a.. Fixed potential crash when using RCON to start a new level.

More about : cry patch released

June 23, 2005 10:02:18 AM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

"Shawk" <shawk@clara.co.uk.3guesses> wrote in message
news:1119468677.59748.0@doris.uk.clara.net...
> Fixes:
>
> a.. Fixed a Shader Model 3.0 issue that caused graphics corruption on new
> ATI hardware.
> a.. Set the game to detect nVidia hardware to avoid shaders being compiled
> at run time.
> a.. Recompiled the 32bit version with a different version of STL to
> address some server slowdowns.
> a.. Fixed a video playback issue to ensure compatibility with MOD SDK dll
> code.
> a.. Fixed server issues when the server type was changed during a running
> game.
> a.. Fixed potential crash when using RCON to start a new level.
>
>
>
Seems its been a while since a patch was released for Fat Cry. I had to use
the Omega drivers to get it to work on my ATI card.

Could this mean a new expansion game is coming out soon?
Anonymous
June 23, 2005 6:45:02 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

On Wed, 22 Jun 2005 20:36:47 +0100, "Shawk"
<shawk@clara.co.uk.3guesses> wrote:

>Fixes:
>
>a.. Fixed a Shader Model 3.0 issue that caused graphics corruption on new
>ATI hardware.
>a.. Set the game to detect nVidia hardware to avoid shaders being compiled
>at run time.
>a.. Recompiled the 32bit version with a different version of STL to address
>some server slowdowns.
>a.. Fixed a video playback issue to ensure compatibility with MOD SDK dll
>code.
>a.. Fixed server issues when the server type was changed during a running
>game.
>a.. Fixed potential crash when using RCON to start a new level.

I wish they would make their patches all inclusive so you didn't have
to download them and install them in sequence!
Its been a while since I played, and I was a couple revisions behind.
What a pain in the ass to D/L each patch and install them in order.
Related resources
Anonymous
June 23, 2005 9:01:50 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Lou wrote:
> "Shawk" <shawk@clara.co.uk.3guesses> wrote in message
> news:1119468677.59748.0@doris.uk.clara.net...
>
>>Fixes:
>>
>>a.. Fixed a Shader Model 3.0 issue that caused graphics corruption on new
>>ATI hardware.
>>a.. Set the game to detect nVidia hardware to avoid shaders being compiled
>>at run time.
>>a.. Recompiled the 32bit version with a different version of STL to
>>address some server slowdowns.
>>a.. Fixed a video playback issue to ensure compatibility with MOD SDK dll
>>code.
>>a.. Fixed server issues when the server type was changed during a running
>>game.
>>a.. Fixed potential crash when using RCON to start a new level.
>>
>>
>>
>
> Seems its been a while since a patch was released for Fat Cry. I had to use
> the Omega drivers to get it to work on my ATI card.
>
> Could this mean a new expansion game is coming out soon?

An expansion IS coming soon. You didn't know? :) 

Actually, don't ask me for specifics. I just remember reading a thread
on the Ubi FarCry forum where there was a press release listing the
stuff Ubi's gonna release this year, and the Far Cry expansion (no title
yet) was listed for some time late this year. So yes, an expansion is
definately in the works.
Anonymous
June 23, 2005 9:01:51 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

On Thu, 23 Jun 2005 17:01:50 +0930, GFree <nickt4001@yahoo.com.au>
wrote:

>An expansion IS coming soon. You didn't know? :) 
>
>Actually, don't ask me for specifics. I just remember reading a thread
>on the Ubi FarCry forum where there was a press release listing the
>stuff Ubi's gonna release this year, and the Far Cry expansion (no title
>yet) was listed for some time late this year. So yes, an expansion is
>definately in the works.

That's awesome news. Far Cry seems to have polarized opinions, but
every FPS I've played since has felt like it was "on rails" (even HL2)
after being set relatively free to roam in Far Cry.
Anonymous
June 23, 2005 9:55:43 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

On Thu, 23 Jun 2005 17:01:50 +0930, GFree <nickt4001@yahoo.com.au>
wrote:

>Lou wrote:
>> "Shawk" <shawk@clara.co.uk.3guesses> wrote in message
>> news:1119468677.59748.0@doris.uk.clara.net...
>>
>>>Fixes:
>>>
>>>a.. Fixed a Shader Model 3.0 issue that caused graphics corruption on new
>>>ATI hardware.
>>>a.. Set the game to detect nVidia hardware to avoid shaders being compiled
>>>at run time.
>>>a.. Recompiled the 32bit version with a different version of STL to
>>>address some server slowdowns.
>>>a.. Fixed a video playback issue to ensure compatibility with MOD SDK dll
>>>code.
>>>a.. Fixed server issues when the server type was changed during a running
>>>game.
>>>a.. Fixed potential crash when using RCON to start a new level.
>>>
>>>
>>>
>>
>> Seems its been a while since a patch was released for Fat Cry. I had to use
>> the Omega drivers to get it to work on my ATI card.
>>
>> Could this mean a new expansion game is coming out soon?
>
>An expansion IS coming soon. You didn't know? :) 
>

No, I didn't. URL to the "horse's mouth" please.........

How is that going to work ? Crytek is now contracted with EA on
a new series of action games, and EA has made some hostile
bids for Ubisoft, now owning ~20% of the shares. Ubisoft ain't
selling and their last quarterly figures were very good...

I'm not saying that the expansion will not happen. Crytek, EA
and Ubi may have come to some agreement to do the expansion
as well as the new action series.

