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the SECOND Wizards and Warriors patch: you need both!!

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Anonymous
January 22, 2005 6:32:31 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

hi all...
i found this on another post about wizards and warriors, so that just
for the record as a RESOURCE, i make a dedicated post for this second
patch. I might try this game too, again!


http://www.csclub.uwaterloo.ca/u/rridge/
http://www.csclub.uwaterloo.ca/u/rridge/wwpatch.html


http://www.csclub.uwaterloo.ca/u/rridge/dist/wwpatch10....


Unofficial Wizards & Warriors Patch
Ross Ridge's Unofficial Wizards & Warriors Patch
Version 1.0
This patch fixes two bugs which prevent the game from working with
ATI's Radeon video cards in Direct3D accelerated mode. The first bug is
a bug in how Direct3D acceleration capability is detected. The second
bug is that the DirectDraw Z buffer gets accessed while unlocked. This
second bug makes selecting objects and monsters on the 3d portion of
the screen difficult. These bugs may also affect video cards other than
Radeons.

This patch also allows playing the game at either 1280x960 or 1280x1024
resolution. In this resolution the user interface graphics that were
designed for a resolution of 640x480 are scaled up by a factor of
exactly two. This results in a much better looking display than using
either 800x600 or 1024x768 resolutions which use fractional scale
factors resulting in a distorted looking user interface.

This patch is completely unofficial and unapproved by either the
developers (Heuristic Park) or the publishers (Activision) of Wizards &
Warriors. I have absolutely no association with either of these two
companies. This patch and the utility that applies it are provided for
free by me, Ross Ridge, and are in the public domain.

To apply the patch download wwpatch10.exe and run it. It will display a
dialog box allowing you to select which enchanced resolution you want
patched in. Pressing the OK button will apply the patch to the Wizard &
Warriors game executable. You must have already installed Heuristic
Park's unofficial patch (version 1.0) for this to work.


freestone

More about : wizards warriors patch

Anonymous
January 23, 2005 3:53:01 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"freestonew" <freestonew@yahoo.com> skrev i meddelelsen
news:1106436751.154014.104620@f14g2000cwb.googlegroups.com:

> http://www.csclub.uwaterloo.ca/u/rridge/wwpatch.html

I never finished this, maybe this (very small???) patch can help - I found
the game quite enjoyable. Hmm - let's see - I don't own an ATI-vidcard,
though...

--
Arcana Dragon -==(UDIC)==-
d++e++N++T+++Om-KAWML!34567'!S'!8!9!u+uC+uF+++uG-u
LBĀ®----uAnC+nH++nP+nI----nPT-nS+++nT----o---oE---xz
http://www.phyton.dk/games.htm
Anonymous
January 23, 2005 5:58:02 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"freestonew" <freestonew@yahoo.com> wrote:
> http://www.csclub.uwaterloo.ca/u/rridge/wwpatch.html

Arcana Dragon <this@ress.is.invalid> wrote:
>I never finished this, maybe this (very small???) patch can help - I found
>the game quite enjoyable. Hmm - let's see - I don't own an ATI-vidcard,
>though...

While I originally wrote the patch to fix the bug that prevented
hardware acceleration in the game from working with ATI Radeon cards,
it also fixes a bug that makes it hard to select things in the game
that affects just about any video card in use today (specifically any
card that uses compressed Z buffers). It also lets you play the game in
1280x960 or 1280x1024 resolution, which results in a much nicer scaled
user interface than playing the game in 800x600 or 1024x768 resolution.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //
Anonymous
January 23, 2005 2:52:00 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Sun, 23 Jan 2005 02:58:02 +0000 (UTC), rridge@csclub.uwaterloo.ca (Ross
Ridge) wrote:

>"freestonew" <freestonew@yahoo.com> wrote:
>> http://www.csclub.uwaterloo.ca/u/rridge/wwpatch.html
>
>Arcana Dragon <this@ress.is.invalid> wrote:
>>I never finished this, maybe this (very small???) patch can help - I found
>>the game quite enjoyable. Hmm - let's see - I don't own an ATI-vidcard,
>>though...
>
>While I originally wrote the patch to fix the bug that prevented
>hardware acceleration in the game from working with ATI Radeon cards,
>it also fixes a bug that makes it hard to select things in the game
>that affects just about any video card in use today (specifically any
>card that uses compressed Z buffers). It also lets you play the game in
>1280x960 or 1280x1024 resolution, which results in a much nicer scaled
>user interface than playing the game in 800x600 or 1024x768 resolution.

I remember playing this and found it quite fun apart from one little thing:
the amazing quest bugs. Have any of these been fixed.
Anonymous
January 23, 2005 7:28:41 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On that special day, Memnoch,
(memnoch@nospampleaseimbritish.ntlworld.com) said...

> I remember playing this and found it quite fun apart from one little thing:
> the amazing quest bugs. Have any of these been fixed.

If he could, Ross surely would try it, but a glance over the extensive
credits list in the manual indicates that he ain't a member of the
development studio. So, no go.


Gabriele Neukam

Gabriele.Spamfighter.Neukam@t-online.de


--
Ah, Information. A property, too valuable these days, to give it away,
just so, at no cost.
Anonymous
January 24, 2005 1:04:50 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Memnoch (memnoch@nospampleaseimbritish.ntlworld.com) wrote:
> I remember playing this and found it quite fun apart from one little thing:
> the amazing quest bugs. Have any of these been fixed.

The developer's own unofficial patch fixes some quest bugs. I never
ran into any quest bugs myself when I played the game.

Gabriele Neukam <Gabriele.Spamfighter.Neukam@t-online.de> wrote:
>If he could, Ross surely would try it, but a glance over the extensive
>credits list in the manual indicates that he ain't a member of the
>development studio. So, no go.

I have no connection whatsoever with the developers of the game,
Heuristic Park. I just went and fixed some simple problems that could
be solved by patching a few bytes in the executable.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //
Anonymous
January 24, 2005 9:27:12 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On that special day, Ross Ridge, (rridge@csclub.uwaterloo.ca) said...

> You get a horse to ride on. One of the better parts of the game.

(remembers) ah, yes, now. One was near a rogue camp in the forest, by a
cart, wasn't it. I tried it, but it was weird. You looked down on the
beast while being transparent yourself, and felt like hovering in the
air; and I had troubles directing it, leave alone the mount and dismount
procedure, and soon ditched the poor beast which stood around as if it
had no idea why it was there, and what it was supposed to do.


Gabriele Neukam

Gabriele.Spamfighter.Neukam@t-online.de


--
Ah, Information. A property, too valuable these days, to give it away,
just so, at no cost.
!