Archived from groups: comp.sys.ibm.pc.games.action (
More info?)
Yes spalls that states it much better than I could have. Different type
game but also the reason I enjoyed the Majesty games in the RPG arena. Any
folks have any others games to recommend that fall in this type of gameplay.
"Spalls Hurgenson" <yoinks@ebalu.com> wrote in message
news:an4ah1hnmmk9nlpu33o40pi683ma9i0lag@4ax.com...
> On Tue, 30 Aug 2005 08:50:43 -0700, "bunboy" <bunboy@cox.net> wrote:
>
>>My goodness a thread where I agree basically with everyone. I too got the
>>5
>>to 7 mission blues, found some of it sort of interesting but hardly
>>inspirational. I also agree with Trimble. For some reason Full Spectrum
>>Warrior really was enjoyable to me which I know was not the case for many
>>others. Went all the way through it and couldn't get enough. I really
>>used the squad part and they didn't seem to get in the way of me or each
>>other most of the time. It was not real complex but I thought it fun and
>>the interface for me anyway worked on my warped brain.
>
>
> One of the smart things the developers did in FSW is that they didn't
> make it a first person shooter; e.g., *you* don't get to aim'n'shoot
> personally. All you get to do is direct the soldiers where you think
> they should place their fire. Because of this, you could focus
> entirely on the strategy aspect. In fact, because you have no DIRECT
> control you have to think that way.
>
> In comparison, many of the FSW-wannabes (Brothers in Arms, Close
> Combat First to Fight, even Republic Commando), any "strategic"
> aspects (I guess technically it would be tactical, right?) are sort of
> bolted on to an FPS. You therefore have to perform dual duties of not
> only keeping yourself alive, but also nursemaiding the AI characters.
> Furthermore, because of the deficiencies in party control, AI and even
> because the first-person viewpoint almost demands it, it is very
> tempting to "go it alone". This makes the rest of the party and,
> indeed, any strategy almost superfluous. The games end up being, for
> the most part, straight first-person shooters of the sort we've seen a
> thousand times before that just happen to have a bunch of tag-alongs.
>
> FSW got it right.
>
>