KOTOR2 review at GameSpot (8.5)

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"shadows" <shadows@whitefang.com> wrote in message
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> On 2005-02-08, Jonah Falcon <jonahnynla@mindspring.com> wrote:
>> http://www.gamespot.com/pc/rpg/kotor2/review.html
>>
>> Jonah Falcon
>
> I stopped at the first spoiler. What's with these reviewers?

Er, what spoiler? It got as specific as "reminiscient of the first game." Or
would you rather have "It's a game with lightsabres... oops. Too revealing."

Jonah Falcon
 
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On Tue, 08 Feb 2005 08:21:56 GMT, "Jonah Falcon"
<jonahnynla@mindspring.com> wrote:

>
>"shadows" <shadows@whitefang.com> wrote in message
>news:slrnd0gt57.ps3.shadows@helena.whitefang.com...
>> On 2005-02-08, Jonah Falcon <jonahnynla@mindspring.com> wrote:
>>> http://www.gamespot.com/pc/rpg/kotor2/review.html
>>>
>>> Jonah Falcon
>>
>> I stopped at the first spoiler. What's with these reviewers?
>
>Er, what spoiler? It got as specific as "reminiscient of the first game." Or
>would you rather have "It's a game with lightsabres... oops. Too revealing."

How about the part in the 2nd or 3rd paragraph where it names specific
planets and quests you will be involved with - I stopped there, as I
was beginning to see things beyond what I've seen to date. *That* is
what I call spoilers - when it goes beyond the general previews.

Mike
 
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"Michael Anderson" <txa1265@spymac.com> wrote in message
news:7hnh019p6o76skru3n6sjqcrplo2vnan46@4ax.com...
> On Tue, 08 Feb 2005 08:21:56 GMT, "Jonah Falcon"
> <jonahnynla@mindspring.com> wrote:
>
>>
>>"shadows" <shadows@whitefang.com> wrote in message
>>news:slrnd0gt57.ps3.shadows@helena.whitefang.com...
>>> On 2005-02-08, Jonah Falcon <jonahnynla@mindspring.com> wrote:
>>>> http://www.gamespot.com/pc/rpg/kotor2/review.html
>>>>
>>>> Jonah Falcon
>>>
>>> I stopped at the first spoiler. What's with these reviewers?
>>
>>Er, what spoiler? It got as specific as "reminiscient of the first game."
>>Or
>>would you rather have "It's a game with lightsabres... oops. Too
>>revealing."
>
> How about the part in the 2nd or 3rd paragraph where it names specific
> planets and quests you will be involved with - I stopped there, as I
> was beginning to see things beyond what I've seen to date. *That* is
> what I call spoilers - when it goes beyond the general previews.

Names of planets is "spoilers"?

Wow, moronic.

Let me explain what a spoiler is:

Darth Vader is Luke Skywalker's father.
Dil is male.
The wife did it in Presumed Innocent.
Rosebud is the name of the sled.

Those are spoilers.

By your definition, anything can be a spoiler if it vaguely hints at
content.

From the review, I learned NOTHING of the plot. I learned NOTHING about the
characters.

That's called "spoiler free". So don't be an idiot and expand spoilers to
include everything and anything.

Jonah Falcon
 

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On 2005-02-08, Jonah Falcon <jonahnynla@mindspring.com> wrote:

> Names of planets is "spoilers"?

The reviewer started discussing the characters and quests. I
stopped as soon as he started. After the gamespy reviewer I don't
want to ruin the game anymore for me.

I'm going to write an e-mail to the editors of those sites. Maybe
they'll listen.
 
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"Jonah Falcon" <jonahnynla@mindspring.com> wrote in message
news:Lu_Nd.4827$oO.4320@newsread2.news.atl.earthlink.net...
> http://www.gamespot.com/pc/rpg/kotor2/review.html
>
> Jonah Falcon
>
Uh oh, sounds like it still occasionally crashes to desktop like the
original. Guess they didn't have time to sort out all the bugs as usual.
 

