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If the game lacks a quick-save feature and the jumping puzzle is serial in
nature (you make one jump then another jump etc.) and features death-dealing
damage it could ruin a game. I haven't seen a game w/a jumping puzzle with
these qualities in a long time though, but Painkiller: BOOH has one on
Trauma difficulty (Colloseum level). Why level designers still use
ultra-annoying and time consuming jumping puzzles like these is beyond me.
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"bunboy" <bunboy@cox.net> wrote in message
news:cwjRe.61723$Ji4.47467@fed1read03...
> For me and apparently many others( I started a post once that was called
> We don't need no stinking jumping and the vast majority of folks actually
> agreed with me which was refreshing. Among thinks I generally do not
> like about it is first and foremost I am not any god at it But there are
> many others. Often times it feels like me to be game filler to make the
> game feel and be I guess longer. Often times the games that have jumping
> for some reason,probably many of their consol backgrounds have save
> systems that make missing the jump even more irritating. The fact that
> that the jump usually adds nothing but a simple test of hand eye
> coordination than if you keep missing stops you in the game at that point
> and unless cheat codes or some other nonsense your use and finishing of
> the game or going further stops and you just spent anywhere from five to
> fifty dollars or more for an unfinishable game that often otherwise I was
> really enjoying and wanted more of. Prince of Persia was like this for me
> I was loving it but the jumping was just to hard for me I admit it. Or at
> least hard enough it wasn't worth the effort of trying over and over and
> having to go back and play the same part of the game I could do and had
> enjoyed over and over. Finally as far as gaming design I fail to get any
> interest from is a game interesting or the designer talented from a
> jumping part only.
> "Mean_Chlorine" <mike_noren2002@NOSPAMyahoo.co.uk> wrote in message
> news:8s0bh1pcolbhq2qg7k28ghtefcojebtmeg@4ax.com...
>> Thusly Knight37 <knight37m@gmail.com> Spake Unto All:
>>
>>>If you just hate timed
>>>jumping puzzles you might not like it.
>>
>> What's not to like about timed jumping puzzles?
>>
>>
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>