Not really. However, TransGaming has released WineX, a fork of Wine that emulates DirectX to some degree.
The native 2D accel API is the XFree86 libraries (like Xlib, Xft, etc. etc.). The native 3D accel API is OpenGL. The SDL libraries are supposed to be the standard for everything else, but they're not solidly rooted like OpenGL.
<pre>We now <b>return</b>(<font color=blue>-1</font color=blue>) to an irregular program scheduler.</pre><p>