Video Capture Games

MrMontana

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Jan 15, 2003
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I want to be able to capture everything that is going through a grap card. Eg I want to be able to capture any computer game at high resolution. What do I need?
 

Echto_Gammut

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Jan 17, 2003
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A couple of methods to do this depending on the equipment that you have. One way would be to use the SVideo out on your graphics card and run that to your VCR, however this will not be high resolution and not all VCRs have SVideo in. Another would be to use a break-out capture box that had a vga input. This is a bit unusual however and I think you would have to use a seperate system for the capture, because the disk access and processing time would probably kill your fps.
 

phsstpok

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Fraps, the framerate counting software, can capture video of games but you need a lot of disk space, a lot. I just tried about 20 seconds of Q3 at 640x480 (the recommended resolution for Fraps video capture), 20 fps, and it used up 175MB of disk space. High resolution and framerates will use at a faster rate. Probably you only need 25 fps. Remember, this is video not a game.

Fraps' video capture doesn't work well with Windows 98SE, so I could only capture 640x480. The notes say it works best with Windows XP. Don't know what the maximum resolution is but give it a try.

You'll find Fraps version 19c at <A HREF="http://www.fraps.com" target="_new">www.fraps.com</A>.

<b>99% is great, unless you are talking about system stability</b>
 

phsstpok

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Read the Fraps notes again. 640x480 is the max for video capture. Sorry. Guess you'll have to keep looking.

<b>99% is great, unless you are talking about system stability</b>
 

MrMontana

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Yeah is there any hardware I can get? Disk space really isnt a problem. I want to capture games at high very resolution, 1600by****. So if I had 2 computers one running the game with good grap card with video out into another computer would it capture it at max fps and resolution?
 

Mavicator

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I just tried that fraps program. It stinks. Even at 640x480x16 my game ran really slowly. It would probably work better on older, less power-hungry games. I ran it on an XP2100+, 1 gb DDR3200, Raid-0 HD array in Unreal Tournament 2003.

-- Ah sh*t! sys64738 --