Archived from groups: comp.sys.ibm.pc.games.adventure (More info?)
"Jon" <jon.mullnospam@tesco.net> wrote in message
newsUnVd.2347$r16.313@newsfe2-gui.ntli.net...
> Found this on my travels.
> www.t7g3.com >
> Looks like one to watch out for if it gets to release stage. We have
been
> teased before, with the likes of Sam and Max 2, Full Throttle 2 etc
I loved 7th Guest. Hope this new version gets made and wish them good
luck on it.
Mary wrote:
> "Jon" <jon.mullnospam@tesco.net> wrote in message
> newsUnVd.2347$r16.313@newsfe2-gui.ntli.net...
> > Found this on my travels.
> > www.t7g3.com > >
> > Looks like one to watch out for if it gets to release stage. We
have
> been
> > teased before, with the likes of Sam and Max 2, Full Throttle 2 etc
>
> I loved 7th Guest. Hope this new version gets made and wish them good
> luck on it.
>
> Mary
Archived from groups: comp.sys.ibm.pc.games.adventure (More info?)
<putxhere@yahoo.com> wrote in message
news:1110174750.453681.239800@o13g2000cwo.googlegroups.com...
> good preview of the game and some screenshots here:
>
> http://www.justadventure.com/Previ [...] 3/7G3.shtm
Well, a preview on Just adventure. That could be a good sign. I hope the
new 7th Guest game goes forward and its good that the new team were
able to get the rights to make it. I hope the new game has similar type
music and varied puzzles as the original 7th Guest. One thing though - I
hope they don't have a maze puzzle like the one in the original 7th
Guest ("Feeling lonely" ) - it drove me
crazy. I will be looking forward to the 13th Doll. Thanks for the
information.
Mary
> Mary wrote:
> > "Jon" <jon.mullnospam@tesco.net> wrote in message
> > newsUnVd.2347$r16.313@newsfe2-gui.ntli.net...
> > > Found this on my travels.
> > > www.t7g3.com > > >
> > > Looks like one to watch out for if it gets to release stage. We
> have
> > been
> > > teased before, with the likes of Sam and Max 2, Full Throttle 2
etc
> >
> > I loved 7th Guest. Hope this new version gets made and wish them
good
> > luck on it.
> >
> > Mary
>
Archived from groups: comp.sys.ibm.pc.games.adventure (More info?)
I just hope there are fewer "beat the computer" puzzles. I have plenty
of games where I compete against the computer. When I play a puzzle
game, I want puzzles that can be solved, not games that I may have to
play a dozen times (even after figuring out all the rules) in order to
win.
Possibly a game for which the player is guaranteed to win using proper
strategy (such as a nim-style game, but NOT nim!) would be OK, but only
if the strategy is relatively easy to find (e.g.: chess may turn out to
be solvable, but even if it is, it wouldn't be a good game to mix in)
Archived from groups: comp.sys.ibm.pc.games.adventure (More info?)
>I just hope there are fewer "beat the computer" puzzles. I have plenty
>of games where I compete against the computer. When I play a puzzle
>game, I want puzzles that can be solved, not games that I may have to
>play a dozen times (even after figuring out all the rules) in order to
>win.
Noo! The unbeatable games were my favorite part. I wrote computer programs
to play all of them, and Alt-Tabbed back and forth to see if my program
could beat their program - I always thought it would be neat to have a game
where you *had* to write computer programs as part of the play :-).
The only time I had a problem was in the endgame for 11th hour when my
program won fair and square by getting 5 beans in a row, but the 11th hour
code didn't notice that I'd won (my final bean was placed between two
shorter segments so it wasn't the endpoint of a 5 bean row, but nevertheless
caused a 5 bean row to be created :-).
I still have the programs on my web site at:
http://home.att.net/~Tom.Horsley/trilobyte.zip --
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