Archived from groups: comp.sys.ibm.pc.games.flight-sim (
More info?)
HockeyTownUSA wrote:
> "rob" <roball@xtra.co.nz> wrote in message
> news:2HBge.529$94.71419@news.xtra.co.nz...
>
>>http://www.sim-news.com/features/2005/alliedforce_interview/index.shtml
>>
>
>
> Nice interview. One thing I don't like is at the end:
>
> //BEGIN QUOTE//
>
> 10. Will the ever growing number of Falcon 4 modders be able to tweak
> aspects of the game's engine using a dev supported SDK?
>
> Lead Pursuit recognises the desire for people to customise their gaming
> experience. But as a company we have to maintain our commercial
> responsibilities, especially concerning the Intellectual Property of the
> product. Further details on this will be announced.
>
> //END QUOTE//
>
> I only hope that they don't make the same stupid mistakes. Not that they
> need to make it open source, but they need to make it configurable so that
> talented modders can generate some kick-ass campaigns, tweak certain aspects
> of aircraft performance, and offer options for improved skins.
>
> It sure would be nice if they had an "aircraft developer kit" that the
> public could use to create their own aircraft, like in X-Plane. And create
> one's own MPD, etc. That would be kick-ass, but I am getting off the true
> topic, so I digress.
>
> Either way, I hope this thing takes flight (pun intended) and is successful
> because that may be enough for other game developers to at least take notice
> and possibly jump on the band wagon. Then maybe we can end up with the vast
> number of flight sims thrown our way during the 90's.
>
>
This is the genius that is MS Flight Simulator. Its extensibility has
made it a perennial best seller. Not sure why a gaming company would
NOT allow addons. Seems like they would get rich by creating a platform
and then allowing the hackers and scratchers to make it better. Its a
proven model regardless of gaming genre.
Games that are locked down belong on a console. Locked down games on PC
die.
Eric