Archived from groups: alt.games,rec.games,rec.games.board (More info?)
Hi all,
I am after a fairly simple board game. It needs to be a competative
two-player game, with both players moving at the same time (as per
rock/paper/sissors). Does anybody know of such a game?
Archived from groups: alt.games,rec.games,rec.games.board (More info?)
On Mon, 9 May 2005 17:39:58 +1000, "Bull" <bull@goawayspamers.com>
wrote:
>Hi all,
>
> I am after a fairly simple board game. It needs to be a competative
>two-player game, with both players moving at the same time (as per
>rock/paper/sissors). Does anybody know of such a game?
It would help if you described what you regard as "simple". What other
games that you've played are of the same level of complexity as what
you're looking for?
Games that I consider simple and feature simultaneous moves are:
Archived from groups: alt.games,rec.games,rec.games.board (More info?)
"Greg Aleknevicus" <greg@pacificcoast.net> wrote in message
news:427f14fc.9019668@news.pacificcoast.net...
> On Mon, 9 May 2005 17:39:58 +1000, "Bull" <bull@goawayspamers.com>
> wrote:
>
> >Hi all,
> >
> > I am after a fairly simple board game. It needs to be a competative
> >two-player game, with both players moving at the same time (as per
> >rock/paper/sissors). Does anybody know of such a game?
>
> It would help if you described what you regard as "simple". What other
> games that you've played are of the same level of complexity as what
> you're looking for?
"Simple" in this case is anything from tic-tac-toe to chess. I need to
implement an artificial intelligence program that tries to pre-empt the
opponent's simultaneous moves.
> Games that I consider simple and feature simultaneous moves are:
> Quebec 1759
> Ace of Aces
Thanks for your suggestions. I will check them out.
Archived from groups: alt.games,rec.games,rec.games.board (More info?)
Bull wrote:
>
> "Simple" in this case is anything from tic-tac-toe to chess. I need to
> implement an artificial intelligence program that tries to pre-empt the
> opponent's simultaneous moves.
>
> > Games that I consider simple and feature simultaneous moves are:
>
> > Quebec 1759
> > Ace of Aces
>
> Thanks for your suggestions. I will check them out.
I always wanted to see whether "6 nimmt" is a game of luck or strategy.
An AI for that would be interesting to see, and it is much simpler than
a wargame (though I am not familiar with either of the mentioned).
Strictly speaking, it's not a boardgame, but a card game. Still, I like
the thought. And you could implement the "advanced rules", by which you
pick your cards at the beginning and thus know exactly which ones the
opponent has. Though that is not strictly simultaneous. But you could,
for example, only use the cards from 1-24.
For simulataneous movement boardgames, there is RoboRallye, too. And,
like 6 nimmt, it can also take more than 2 players - but that could be
an additional issue for implementation.
Another idea might be auction games with blind bids. No specific
suggestions I could think of right now, though.
Cheers,
Michael
Archived from groups: alt.games,rec.games,rec.games.board (More info?)
in article 427F297F.8C1DE8D2@nokia.com, Michael Abramowski at
michael.abramowsky@nokia.com wrote on 5/9/05 4:05 AM:
> Bull wrote:
>>
>> "Simple" in this case is anything from tic-tac-toe to chess. I need to
>> implement an artificial intelligence program that tries to pre-empt the
>> opponent's simultaneous moves.
>>
>>> Games that I consider simple and feature simultaneous moves are:
>>
>>> Quebec 1759
>>> Ace of Aces
>>
>> Thanks for your suggestions. I will check them out.
>
> I always wanted to see whether "6 nimmt" is a game of luck or strategy.
> An AI for that would be interesting to see, and it is much simpler than
> a wargame (though I am not familiar with either of the mentioned).
> Strictly speaking, it's not a boardgame, but a card game. Still, I like
> the thought. And you could implement the "advanced rules", by which you
> pick your cards at the beginning and thus know exactly which ones the
> opponent has. Though that is not strictly simultaneous. But you could,
> for example, only use the cards from 1-24.
> For simulataneous movement boardgames, there is RoboRallye, too. And,
> like 6 nimmt, it can also take more than 2 players - but that could be
> an additional issue for implementation.
