G
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Archived from groups: comp.sys.ibm.pc.games.action (More info?)
Hi Folks,
After hearing how great No One Lives Forever was, I decided to give it a
try. I know it's an old game, but I thought my Athlon XP 2100+ WinMe
box would be able to handle it. It plays fine except the textures are
completely scrambled. In addition, all of the models in the game (AIs,
Humans) are bleached white, texture free. I'm not sure - maybe this is
intentional?
For example, a wall will be blank one second, then covered from top to
bottom and side to side with green EXIT signs. The carpeting in a
hallway will change between a control switchboard pattern to a wood
lattice, to blank again as I move around.
I have already updated NOLF with the 1003 patch, then 1003to1004. I
also updated it with MapPack002. This didn't help.
I have an NVidia 5700LE card with 128 MB (AGP 4x) with the current 77.72
Nvidia reference driver. My WinMe installation is up to date, and I
have DirectX 9.0B installed.
Among the things I've tried is reducing or turning off all of the
texture options in the game, including reducing the detail level to 16
bit and changing the optimization to highest speed/least detail. No
affect. I tried changing the system BIOS settings to change AGP to
1/2x, and turned off AGP fast writes. No affect from either.
I also added the command line option "+S3TCEnable 0" to the game based
on a tweaks page I found online. No affect. The page also suggested to
change the setting for "Alternate depth buffering technique", but this
is not available in the Nvidia contol settings I have.
If anyone's seen this problem and has an idea what might work, I'd be
happy to hear it. I'd like to try NOLF, but the way it looks on this
machine it can't be played.
Maybe switching out to an ATI video card would help?
Thanks!
-dreq
Hi Folks,
After hearing how great No One Lives Forever was, I decided to give it a
try. I know it's an old game, but I thought my Athlon XP 2100+ WinMe
box would be able to handle it. It plays fine except the textures are
completely scrambled. In addition, all of the models in the game (AIs,
Humans) are bleached white, texture free. I'm not sure - maybe this is
intentional?
For example, a wall will be blank one second, then covered from top to
bottom and side to side with green EXIT signs. The carpeting in a
hallway will change between a control switchboard pattern to a wood
lattice, to blank again as I move around.
I have already updated NOLF with the 1003 patch, then 1003to1004. I
also updated it with MapPack002. This didn't help.
I have an NVidia 5700LE card with 128 MB (AGP 4x) with the current 77.72
Nvidia reference driver. My WinMe installation is up to date, and I
have DirectX 9.0B installed.
Among the things I've tried is reducing or turning off all of the
texture options in the game, including reducing the detail level to 16
bit and changing the optimization to highest speed/least detail. No
affect. I tried changing the system BIOS settings to change AGP to
1/2x, and turned off AGP fast writes. No affect from either.
I also added the command line option "+S3TCEnable 0" to the game based
on a tweaks page I found online. No affect. The page also suggested to
change the setting for "Alternate depth buffering technique", but this
is not available in the Nvidia contol settings I have.
If anyone's seen this problem and has an idea what might work, I'd be
happy to hear it. I'd like to try NOLF, but the way it looks on this
machine it can't be played.
Maybe switching out to an ATI video card would help?
Thanks!
-dreq