Archived from groups: comp.sys.ibm.pc.games.adventure (
More info?)
Robert Gault wrote:
> Jenny100 wrote:
>
>> <snip>
>> Which slider are you talking about? the one with the sticks
>> in front of the cave entrance or the one with the rotating
>> squares that made up a cave painting? I was never able to
>> figure out the rotating squares puzzle. I'd get one square
>> out of place and not be able to get it right. My brother
>> eventually solved it after a lot of clicking, but he didn't
>> know how he did it.
>
>
> The rotating squares. Actually it is an easy puzzle once you know how it
> works. Learning how it works is something else however.
>
> Start by looking closely at the wall. You will see that there are some
> faint lines in the rock which have been emphasized in black by the
> original artist. A good assumption then is that the painting should be
> all in black. You may find out by accident that you can also click on
> the squares as well as the "dot" intersections. The dots will shift the
> squares clockwise around the dots. Clicking the squares themselves will
> switch the patterns from brown to black and back again.
>
> Knowing the above, make all the squares part of the black pattern. Move
> as many squares into the correct locations a possible. I started with
> the to row but it probably does not matter how you do it. Most likely
> you will seem to reach a dead end where it seems the parity is wrong and
> the puzzle can't be solved. Now comes the final trick.
>
> With most of the pattern in place, find the square that needs to move
> and click on the other three within the group around the intersection
> dot. These clicked squares will not become a brown pattern but a blank.
> If you rotate the set with the dot, you would expect that all the
> squares move but they don't. Only the single square with the pattern
> showing moves. When you click again on the other three, their correct
> patterns return where they should be. As puzzles go this is ridiculous
> and definitely magical intervention.
>
> It should now be easy to shift the one or two squares to the correct
> positions by turning off the squares in the correct spots, shifting, and
> then turning back on the correct squares. This is the first time I've
> seen this in any game. Clearly it is not something that can be
> duplicated in the real world.
So that's how it works. I'll have to try that sometime.
How did you ever figure that out? I never saw anything
like that in a slider before.
>
> ==========================
>
> The moving stick puzzle is difficult but fair as there are no hidden
> operations. You just need to rotate vertical sticks to get supports in
> place for sliding the horizontal sticks. The only "trick" is that the
> unique short horizontal piece with no branch ends slides in a unique
> manner. It slide along a support rather than across a support. Therefore
> you need to rotate one of the verticals to an unexpected position
> compared to all the rest.
That one I was able to do after a bit of fiddling.