Which engine is better - Torque or 3D Game Studio

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A team of eight people have assembled to create the most successful game in
2006 (Ego's rule) and are not looking to reinvent the wheel and therefore
have chosen to use an existing engine. Need to understand what is the best
engine that has the following features:

* Multiplayer lobby - Should include chat functionality
* Should support minimal resolution of 800x600 and ideally 1024x768
* Users should be able to save their game play for the future
* Should support LiveUpdate functionality whenever the user plays on the
Internet
* Need support for various weather elements: clouds, lightning, thunder,
rain, wind, fog
* Engine should be highly secure and not allow for exploits
* Lighting effects should support flickering
* Water effects should include bubbles, streams, waves and splashes
* Need strong support for shadows and reflections
* Transparency is important for fire, glass, fog and smoke
* Should support Windows, Linux and Mac
 
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"Cindi Jenkins" <cindi@chiltown.com> wrote in message
news:_8uUd.14786$hU7.3963@newssvr33.news.prodigy.com...
>A team of eight people have assembled to create the most successful game in
> 2006 (Ego's rule) and are not looking to reinvent the wheel and therefore
> have chosen to use an existing engine. Need to understand what is the best
> engine that has the following features:
>
> * Multiplayer lobby - Should include chat functionality
> * Should support minimal resolution of 800x600 and ideally 1024x768
> * Users should be able to save their game play for the future
> * Should support LiveUpdate functionality whenever the user plays on the
> Internet
> * Need support for various weather elements: clouds, lightning, thunder,
> rain, wind, fog
> * Engine should be highly secure and not allow for exploits
> * Lighting effects should support flickering
> * Water effects should include bubbles, streams, waves and splashes
> * Need strong support for shadows and reflections
> * Transparency is important for fire, glass, fog and smoke
> * Should support Windows, Linux and Mac
>

If you like to support small companies putting there whole heart and life on
the line to fight for what they believe in, then the Torque engine is the
one to go with.

I know the Creator personally, he has done the world a big favor. Show him
some support if you can.

My personal oppinion is, that you ought to write your own.


It's your decision to make, dont leave it up to anybody else.

Dan
 
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By the way. There are people out there trying to destroy the mans
reputation by offering copies of the torque engine wich possess malicious
code. Make sure you get the Source files from him directly.

Dan
 
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Cindi Jenkins wrote:
> A team of eight people have assembled to create the most
> successful game in 2006
>
> * Should support minimal resolution of 800x600 and ideally 1024x768

Inability to figure out simple stuff like this
doesn't bode well...



--
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/ O O \
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"Cindi Jenkins" <cindi@chiltown.com> wrote:
>A team of eight people have assembled to create the most successful game in
>2006 (Ego's rule) and are not looking to reinvent the wheel and therefore
>have chosen to use an existing engine. Need to understand what is the best
>engine that has the following features:
>
>* Multiplayer lobby - Should include chat functionality
>* Should support minimal resolution of 800x600 and ideally 1024x768
>* Users should be able to save their game play for the future
>* Should support LiveUpdate functionality whenever the user plays on the
>Internet
>* Need support for various weather elements: clouds, lightning, thunder,
>rain, wind, fog
>* Engine should be highly secure and not allow for exploits
>* Lighting effects should support flickering
>* Water effects should include bubbles, streams, waves and splashes
>* Need strong support for shadows and reflections
>* Transparency is important for fire, glass, fog and smoke
>* Should support Windows, Linux and Mac

Your inability to find out the simplest information proves your project
will fail.
 
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In article <phu521hgps7nbluo2gq8j51ih2do5vt1nm@4ax.com>,
Bateau <Gamera@work.stomping.aza> wrote:

> Your inability to find out the simplest information proves your project
> will fail.

Actually, it only strongly suggests. The proof is a bit more involved ;)

--
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I will not, no matter how "good" the deal, patronise any business which sends
unsolicited commercial e-mail or that advertises in discussion newsgroups.
 
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fungus wrote:
> Cindi Jenkins wrote:
>
>> A team of eight people have assembled to create the most
>> successful game in 2006
>> * Should support minimal resolution of 800x600 and ideally 1024x768
>
>
> Inability to figure out simple stuff like this
> doesn't bode well...
>

Heh. A touch insensitive, but a rather accurate answer nonetheless.
 
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:p
 
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Miss Elaine Eos <Misc@*your-shoes*PlayNaked.com> wrote:
>In article <phu521hgps7nbluo2gq8j51ih2do5vt1nm@4ax.com>,
> Bateau <Gamera@work.stomping.aza> wrote:
>
>> Your inability to find out the simplest information proves your project
>> will fail.
>
>Actually, it only strongly suggests. The proof is a bit more involved ;)

It's so pitifully obvious that this person is supposed to be the
programming expert on this project too.
 
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"Cindi Jenkins" <cindi@chiltown.com> wrote in message
news:_8uUd.14786$hU7.3963@newssvr33.news.prodigy.com...
> Need to understand what is the best
> engine that has the following features:

Are you looking for a gasoline or diesel engine? How much power do you need?
How many cylinders?
 
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In article <l3uVd.27016$hd6.381@bignews1.bellsouth.net>,
"Scott Hedrick" <dinehnm@yahoo.com> wrote:

> "Cindi Jenkins" <cindi@chiltown.com> wrote in message
> news:_8uUd.14786$hU7.3963@newssvr33.news.prodigy.com...
> > Need to understand what is the best
> > engine that has the following features:
>
> Are you looking for a gasoline or diesel engine? How much power do you need?
> How many cylinders?

Consider bio-diesel as an environmentally friendly alternative to
traditional fossil fuels...

