Archived from groups: comp.sys.ibm.pc.games.adventure (
More info?)
NL wrote:
> "LS" <here!@> wrote in message
> news
9n6911q8dlpd0iltopni7cajvs2fvr6ut@4ax.com...
>
>>Op Tue, 24 May 2005 17:19:09 +0100 schreef Thomas N McEwan
>><captaininsanity@ONAYAMSPAY.uk2.net>:
>>
>>
>>>Anyone else seen it?
>>
>>Yep. Wasn't too happy about it either.
>>
>>But... have you read what RAWA wrote about it elsewhere?
>>
>>-----------------------------------------------------------------------------
>>Message: 4
>>Date: Fri, 13 May 2005 11:16:17 -0700
>>From: Richard A. Watson <XXXXX>
>>Subject: Re: [TSL] Myst V End of Ages Trailer
>>To: The Spoilers Lyst <SpoilersLyst@thelysts.com>
>>Message-ID: <XXXX>
>>Content-Type: text/plain; charset=US-ASCII; format=flowed
>>
>><Sigh.>
>>
>>I think we've been down this road several times before.
>>
>>And I'm reasonably sure that I've typed this precise phrase before:
>>
>>I've given up trying to understand the people in marketing.
>>
>>What they seem to like and what I like don't even seem to be in the
>>same universe.
>>
>>Disclaimers:
>>
>>* We (Cyan) did not make the trailer.
>>* If we had made it, it would have been different.
>>* Some of our input was disregarded.
>>* Our technology was not used to make the trailer.
>>* The footage in the trailer was not captured from the game itself.
>>
>>On May 12, 2005, at 8:59 PM, Joseph Davies wrote:
>>
>>
>>>About the only complaint I have about what I see in that trailer is
>>>the 10-years-old CG human.
>>
>>Yeah, I didn't even recognize that guy. He was loosely based on a
>>character in the game, but I believe that our real-time 3D characters
>>look better than their pre-rendered guy.
>>
>>If you've kept up on the articles that have been written, you'll
>>already have read the comments about our characters. One article
>>explained: "the facial animations were filmed and superimposed on the
>>polygonal models. Consequently, the effect seems expressive and
>>lifelike, even at this early stage."
>>
>>Obviously, they didn't use our technology for the CG guy in the
>>trailer.
>>
>>
>>>It reminds me of the attempts of the late Sierra or Ultima 9 at CG
>>>humans. I mean, surely we've been spoiled by some awesome stuff in
>>>recent years, but still I think this only reinforces your assertion.
>>>If you can't make it look terrific in pre-rendered CG, then why not go
>>>live-action?
>>
>>Unlike the trailer, nothing in the game is pre-rendered. The game is
>>completely done in real-time 3D. Live-action simply would not work
>>well.
>>
>>
>>>Oh well, I'm sure it won't detract terribly from my enjoyment of the
>>>game, but I'm concerned that the dated CG will hinder sales.
>>
>>It is very unfortunate that this trailer will give people the wrong
>>impression of what the characters in the game will be like. When you
>>see the actual character in the game itself, I think you'll
>>agree that he bears very little resemblance to what was shown in the
>>trailer.
>>
>>
>>
>>But never fear: I've been assured that 95% of people who see the
>>trailer are going to love it the way it is.
>>
>>So there are only a few of us who don't like it, and we're just
>>entirely too picky, I guess.
>>
>>To each his/her own.
>>
>>RAWA
>>
>>PS - _Everyone_ knows that the Bahro have _blue_ eyes...
>>
>>-----------------------------------------------------------------------------------------
>
>
> That encouraging, however while I recognise it is very difficult to
> integrate video clips of actors into a interactive 3D environment, I still
> can't help feeling slightly disappointed with the use of CG character models
> over of the real actors; I was especially looking forward to see Rand Miller
> finish of the series as Atrus
>
> Hopefully the overall game will make up for it...
> ____
> NL
>
>
The 3 "in-game footage" trailers here are much better
http://www.mystobsession.com/?page=Movies
I don't think they're spoilers any more than screenshots
are spoilers.