Anyone playing EVE Online - Exodus Expansion?

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Looks like there was a free expansion put out last month.

I like the idea in EVE that EVERYONE is all in the same universe. They claim
almost 57.000 people are playing in it.
I dis-like the idea like most other MMORPG's where you have 20 - 30 servers
full of unknown amount of people.
Bet many of them are all bots :)
What does each WoW or SW: Galaxies server hold? 5000 players?

http://www.eve-online.com/
 
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> I like the idea in EVE that EVERYONE is all in the same universe. They
> claim almost 57.000 people are playing in it.
> I dis-like the idea like most other MMORPG's where you have 20 - 30
> servers full of unknown amount of people.
> Bet many of them are all bots :)
> What does each WoW or SW: Galaxies server hold? 5000 players?
>
> http://www.eve-online.com/ >

Been playing EVE since July of 2003. I dont plan on stopping anytime soon.
The amount of people playing at the same time, the most I seen is some over
12000 or so, but its probably true there is 57k or so player character
(customers) to EVE. EVE got nice out of game as well as ingame player
communities, corps's, alliances, clans whatever. We get new content and
patches all the time, its a very much alive game.
 

Chuck

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Hi,

how different is Eve from other mmorpg ?

I liked a lot EQ1 and DAOC in the past and now Im looking for something new.

tx




"DaveH" <davenospam@bopt.com> a écrit dans le message de
news:9LAKd.197106$Xk.121698@pd7tw3no...
> Looks like there was a free expansion put out last month.
>
> I like the idea in EVE that EVERYONE is all in the same universe. They
claim
> almost 57.000 people are playing in it.
> I dis-like the idea like most other MMORPG's where you have 20 - 30
servers
> full of unknown amount of people.
> Bet many of them are all bots :)
> What does each WoW or SW: Galaxies server hold? 5000 players?
>
> http://www.eve-online.com/
>
>
 

Shadows

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On 2005-01-29, Chuck <nospammm@no__spam.com> wrote:
> Hi,
>
> how different is Eve from other mmorpg ?

you don't up skills by doing things. you up them by training
which just takes time. this means you don't have to grind to
advance your character (unless its grinding for money).

the upside is you can train offline while you're at work. just
setup your char to train and log off. the downside is everyone
who is playing right now will be eons ahead of you and you will
*never* catch up no matter how hard you work.
 

Chuck

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> the downside is everyone
> who is playing right now will be eons ahead of you and you will
> *never* catch up no matter how hard you work.

well that doesnt too good then :(
 
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In article <362jl2F4sukdnU1@individual.net>,
"Chuck" <nospammm@no__spam.com> wrote:

>> the downside is everyone
>> who is playing right now will be eons ahead of you and you will
>> *never* catch up no matter how hard you work.
>
>well that doesnt too good then :(


What prevented me from playing, and I wanted to, was the minimum
screen resolution of 1024x768. I really don't understand a company
designing a game which precludes the widest possible market.

I wish I had my eyes when I was 20, but......... :-(

Jim
 
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> the upside is you can train offline while you're at work. just
> setup your char to train and log off. the downside is everyone
> who is playing right now will be eons ahead of you and you will
> *never* catch up no matter how hard you work.

Well, thats not entire true.

Each skill got 5 levels you can train of it. Each skill got a rank ranging
from 1 to 8, where a rank 8 skill take 8 times the time to train of a rank 1
skill. Training from level 4 to level 5 in a skill take a long time. Some up
to close 2 months time. There is some 200 skills if not more you can train.
Not everyone train the same skills, or focus on same professions. Its not
about catch up with others, but to make your character the way you want it
to be. When I started out there was no such skills as advanced learning
skills, implants to enhance attributes etc.

Of course you will never catch up with someone that have played for 2 years
time, but thats not the point either. The point is to develop and grow your
character after your own head, and seek out a profession or career you want
to embark on.

There is no endless camping of mobs or other things to gain experience to
advance, all is real time training of skills, that trains whether you are
online or not. Space is divided by security ranging from 1.0 to 0.0. 1.0 to
0.5 you are safe from other players fire at you, unless you are involved in
a corp war or similar. 0.4 to 0.1 is mostly lawless, 0.0 is survival of
strongest.
 
G

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Thta's not exactly true. If you manage to kill someone and then kill
them again before they get a new clone... they start all over =)
 
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Also, the point of the game is not to catch up with anyone. The only
reason you need to catch up to someone is if you want to do a solo 1on1
fight which is rare. The game is about as realistic as possible as in
you have to learn to make thing and fly ships and use weapons. But even
a new player whos been playing three months has the potential to take
down someone whos played for a year. It all depends on the situation
but the majority of the game isn't pvp. There's always the chance but
it's not the purpose.

The game space is split up into two areas. Empire and Non-empire.
Empire space is considered safe except for the occasional highjacking
which you will likely never be the subject of. Empire space is split
into hundreads of solar systems whos security status range between 0.0
and 1.0. 0.5 up to 1.0 are about as safe as you get. Wehn under 0.4
you're typically safe at gates and station but pvp is allowed around
planets and anywhere not near stations/gates.

The second region of space, non-empire, is typically controlled by
player corps and alliances who band together to cliam a section of
space for themselves where rare and exotic ores can be found as well as
very dangers computer pirates. Access to the areas are typically
resricted by the controlling body unless you join thier alliance, are
very friendly, or buy passes. If you're caught in these areas, expect
to be hunted.

The process of dying has two level. Everyone can fly a ship and the
ship isn't actually you per say. you can buy new ships and swap between
them as you wish. If a ship is destroyed you still have your lifepod.
If that is destroyed you die. =) But nothing happens from dying short
of being returned to the station you have your clone set to. When you
die you need to buy a new clone. If your clone doesn't cover your skill
points, you'll lose any skill points beyond your clone, so good
practice is to keep an updated clone at all time.

Thiings to do in eve include mining, building everything there is,
research blueprints which are used for building, hunting npc which can
be profitable, running your own stations which provide rare minerals
for advanced production, running your own corp... etc, etc, etc. There
is almost an endless way to entertain yourself. Some even play the
player controlled market.

The market consisit of items being sold by player all over the universe
as well as some NPC supplys. You can sell at whatever price you wish
where ever you wish. Some study the market and sell items at
extravagant prices in locations they aren't common to make excess
profit.

Ah, 6 paragraphs is enough for now. Catch me in game as Resin Kadir or
Trina Kadir =)
 

Shadows

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On 2005-02-09, Resink <cherryslushy@hotmail.com> wrote:

> Thta's not exactly true. If you manage to kill someone and then kill
> them again before they get a new clone... they start all over =)

This almost never happens. You come out of a station with a
cloning service. You can just buy a new clone upon death.

I'm surprised they haven't made this automatic. Some skills take
a month to learn.
 

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