--
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I will not, no matter how "good" the deal, patronise any business which sends
unsolicited commercial e-mail or that advertises in discussion newsgroups.
 
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Our team was leaning towards Torque but wanted to make sure it was the
right decision.

Right now, we have a ton of developers, artists and musicians. We only
need to find a great story writer that hopefully lives in the
Springfield Mass area.
 
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The only reason I asked is due to a post I saw here:
http://www.truevision3d.com/phpBB2/post-54089.html

I would hate to go down a path only to have to fix bugs myself. I
either want to pay money and get full support or pay nothing and
contribute to an open source project...
 
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"Cindi" <cindi@chiltown.com> wrote in message
news:1110038369.635896.92190@f14g2000cwb.googlegroups.com...
> Was hoping that I
> might have gotten a more useful response like "have you heard about
> engine X" instead of an idiot such as yourself posting useless
> comments.

So you posted your *own* useless comments instead, and exposed your *own*
brand of idiocy, eh?
 
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"Cindi" <cindi@chiltown.com> wrote in message
news:1110039874.929856.68420@o13g2000cwo.googlegroups.com...
> Our team was leaning towards Torque but wanted to make sure it was the
> right decision.

Both gasoline and diesel engines can be designed with lots of torque.
 

phlip

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Cindi wrote:

> Has absolutely nothing to do with figuring it out. Was hoping that I
> might have gotten a more useful response like "have you heard about
> engine X" instead of an idiot such as yourself posting useless
> comments.

You are lucky you didn't ask a hard technical questions, like "how important
is graceful shutdown on a console?"

Game programmers are such eloquent posters. When we don't know an answer, we
flame.

Anyway, here's some concept art for your next project:
_____
,' ,'
,' ,'
\ \
\ /^\ \
\ \
\ \
<\___/> \ \
/ O O \ \ \
\_____/ FTB. \/'

--
Phlip
http://industrialxp.org/community/bin/view/Main/TestFirstUserInterfaces
 
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> Game programmers are such eloquent posters. When we don't know an
> answer, we flame.

We Philip?

WTH:)
 
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DHOLLINGSWORTH2 wrote:

> By the way. There are people out there trying to destroy the
> mans reputation by offering copies of the torque engine wich
> possess malicious code. Make sure you get the Source files from
> him directly.

Him being Jeff, Mark, Tim, Rick, or are they simply the Holy
Quarnary???

-tom!

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OK, it is my thought that one should be able to at least evaluate the
code for quality before making such a large scale commitment to it. He
seems against this as a thought.
 
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To get the cross platform support that you want, I suggest looking at
the Ogre engine.

http://www.ogre3d.org/

A friend of mine (Walaber) is using this in conjunction with the Newton
physics engine and seems to be very pleased with the results so far.

http://www.physicsengine.com/

It doesn't hurt that the cost of entry for these two is very low.
Given that this may be your first big project. I would seriously
consider make a game mod using an existing engine. This will give you
a change to cut your teeth working as a team, learning your media
tools, and sticking to a design and working within a set of
limitations. If your team can survivie that, you'll have a much better
shot at a whole game project and your quality will be much better than
freshman effort.
--
TAZ
 
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On Mon, 7 Mar 2005, Cindi wrote:

> OK, it is my thought that one should be able to at least evaluate the
> code for quality before making such a large scale commitment to it.
>

$100 is a large scale commitment?

--
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Performance anxiety leads to premature optimisation
 
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Philippa Cowderoy wrote:

> > OK, it is my thought that one should be able to at least evaluate the
> > code for quality before making such a large scale commitment to it.
> >
>
> $100 is a large scale commitment?

And the availability of a free demo precludes what evaluation?

-tom!

--
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> > > OK, it is my thought that one should be able to at least evaluate the
> > > code for quality before making such a large scale commitment to it.
> > >
> >
> > $100 is a large scale commitment?
>
> And the availability of a free demo precludes what evaluation?

....Let me add that if you want to buy an engine based upon your
own coding standards, you probably won't find one.

I've worked with several commercial game engines, and know people
who have used several more yet, and in all cases the code works
(mostly) as advertised but is not the shining paragon of beauty.
Indeed, in many cases you're left thinking, "why did they do it
that way?" but it really doesn't matter because you're not buying
an engine to edit the engine, you're buying it to build a game
upon.

-tom!

--
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followup to my email address, so please don't.
 
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On Mon, 7 Mar 2005, Tom Plunket wrote:

> ...Let me add that if you want to buy an engine based upon your
> own coding standards, you probably won't find one.
>

Seconded. When it comes down to it, we're all picky - to be told somebody
genuinely likes your code when taken in large chunks is a real compliment.

> I've worked with several commercial game engines, and know people
> who have used several more yet, and in all cases the code works
> (mostly) as advertised but is not the shining paragon of beauty.
> Indeed, in many cases you're left thinking, "why did they do it
> that way?" but it really doesn't matter because you're not buying
> an engine to edit the engine, you're buying it to build a game
> upon.
>

Subject to the engine being sufficiently capable, in fairness. Quake 1,
for example, had a lot of stuff hardcoded such that a lot of licensees
would've had to rewrite portions of the networking code (I've done it
myself since the GPL release) to handle any data above what Quake needs
for its own gameplay. You actually needed to modify the engine to add a
use button effectively, despite half the hooks being left in!

--
flippa@flippac.org

There is no magic bullet. There are, however, plenty of bullets that
magically home in on feet when not used in exactly the right circumstances.
 
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Money is not the issue. You have to have your entire development team
sign licensing agreements which is overkill. They do not even publish
the details on their site so you don't really know until purchase time.
For us, it wouldn't be $100, it would be several thousand.