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On 2005-02-08, Andrew Chew <andrew@nospam.alumni.nus.edu.sg> wrote:
>
> "Jonah Falcon" <jonahnynla@mindspring.com> wrote in message
> news:Lu_Nd.4827$oO.4320@newsread2.news.atl.earthlink.net...
>> http://www.gamespot.com/pc/rpg/kotor2/review.html
>>
>> Jonah Falcon
>>
> Uh oh, sounds like it still occasionally crashes to desktop like the
> original. Guess they didn't have time to sort out all the bugs as usual.
>
>

By the looks of the developer diary it was rushed.
 
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"shadows" <shadows@whitefang.com> wrote in message
news:slrnd0hpph.ps3.shadows@helena.whitefang.com...
> On 2005-02-08, Andrew Chew <andrew@nospam.alumni.nus.edu.sg> wrote:
>>
>> "Jonah Falcon" <jonahnynla@mindspring.com> wrote in message
>> news:Lu_Nd.4827$oO.4320@newsread2.news.atl.earthlink.net...
>>> http://www.gamespot.com/pc/rpg/kotor2/review.html
>>>
>>> Jonah Falcon
>>>
>> Uh oh, sounds like it still occasionally crashes to desktop like the
>> original. Guess they didn't have time to sort out all the bugs as usual.
>>
>>
>
> By the looks of the developer diary it was rushed.

I guess they were relying on the fact that the KotOR 1 engine was perfectly
stable, which of course was far from it. The KotOR 1 engine itself is based
on the Aurora engine from Neverwinter Nights and this was also unstable in
some systems. Funny how the instability originates from one source and
propagates all over. The Baldur's Gate engine OTOH was apparently pretty
stable.
 

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On 2005-02-08, Andrew Chew <andrew@nospam.alumni.nus.edu.sg> wrote:

> I guess they were relying on the fact that the KotOR 1 engine was perfectly
> stable, which of course was far from it. The KotOR 1 engine itself is based
> on the Aurora engine from Neverwinter Nights and this was also unstable in
> some systems. Funny how the instability originates from one source and
> propagates all over. The Baldur's Gate engine OTOH was apparently pretty
> stable.

No, I think KOTOR2 just had a limited budget and timeline. It was
done in a little less than a year by the looks of the diary
entries. Just rushed to meet a deadline.
 
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"shadows" <shadows@whitefang.com> wrote in message
news:slrnd0i5j9.ps3.shadows@helena.whitefang.com...
> On 2005-02-08, Andrew Chew <andrew@nospam.alumni.nus.edu.sg> wrote:
>
>> I guess they were relying on the fact that the KotOR 1 engine was
>> perfectly
>> stable, which of course was far from it. The KotOR 1 engine itself is
>> based
>> on the Aurora engine from Neverwinter Nights and this was also unstable
>> in
>> some systems. Funny how the instability originates from one source and
>> propagates all over. The Baldur's Gate engine OTOH was apparently pretty
>> stable.
>
> No, I think KOTOR2 just had a limited budget and timeline. It was
> done in a little less than a year by the looks of the diary
> entries. Just rushed to meet a deadline.

So why was KOTOR 1 just as buggy - it also crashes to desktop on some
systems. It seems to me these games are built on a shaky foundation, viz the
Aurora engine, which is Nvidia-optimised.

Come to think of it, KOTOR 1 and 2 for Xbox(Nvidia) were also buggy, rather
surprising considering that console games cannot be patched.

I guess they're always rushing to meet datelines are sadly are unable to
meet them, so just release the buggy stuff and hope for the best.
 

