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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
What a waste of a good engine. I'm playing Sacred Plus. It almost had
everything one could ask for in an RPG. A huge world that varies from
dessert, grasslands, mountain region, to snowy region. Great graphics
that you can zoom in and out, with anti-alias that smooths out edges.
It has atmosphere such as rain and day/night cycle. It has those
little birds, rabbits, deers, and wandering animals that improves the
atmosphere in this game. The town is very detailed as well with their
little beds, cabinets, kitchen, wells, chairs and etc. It has mood
setting music that doesn't get repetitive. It's one of the few games
that I leave the music on. The RPG system is pretty good as well. It
has lots of stats. Skills and attributes you have to worry about. You
can also upgrade weapons. There's also online play.
Let's talk about the shortcomings of this game, aside from the bugs
that took almost a year to iron out. With all that effort they put in
the game world, they could've went with the Ultima/Baldur's Gate route
but they opted for the Diablo route. If you're going for the Diablo
style, get rid of the towns. The town in this game only serve one
purpose, to unload your stuff and to buy stuff. Why even have dozens
of towns then? Each town in Sacred are exactly the same. There's the
trader, horse seller, and combo master. Ascaron should've copied some
stuff from Might & Magic and require the players to get weapons/armor
trainers and certificates. Constant upgrading is what makes M&M series
addicting. It would also add more stuff to do in towns. Instead of
picking up spell runes from monsters, they should just have spell
trainers in towns instead. Taverns should have henchmen available for
hire. Each town should have a sheriff office where they offer bounty
hunting jobs.
What a waste of a good engine. I'm playing Sacred Plus. It almost had
everything one could ask for in an RPG. A huge world that varies from
dessert, grasslands, mountain region, to snowy region. Great graphics
that you can zoom in and out, with anti-alias that smooths out edges.
It has atmosphere such as rain and day/night cycle. It has those
little birds, rabbits, deers, and wandering animals that improves the
atmosphere in this game. The town is very detailed as well with their
little beds, cabinets, kitchen, wells, chairs and etc. It has mood
setting music that doesn't get repetitive. It's one of the few games
that I leave the music on. The RPG system is pretty good as well. It
has lots of stats. Skills and attributes you have to worry about. You
can also upgrade weapons. There's also online play.
Let's talk about the shortcomings of this game, aside from the bugs
that took almost a year to iron out. With all that effort they put in
the game world, they could've went with the Ultima/Baldur's Gate route
but they opted for the Diablo route. If you're going for the Diablo
style, get rid of the towns. The town in this game only serve one
purpose, to unload your stuff and to buy stuff. Why even have dozens
of towns then? Each town in Sacred are exactly the same. There's the
trader, horse seller, and combo master. Ascaron should've copied some
stuff from Might & Magic and require the players to get weapons/armor
trainers and certificates. Constant upgrading is what makes M&M series
addicting. It would also add more stuff to do in towns. Instead of
picking up spell runes from monsters, they should just have spell
trainers in towns instead. Taverns should have henchmen available for
hire. Each town should have a sheriff office where they offer bounty
hunting jobs.