BF2 Not all it's cracked up to be...

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Ok, I played the demo over and over and over again waiting for this game to
be released and enjoyed it very much. I don't buy games much any more and
don't have a lot of time for them. But being a fan of BF1942 and Joint
Operations, this one definitely caught my eye. For some reason I'm not
having nearly as much fun as I did with the demo.

For one, as far as I can tell, its just more of the same thing over and over
again. Even switching maps, afer only 10 minutes or so you know when the
tide has turned and you only just keep playing because you can. You know
your team will lose because there is no way for your team to take control of
another base in time to turn the tides. Part of that reason is that you keep
respawning in front of the enemy. Appear, and BLAM! you're dead. *EVERY DAMN
TIME* !!!

There are few aircraft in the game, and the timing between when the driver
dies and the plane or helicopter explodes, puts that same driver right near
the aircraft as it respawns, so nobody else gets a chance to fly.

Weapons are too unbalanced. Grenade launcher has almost NO range effect. I
blast three grenades within a few meters of a few guys and they are barely
harmed. Grenade launchers also have little to no effect on tanks, APC's, or
even Black Hawks, or other armored vehicles. Lay all five grenades into a
Black Hawk, do the side gunners even get hurt? nope. Does it damage the
tanks at all? Nope. I haven't played much as the sniper, but from my limited
experience, the snipe weapon doesn't seem real effective.

There's no peeking around corners, diving under water, or rolling on the
ground to avoid fired shots. You just scoot sideways very slowly. Maybe
I've just been spoiled by Joint Operations, but those should be standard in
any game like this these days. It's mainly BF1942 but with new modern units.
That's too bad because I was expecting so much more from it.

On the bright side, I do have to say that so far there are not any annoying
or fatal bugs. It runs fairly solid, and have only had an occasional
disconnect.

For the record, I run an AMD Athlon 64 3500+, 1GB DDR Dual Channel PC3200,
ATI Radeon X800 XT Platinum, and have a cable internet connection, so I know
my system isn't a problem, at least with respect to system requirements and
bandwidth. Running at 1024x768 has a solid framerate, but at 1600x1200 it
can slow down at times.

Maybe with a little more time, my opinion will change. I can only hope.
 
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I am enjoying the game but I agree with a few things you mentioned. Why not
be able to roll? Why does the damage of some weapons not affect players the
way they should? Why can't a tank knock down a brick wall that's already
busted in the middle, why are some buildings not destructable by the biggest
of weapons.

the sniper rifle is off, and why not let people spawn ONLY inside a building
or be AIRDROPPED into locations instead of just on the ground....
"HockeyTownUSA" <magma@killspam.comcast.net> wrote in message
news:7sOdnZXpTopvWyHfRVn-jg@comcast.com...
> Ok, I played the demo over and over and over again waiting for this game
> to be released and enjoyed it very much. I don't buy games much any more
> and don't have a lot of time for them. But being a fan of BF1942 and Joint
> Operations, this one definitely caught my eye. For some reason I'm not
> having nearly as much fun as I did with the demo.
>
 

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"i own a yacht" <me@privacy.net> wrote in message
news:b04ve.12812$Af3.11976@fe38.usenetserver.com...
> HockeyTownUSA <magma@killspam.comcast.net> wrote:
>
>> Maybe with a little more time, my opinion will change. I can only hope.
>
> no mention of squads. interesting


I thought the same thing when he was going on about grenades not working on
tanks.
 
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After logging many many hours in BF1942/Desert Combat, I was really
hoping that BF2 would be more like an updated Desert Combat. I really
miss the responsive helicopters in DC, the huge variety of different
vehicles, the big maps, etc. Hopefully the modders pick up the ball
that EA has dropped with BF2.
 

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"i own a yacht" <me@privacy.net> wrote in message
news:ZN5ve.25882$Kf6.23173@fe36.usenetserver.com...
> winagain <yanks@steinbrenner.com> wrote:
>> I am enjoying the game but I agree with a few things you mentioned. Why
>> not
>> be able to roll?
>
> adds unnecessary complexity to a game that is obviously more leaning
> towards arcade.
>
>> Why does the damage of some weapons not affect players the way they
>> should?
>
> the various weapons have different accuracy/damage stats,

Also, some of the various weapons kits come with body armor. An assault guy
has body armor. He can take a shotgun blast the chest. The Spec Ops guy
has no armor. One shot one kill with the shotgun.

>
>> Why can't a tank knock down a brick wall that's already busted in the
>> middle, why are some buildings not destructable by the biggest of
>> weapons.
>
> if you're talking about stuff that can actually be destroyed, it's to
> make the spec ops class more useful. but in general, probably because
> that would add a tonne of processing and network traffic to an already
> data complex game.