> Another idea might be auction games with blind bids. No specific
> suggestions I could think of right now, though.
> Cheers,
> Michael
Michael:
FYI, there *is* an online implementation of 6 Nimmt available, pitting the
human player against 3 AI opponents. It's located at
http://www.onlinebrettspiele.de (It allows you to elect your opponents, so
presumably it has multiple AI's)
The same site features similar implementations of Floriado, Paris Paris,
Flaschenteufel, Kardinal und Koenig, and Bonobo Beach. However, none of
those game have the simultaneous aspect that the OP is looking for.
Archived from groups: alt.games,rec.games,rec.games.board (More info?)
In article <427f1bfa$1@duster.adelaide.on.net>, Bull wrote:
>
> "Simple" in this case is anything from tic-tac-toe to chess. I need to
> implement an artificial intelligence program that tries to pre-empt the
> opponent's simultaneous moves.
Take a look at Diplomacy. If you limit yourself to two players, that should
be an interesting problem.
Archived from groups: alt.games,rec.games,rec.games.board (More info?)
"Bull" <bull@goawayspamers.com> wrote in message
news:427f13ce$1@duster.adelaide.on.net...
> Hi all,
>
> I am after a fairly simple board game. It needs to be a competative
> two-player game, with both players moving at the same time (as per
> rock/paper/sissors). Does anybody know of such a game?
>
> Cheers,
> Bull
>
>
Wings of War might be up your alley, it can be played by two without
problem, and both players plan their turn at the same time..
Archived from groups: alt.games,rec.games,rec.games.board (More info?)
Thomas W. Helvard wrote:
> Wings of War might be up your alley, it can be played by two without
> problem, and both players plan their turn at the same time..
WoW also scales nicely up to the many-players point, which in turn adds
interesting problems for an AI developer. I have two copies each of FA
and WyB!, and we regularly play grande melee games with 4, 5, 6, or even
8 player/plane teams on each side. It works well.
--
J C Lawrence They said, "You have a blue guitar,
---------(*) You do not play things as they are."
claw@kanga.nu The man replied, "Things as they are
http://www.kanga.nu/~claw/ Are changed upon the blue guitar."
Archived from groups: alt.games,rec.games,rec.games.board (More info?)
Al Turniansky wrote:
>
> FYI, there *is* an online implementation of 6 Nimmt available, pitting the
> human player against 3 AI opponents. It's located at
> http://www.onlinebrettspiele.de (It allows you to elect your opponents, so
> presumably it has multiple AI's)
>
> The same site features similar implementations of Floriado, Paris Paris,
> Flaschenteufel, Kardinal und Koenig, and Bonobo Beach. However, none of
> those game have the simultaneous aspect that the OP is looking for.
Thanks a lot! I am a little ill-informed about online gaming (my fault),
but always happy for recommendations.
Cheers,
Michael
Archived from groups: alt.games,rec.games,rec.games.board (More info?)
in article 4280810E.CED6E02B@nokia.com, Michael Abramowski at
michael.abramowsky@nokia.com wrote on 5/10/05 4:41 AM:
> Al Turniansky wrote:
>>
>> FYI, there *is* an online implementation of 6 Nimmt available, pitting the
>> human player against 3 AI opponents. It's located at
>> http://www.onlinebrettspiele.de (It allows you to elect your opponents, so
>> presumably it has multiple AI's)
>>
>> The same site features similar implementations of Floriado, Paris Paris,
>> Flaschenteufel, Kardinal und Koenig, and Bonobo Beach. However, none of
>> those game have the simultaneous aspect that the OP is looking for.
>
> Thanks a lot! I am a little ill-informed about online gaming (my fault),
> but always happy for recommendations.
> Cheers,
> Michael
Glad to help! Check the site out; I find it really quite addictive,
particularly the 6 Nimmt and Flaschenteufel implementations (Paris Paris and
Kardinal und Koenig to a lesser extent, perhaps because the implementations
redraw the entire board every turn. In partcular, this makes Paris Paris go
slow, as it redraws the map at each intermediate stage of each grand tour,
including the final ones.).
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