Archived from groups: comp.sys.ibm.pc.games.flight-sim (
More info?)
"Fisher" <fisher@no_email.here> wrote in message
news:6m5591t7e4buqq5mate08psoreons1a2nb@4ax.com...
> On Mon, 23 May 2005 22:17:19 -0400, "HockeyTownUSA"
> <magma@killspam.comcast.net> wrote:
>
>
>>I agree. I mean how many copies do you think they'll sell? A few thousand?
>>That's probably what drove the price up to $35 as $10 is probably for
>>StarForce. Also, when I activated it said I had four more activations.
>>Let's
>>just hope that I don't lose my registry that I backed up. And what else is
>>that number tied to. I hope not my hardware because I upgrade frequently
>>and
>>don't want to have to worry about shelling out another $35 or even worse
>>yet
>>not even be able to play it in the future because ED goes under and I
>>can't
>>get a new activation code.
>>
>>If I had known all this I would have ordered it on CD if it is even
>>available on CD. I'd rather have to insert my CD for protection than to
>>have
>>to worry about whether or not my registry code is backed up.
>>
>>Not only that, couldn't I just take my registry key backup and give it to
>>anyone else?
>>
>>Sorry, I never used to worry too much about copy protection, as I am an
>>honest consumer and protection was usually relegatged to requiring
>>entering
>>a CD key at installation and keeping the CD in the drive, no big deal. But
>>this one just hits a nerve.
>
> I, for one, refuse to buy FC because I think it is way overpriced for
> what it offers. The games I have been willing to buy that contain
> Starforce are SHIII and Splinter Cell:CT. Niether have activation
> limitations. But as I posted earlier I'm wondering if Starforce caused
> my XP activation to tigger because Starforce does do a hardware check.
>
> As for your 5 activations issue with FC, I read at SimHQ in their
> Friday update about E3 that ED have a file you can download that gets
> rid of the 5 activation limitations now. Read the last two pages in
> the below url where they discuss Starforce for further info.
>
>
http://www.simhq.com/_technology/technology_053a.html
Thanks, here's the text:
Here's something important that was pointed out to us by StarForce and which
I have seen first hand with Flaming Cliffs. Some of the issues here are not
StarForce's issues, but rather a result of the options and flexibility I
mentioned earlier that the publishers/developers have when they implement
StarForce. The best example I know of is the "5 activations and you're out"
limit imposed on the early buyers of Flaming Cliffs. Simply, if you bought
FC from Eagle Dynamics via the Internet download (which I did), you were
limited to 5 activations of the StarForce key, which could be triggered by
any combination of the typical "software won't run-delete and reinstall", or
PC problems we all experience from time to time. Another big one is if you
made a significant change to your hardware configuration, StarForce doesn't
like that. Well, the point is that the 5 activation limit was not done by
StarForce, it was done by ED. And they heard about it, believe me. It is now
corrected, with a small mod you can download going backwards, and the
downloadable and CD versions of the sim don't have the same small
limitation. Good on ED.
"GOOD ON ED?" WTF? Shame on ED for implementing it in the first place.