Plus, you think the game has problems with plane campers and whatnot?
Imagine if people could run around the map blowing up stuff. That's all
they'd do.
 
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I totally agree about demo being much for fun compared to the full game. My
biggest problem with the release is lag. 3mbit/385kbit cable connection,
47ping servers with 16 players and I still get lag. Sometimes the game will
just exit to the desktop without crashing. One moment you're playing, the
next it quit.

Most of the maps look impressive but are poorly designed. A good map should
have opposing forces capturing points from point A to B, but a lot of BF2
maps have points all over the place. There's one beside you, one in the
corner somewhere, etc. It makes it hard to have any sort of group attack and
defense. I remember one time on a 64player server we were running around
capping flags and almost engaging no enemy, the moment we captured a flag
the enemy would capture another at another place and we will all race there
to find no one there. A big silly hide and seek.

As for the rest of your post, I'm sorry you think you can engage tanks and
helicopters with your grenade/grenade launcher. There are classes for
everything, use the right class to fight accomplish the right objective. Oh
and diving, rolling, peeking is cool I wish it had it.

I'm a little surprised that no one mentioned how small the BF2 maps are.
There are no controllable ships, no ac130 gunships or a10s, you make one
turn in a plane and you're out of map limits and the view is restricted by
fog.

"HockeyTownUSA" <magma@killspam.comcast.net> wrote in message
news:7sOdnZXpTopvWyHfRVn-jg@comcast.com...
> Ok, I played the demo over and over and over again waiting for this game
> to be released and enjoyed it very much. I don't buy games much any more
> and don't have a lot of time for them. But being a fan of BF1942 and Joint
> Operations, this one definitely caught my eye. For some reason I'm not
> having nearly as much fun as I did with the demo.
>
> For one, as far as I can tell, its just more of the same thing over and
> over again. Even switching maps, afer only 10 minutes or so you know when
> the tide has turned and you only just keep playing because you can. You
> know your team will lose because there is no way for your team to take
> control of another base in time to turn the tides. Part of that reason is
> that you keep respawning in front of the enemy. Appear, and BLAM! you're
> dead. *EVERY DAMN TIME* !!!
>
> There are few aircraft in the game, and the timing between when the driver
> dies and the plane or helicopter explodes, puts that same driver right
> near the aircraft as it respawns, so nobody else gets a chance to fly.
>
> Weapons are too unbalanced. Grenade launcher has almost NO range effect. I
> blast three grenades within a few meters of a few guys and they are barely
> harmed. Grenade launchers also have little to no effect on tanks, APC's,
> or even Black Hawks, or other armored vehicles. Lay all five grenades into
> a Black Hawk, do the side gunners even get hurt? nope. Does it damage the
> tanks at all? Nope. I haven't played much as the sniper, but from my
> limited experience, the snipe weapon doesn't seem real effective.
>
> There's no peeking around corners, diving under water, or rolling on the
> ground to avoid fired shots. You just scoot sideways very slowly. Maybe
> I've just been spoiled by Joint Operations, but those should be standard
> in any game like this these days. It's mainly BF1942 but with new modern
> units. That's too bad because I was expecting so much more from it.
>
> On the bright side, I do have to say that so far there are not any
> annoying or fatal bugs. It runs fairly solid, and have only had an
> occasional disconnect.
>
> For the record, I run an AMD Athlon 64 3500+, 1GB DDR Dual Channel PC3200,
> ATI Radeon X800 XT Platinum, and have a cable internet connection, so I
> know my system isn't a problem, at least with respect to system
> requirements and bandwidth. Running at 1024x768 has a solid framerate, but
> at 1600x1200 it can slow down at times.
>
> Maybe with a little more time, my opinion will change. I can only hope.
>
 
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> Also, some of the various weapons kits come with body armor. An assault
> guy has body armor. He can take a shotgun blast the chest. The Spec Ops
> guy has no armor. One shot one kill with the shotgun.
>

The problem there is that I am usually one of the "Assault Guys" and I get
one or two hits on me from a machine gun and I'm dead. I lay all my rounds
into a guy with a grenade and he just keeps running. I usually end up in the
top 50%, so I don't do too badly, but it just gets frustrating when you know
you should have a kill and you don't.
 
