Archived from groups: comp.sys.ibm.pc.games.adventure (More info?)
The 250+ meg demo came out yesterday. Its installed size is about 150
megs.
The game is rendered in real time, unlike Myst 3 and 4. In that
regards, it's like RealMyst or Uru with one very big difference - its
interface. Its developers, Cyan, have put in three interfaces into
this game. The first one is just like that in the first two Myst
titles. You click in some direction and the point of view moves.
Looking up or down requires single mouse clicks as well. Cyan call
this, the classic interface. With the second interface, you can look
around in any direction without pressing any mouse button and then
click anywhere when you want to move. The game then automatically move
you to the closest 'node' in the direction you clicked. It's somewhat
like Myst4, except that you don't have to press a button to look
around (maybe you didn't need it in Myst 4 as well, I don't remember).
Lastly, there's a full WASD movement interface like RealMyst. In that
mode, the interaction cursor stays in screen centre unless you press
right click which turns off 'mouselook' and frees up the cursor to go
anywhere on screen (similar to System Shock 2). Unfortunately I
couldn't find anyway to invert y-axis when in exploration mode.
Cyan need to be commended for giving gamers so many choices. It really
is in the best interest of both developers and gamers. By the way, the
'jump' command is thankfully omitted from the interface.
Other than that, the gameplay is par for the series. The animation for
the real-time-rendered characters is quite good. Graphics are
excellent, although it may need a decent graphic card (unlike Myst 3
and 4). I'd say, to enjoy its graphics fully, one 'd need at least
Radeon 9600 or GeForce 6200 level card (prices for both start around
$50). These cards will also help with upcoming adventures such as
Fahrenheit (Indigo Prophecy in US), Dreamfall, Broken Sword 4 etc.
My 2¢
--
Noman
The 250+ meg demo came out yesterday. Its installed size is about 150
megs.
The game is rendered in real time, unlike Myst 3 and 4. In that
regards, it's like RealMyst or Uru with one very big difference - its
interface. Its developers, Cyan, have put in three interfaces into
this game. The first one is just like that in the first two Myst
titles. You click in some direction and the point of view moves.
Looking up or down requires single mouse clicks as well. Cyan call
this, the classic interface. With the second interface, you can look
around in any direction without pressing any mouse button and then
click anywhere when you want to move. The game then automatically move
you to the closest 'node' in the direction you clicked. It's somewhat
like Myst4, except that you don't have to press a button to look
around (maybe you didn't need it in Myst 4 as well, I don't remember).
Lastly, there's a full WASD movement interface like RealMyst. In that
mode, the interaction cursor stays in screen centre unless you press
right click which turns off 'mouselook' and frees up the cursor to go
anywhere on screen (similar to System Shock 2). Unfortunately I
couldn't find anyway to invert y-axis when in exploration mode.
Cyan need to be commended for giving gamers so many choices. It really
is in the best interest of both developers and gamers. By the way, the
'jump' command is thankfully omitted from the interface.
Other than that, the gameplay is par for the series. The animation for
the real-time-rendered characters is quite good. Graphics are
excellent, although it may need a decent graphic card (unlike Myst 3
and 4). I'd say, to enjoy its graphics fully, one 'd need at least
Radeon 9600 or GeForce 6200 level card (prices for both start around
$50). These cards will also help with upcoming adventures such as
Fahrenheit (Indigo Prophecy in US), Dreamfall, Broken Sword 4 etc.
My 2¢
--
Noman