Archived from groups: comp.sys.ibm.pc.games.adventure (
More info?)
Here, Bok <smithy@smithy.com> wrote:
> Andrew Plotkin wrote:
> >
> > My standards have also shifted because I've played survival horror
> > games, which have just blown away the bar as far as cruft is
> > concerned.
>
> Which survival horror games have you played?
All the Silent Hill games, Fatal Frame 2, Disaster Report, parts of
some others. I admit I was mostly thinking of Silent Hill. Also a
bunch of more actiony games with demons and rotting things coming out
of the walls. (It's not "survival horror" if you're the biggest badass
in the dungeon.
> It says action-adventure, what does this mean exactly, keyboard
> controls? i hope we are not gonna get another broken sword 3 type
> interface
I would know what it meant if the designer was coming from a
console/action background. (It would mean, basically, "You know Tomb
Raider and Prince of Persia? The good ones? We're imitating them.")
Coming from an adventure background, it means: "You know console
gamers? We're hoping to sell to that audience." Unfortunately this
isn't very informative, because they could be completely wrong about
what console gamers, or adventure gamers for that matter, want. Could
be anything from "just like TLJ1 but with confusing controls" to
"just like Tomb Raider, but with dialogue menus".
I probably won't buy it in any case. Regardless of how nice it looks.
The first TLJ really didn't work for me as an adventure game.
--Z
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
I'm still thinking about what to put in this space.