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"ChangeGuy" <change.this@change.that> wrote in message
news:qumdnRXPp6fGwiDfRVn-hw@rogers.com...
>I totally agree about demo being much for fun compared to the full game. My
>biggest problem with the release is lag. 3mbit/385kbit cable connection,
>47ping servers with 16 players and I still get lag. Sometimes the game will
>just exit to the desktop without crashing. One moment you're playing, the
>next it quit.
>
> Most of the maps look impressive but are poorly designed. A good map
> should have opposing forces capturing points from point A to B, but a lot
> of BF2 maps have points all over the place. There's one beside you, one in
> the corner somewhere, etc. It makes it hard to have any sort of group
> attack and defense. I remember one time on a 64player server we were
> running around capping flags and almost engaging no enemy, the moment we
> captured a flag the enemy would capture another at another place and we
> will all race there to find no one there. A big silly hide and seek.
>
> As for the rest of your post, I'm sorry you think you can engage tanks and
> helicopters with your grenade/grenade launcher. There are classes for
> everything, use the right class to fight accomplish the right objective.
> Oh and diving, rolling, peeking is cool I wish it had it.

Well, I guess I should clarify. I shoot grenades at tanks, and yes, they
should take some damage, but moreso the top turret gunner, or the side
turret gunner on the Black Hawk. I would think if you lob a grenade inside a
chopper that it would kill the people in it, or on top of a tank, it would
kill the gunner at least, but it doesn't either. You should be able to shoot
the side gunners of a Black Hawk as effectively as they can shoot you, but
you can't.


>
> I'm a little surprised that no one mentioned how small the BF2 maps are.
> There are no controllable ships, no ac130 gunships or a10s, you make one
> turn in a plane and you're out of map limits and the view is restricted by
> fog.
>

You bring up a great point. Yes, the maps are *TINY*. I don't get it. They
have the rest of the map all greyed out. They should allow you to traverse
the full extent of the map, even if there isn't anything there, it would at
least offer aircraft more room. I agree that they should have gunships
and/or A10's too.
 

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"i own a yacht" <me@privacy.net> wrote in message
news:fNkve.15192$Sb1.3180@fe06.usenetserver.com...
> ChangeGuy <change.this@change.that> wrote:
>
>> Most of the maps look impressive but are poorly designed. A good map
>> should
>> have opposing forces capturing points from point A to B, but a lot of BF2
>> maps have points all over the place. There's one beside you, one in the
>> corner somewhere, etc. It makes it hard to have any sort of group attack
>> and
>> defense.
>
> squads.. squads.. squads.. i'm trying to be nice here (for a change) but
> are any of you people actually attempting to play in squads?

I'm trying. But lots of squads are locked and most squads I do join don't
really play as squads. I think people are becoming squad leaders just so
they can call for arty and supplies. And people are joining the squads just
to have a mobile spawn point as an option for spawning in.
 
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"Nonymous" <noham@nospam.com> wrote in message
news:jsadnYj1N_u8iSPfRVn-vg@giganews.com...
>
> "i own a yacht" <me@privacy.net> wrote in message
> news:fNkve.15192$Sb1.3180@fe06.usenetserver.com...
>> ChangeGuy <change.this@change.that> wrote:
>>
>>> Most of the maps look impressive but are poorly designed. A good map
>>> should
>>> have opposing forces capturing points from point A to B, but a lot of
>>> BF2
>>> maps have points all over the place. There's one beside you, one in the
>>> corner somewhere, etc. It makes it hard to have any sort of group attack
>>> and
>>> defense.
>>
>> squads.. squads.. squads.. i'm trying to be nice here (for a change) but
>> are any of you people actually attempting to play in squads?
>
> I'm trying. But lots of squads are locked and most squads I do join don't
> really play as squads. I think people are becoming squad leaders just so
> they can call for arty and supplies. And people are joining the squads
> just to have a mobile spawn point as an option for spawning in.
>
>

Exactly. There's no communication within a squad usually, and you see
members of a squad all over the map, instead of travelling in organized
packs. I agree, squads will work if people cooperate, but given that this
game is more "arcadish", people are more likely to go solo. Players want to
run and gun, not wait and strategize. Not only that, but the scoring rewards
you for taking over other sites, and for enemy kills, so rarely will people
want to sit back and defend a site. I think some serious gameplay changes
will have to take place for this game to have legs longer than a few months.
 
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magma@killspam.comcast.net (HockeyTownUSA) wrote:

> Players want to run and gun, not wait
> and strategize.

But that's true of all online gaming most of the time. With the right
bunch of people though BF2 has all the ingredients necessary for a really
good multiplayer experience.

Having said that, so did Quake1 CTF. So I suppose it's always the people
that matter, not the game.