Hopefully the AI in the expansion will make use of dual-core
if available. The Far Cry AI is very compute-intensive, and if it is
threaded, a dual-core could compute higher levels of AI
while not dragging the frame-rate down by starving the
graphics card.
--

John Lewis

"Technology early-birds always turn out to be flying guinea-pigs"
Anonymous
June 24, 2005 9:40:31 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Tim O wrote:
> On Wed, 22 Jun 2005 20:36:47 +0100, "Shawk"
> <shawk@clara.co.uk.3guesses> wrote:
>
>
>>Fixes:
>>
>>a.. Fixed a Shader Model 3.0 issue that caused graphics corruption on new
>>ATI hardware.
>>a.. Set the game to detect nVidia hardware to avoid shaders being compiled
>>at run time.
>>a.. Recompiled the 32bit version with a different version of STL to address
>>some server slowdowns.
>>a.. Fixed a video playback issue to ensure compatibility with MOD SDK dll
>>code.
>>a.. Fixed server issues when the server type was changed during a running
>>game.
>>a.. Fixed potential crash when using RCON to start a new level.
>
>
> I wish they would make their patches all inclusive so you didn't have
> to download them and install them in sequence!
> Its been a while since I played, and I was a couple revisions behind.
> What a pain in the ass to D/L each patch and install them in order.

You only do it once, so who cares?
Anonymous
June 24, 2005 9:40:32 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

On Fri, 24 Jun 2005 17:40:31 +0930, GFree <nickt4001@yahoo.com.au>
wrote:

>> I wish they would make their patches all inclusive so you didn't have
>> to download them and install them in sequence!
>> Its been a while since I played, and I was a couple revisions behind.
>> What a pain in the ass to D/L each patch and install them in order.
>
>You only do it once, so who cares?

I didn't do it once, I did it 3 times. That was the whole point.
When major software publishers do a patch, you should only need the
latest version. The problem with the sequential patching comes a few
years from now when you re-install a game to play and can't find one
or more of the sequence of patches.
Anonymous
June 25, 2005 2:39:00 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Tim O wrote:
> On Fri, 24 Jun 2005 17:40:31 +0930, GFree <nickt4001@yahoo.com.au>
> wrote:
>
>
>>>I wish they would make their patches all inclusive so you didn't have
>>>to download them and install them in sequence!
>>>Its been a while since I played, and I was a couple revisions behind.
>>>What a pain in the ass to D/L each patch and install them in order.
>>
>>You only do it once, so who cares?
>
>
> I didn't do it once, I did it 3 times. That was the whole point.
> When major software publishers do a patch, you should only need the
> latest version. The problem with the sequential patching comes a few
> years from now when you re-install a game to play and can't find one
> or more of the sequence of patches.

Understandable I guess. Perhaps it's to reduce bandwidth; instead of
making a super-patch that's of a very large file size, just make
smaller, easier to download patches and get them to be applied
seperately. My advice is to store the 1.3, 1.31 and 1.32 patches in a
folder so the next time you reinstall, apply the patches in order of
version number and you'll be good to go.
Anonymous
July 5, 2005 9:00:42 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Far Cry is Perhaps the Best FPS Ever. There are many great Aspects of
Far Cry such as Photorealistic Graphics, Immersiveness, Free Roaming,
incredible AI , Awesome Effects such as Deformed terrain as explosions
happen and unbelievable AI. I am glad there will be an expansion.
Anonymous
July 6, 2005 1:27:40 AM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

<SamuelF566@gmail.com> wrote in message
news:1120608042.707013.15810@o13g2000cwo.googlegroups.com...
> Far Cry is Perhaps the Best FPS Ever. There are many great Aspects of
> Far Cry such as Photorealistic Graphics, Immersiveness, Free Roaming,
> incredible AI , Awesome Effects such as Deformed terrain as explosions
> happen and unbelievable AI. I am glad there will be an expansion.
>


I played through it on the lowest difficulty setting and agree that it was a
pretty good game. I got it on a Boxing Day sale at Best Buy for all of $10
CDN (plus sales tax - but luckily no provincial sales tax here in Alberta)
and proceeded to play it regularly through the holiday season. The final
level was difficult though - it took me about 75 minutes of trying and
re-trying to get through it! That was very frustrating, but the overall
experience was very decent. It was easily worth 3 times what I paid.
July 6, 2005 11:33:37 AM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

On 5 Jul 2005 17:00:42 -0700, SamuelF566@gmail.com wrote:

>Far Cry is Perhaps the Best FPS Ever. There are many great Aspects of
>Far Cry such as Photorealistic Graphics, Immersiveness, Free Roaming,
>incredible AI , Awesome Effects such as Deformed terrain as explosions
>happen and unbelievable AI. I am glad there will be an expansion.

I must have had a duff copy, I didn't get any of that when I played
Far Cry, although unbelievable is certainly the adjective I would
apply to the AI, but not in the same way as you meant.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
Anonymous
July 6, 2005 7:52:43 PM

Archived from groups: comp.sys.ibm.pc.games.action (More info?)

On Wed, 06 Jul 2005 07:33:37 +0100, Andrew <spamtrap@localhost.>
wrote:

>On 5 Jul 2005 17:00:42 -0700, SamuelF566@gmail.com wrote:
>
>>Far Cry is Perhaps the Best FPS Ever. There are many great Aspects of
>>Far Cry such as Photorealistic Graphics, Immersiveness, Free Roaming,
>>incredible AI , Awesome Effects such as Deformed terrain as explosions
>>happen and unbelievable AI. I am glad there will be an expansion.
>
>I must have had a duff copy, I didn't get any of that when I played
>Far Cry, although unbelievable is certainly the adjective I would
>apply to the AI, but not in the same way as you meant.

One thing odd with Far Cry is that the difficulty level affects what
the enemies do, not just their numbers, or damage they do.
If you were playing it on easier difficulty settings, you didn't see
them behaving to their fullest.
!