Andrew McP
 
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"Andrew MacPherson" <andrew.mcp@DELETETHISdsl.pipex.com> wrote in message
news:memo.20050626082717.3760B@address_disguised.address_disguised...
> magma@killspam.comcast.net (HockeyTownUSA) wrote:
>
>> Players want to run and gun, not wait
>> and strategize.
>
> But that's true of all online gaming most of the time. With the right
> bunch of people though BF2 has all the ingredients necessary for a really
> good multiplayer experience.
>
> Having said that, so did Quake1 CTF. So I suppose it's always the people
> that matter, not the game.
>
> Andrew McP
>

I guess I need to join an online squadron or find some people that play
regularly. I enjoy the game but get frustrated at times. My problem with
joining an online squadron is that my play times are hit or miss,
unfortunately. I probably wouldn't be able to dedicate a chunk of time a
couple days a week at specific times. It would be nice if they had a way to
have "friends" like in XBOX Live. So you could hook up with those that are
online at the time.
 

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"i own a yacht" <me@privacy.net> wrote in message
news:CUyve.12392$Qa1.7595@fe68.usenetserver.com...
> HockeyTownUSA <magma@killspam.comcast.net> wrote:
>
>> I guess I need to join an online squadron or find some people that play
>> regularly. I enjoy the game but get frustrated at times. My problem with
>> joining an online squadron is that my play times are hit or miss,
>> unfortunately. I probably wouldn't be able to dedicate a chunk of time a
>> couple days a week at specific times. It would be nice if they had a way
>> to
>> have "friends" like in XBOX Live. So you could hook up with those that
>> are
>> online at the time.
>
> try and find servers that have communities built around them. hosted by
> isps/companies that have run servers for online games for years and have
> web
> forums, ladder tournaments, etc. they're your best bet for public server
> play

Yeah, they're usually playing with squads on servers like that. But the
squads are oftentimes all locked, too. About all you can do is start your
own unlocked squad and hope that whoever joins is serious about being a
squad member.
 

Rocky

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"Andrew MacPherson" <andrew.mcp@DELETETHISdsl.pipex.com> wrote in message
news:memo.20050626082717.3760B@address_disguised.address_disguised...
> magma@killspam.comcast.net (HockeyTownUSA) wrote:
>
>> Players want to run and gun, not wait
>> and strategize.
>

Not all players.


--
Rocky
GhostRecon.net | AGR-S.com | Tactical-Elite.net

__
 

Eman

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> try and find servers that have communities built around them. hosted by
> isps/companies that have run servers for online games for years and have web
> forums, ladder tournaments, etc. they're your best bet for public server play

I'm also noticing that the ranked servers are attracting some of the
better players. Unfortunately
(atleast for me anyways) any ranked server with more than 32 players
gets extremely laggy even with low pings. Whereas I've been on
unranked severs with 64 players with no lag.
 
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On Sun, 26 Jun 2005 10:54:51 -0400, "Nonymous" <noham@nospam.com> wrote:

>
>"i own a yacht" <me@privacy.net> wrote in message
>news:CUyve.12392$Qa1.7595@fe68.usenetserver.com...
>> HockeyTownUSA <magma@killspam.comcast.net> wrote:
>>
>>> I guess I need to join an online squadron or find some people that play
>>> regularly. I enjoy the game but get frustrated at times. My problem with
>>> joining an online squadron is that my play times are hit or miss,
>>> unfortunately. I probably wouldn't be able to dedicate a chunk of time a
>>> couple days a week at specific times. It would be nice if they had a way
>>> to
>>> have "friends" like in XBOX Live. So you could hook up with those that
>>> are
>>> online at the time.
>>
>> try and find servers that have communities built around them. hosted by
>> isps/companies that have run servers for online games for years and have
>> web
>> forums, ladder tournaments, etc. they're your best bet for public server
>> play
>
>Yeah, they're usually playing with squads on servers like that. But the
>squads are oftentimes all locked, too. About all you can do is start your
>own unlocked squad and hope that whoever joins is serious about being a
>squad member.
>

It generally won't work on pubs - there is rarely any coordination.

On a pub, coordination is only as good as the communication system.
Example, UT2004 and HL mods generally have better coordination with their
voice chat system - although it isn't perfect as some players use it to say
that their "stupid" teacher assigned "stupid"homework about a "stupid"book
involving the same "stupid"universe that this "stupid"game runs in, or that
a "giant" 1/16 inch mosquito just entered the room... etc, etc, etc.
 
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i own a yacht wrote:
> as far as lag, i haven't had much problem with lag (i only play on
> ranked servers) but people have been reporting that the ranked servers
> are lagging. it might have something to do with the stats.

This may be the case, I tried to play on some ranked servers last night
and it was rediculous. When I first got the game it was perfect online.
Last night was unacceptable and the POS server list wouldn't except my
filters for not showing full servers.
That's my only gripe so far, other than that I think its a great
improvement in the series and gives the mod community a new platform.
Last BF I was playing was BF:VietNam w/POE mod & 1942 mod (played alot
of 42 w/DC back in the day).