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On 2005-02-09, Andrew Chew <andrew@nospam.alumni.nus.edu.sg> wrote:
>
> "shadows" <shadows@whitefang.com> wrote in message
> news:slrnd0i5j9.ps3.shadows@helena.whitefang.com...
>> On 2005-02-08, Andrew Chew <andrew@nospam.alumni.nus.edu.sg> wrote:
>>
>>> I guess they were relying on the fact that the KotOR 1 engine was
>>> perfectly
>>> stable, which of course was far from it. The KotOR 1 engine itself is
>>> based
>>> on the Aurora engine from Neverwinter Nights and this was also unstable
>>> in
>>> some systems. Funny how the instability originates from one source and
>>> propagates all over. The Baldur's Gate engine OTOH was apparently pretty
>>> stable.
>>
>> No, I think KOTOR2 just had a limited budget and timeline. It was
>> done in a little less than a year by the looks of the diary
>> entries. Just rushed to meet a deadline.
>
> So why was KOTOR 1 just as buggy - it also crashes to desktop on some
> systems. It seems to me these games are built on a shaky foundation, viz the
> Aurora engine, which is Nvidia-optimised.

I encountered no bugs with KOTOR1 at all. I played through it
many times. I do have an nvidia card and my machine is pretty
beefy.
 
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On Wed, 09 Feb 2005 03:44:00 GMT, shadows <shadows@whitefang.com>
wrote:

>On 2005-02-09, Andrew Chew <andrew@nospam.alumni.nus.edu.sg> wrote:
>>
>> "shadows" <shadows@whitefang.com> wrote in message
>> news:slrnd0i5j9.ps3.shadows@helena.whitefang.com...
>>> On 2005-02-08, Andrew Chew <andrew@nospam.alumni.nus.edu.sg> wrote:
>>>
>>>> I guess they were relying on the fact that the KotOR 1 engine was
>>>> perfectly
>>>> stable, which of course was far from it. The KotOR 1 engine itself is
>>>> based
>>>> on the Aurora engine from Neverwinter Nights and this was also unstable
>>>> in
>>>> some systems. Funny how the instability originates from one source and
>>>> propagates all over. The Baldur's Gate engine OTOH was apparently pretty
>>>> stable.
>>>
>>> No, I think KOTOR2 just had a limited budget and timeline. It was
>>> done in a little less than a year by the looks of the diary
>>> entries. Just rushed to meet a deadline.
>>
>> So why was KOTOR 1 just as buggy - it also crashes to desktop on some
>> systems. It seems to me these games are built on a shaky foundation, viz the
>> Aurora engine, which is Nvidia-optimised.
>
>I encountered no bugs with KOTOR1 at all. I played through it
>many times. I do have an nvidia card and my machine is pretty
>beefy.

My first run through had no problems, but since reinstalling windows
and SP1 I've had numerous CTD. Same system, just new install of XP
and SP1.

Lynley
 
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Same here. Ran fine all the way through.
PC is:
AMD64 2800+
Chaintech VNF3-250 mob(Nforce3 chipset)
Nvidia FX 5900 video card
Santa Cruz sound card
"shadows" <shadows@whitefang.com> wrote in message
news:slrnd0j1of.rql.shadows@helena.whitefang.com...
> On 2005-02-09, Andrew Chew <andrew@nospam.alumni.nus.edu.sg> wrote:
> >
> > "shadows" <shadows@whitefang.com> wrote in message
> > news:slrnd0i5j9.ps3.shadows@helena.whitefang.com...
> >> On 2005-02-08, Andrew Chew <andrew@nospam.alumni.nus.edu.sg> wrote:
> >>
> >>> I guess they were relying on the fact that the KotOR 1 engine was
> >>> perfectly
> >>> stable, which of course was far from it. The KotOR 1 engine itself is
> >>> based
> >>> on the Aurora engine from Neverwinter Nights and this was also
unstable
> >>> in
> >>> some systems. Funny how the instability originates from one source and
> >>> propagates all over. The Baldur's Gate engine OTOH was apparently
pretty
> >>> stable.
> >>
> >> No, I think KOTOR2 just had a limited budget and timeline. It was
> >> done in a little less than a year by the looks of the diary
> >> entries. Just rushed to meet a deadline.
> >
> > So why was KOTOR 1 just as buggy - it also crashes to desktop on some
> > systems. It seems to me these games are built on a shaky foundation, viz
the
> > Aurora engine, which is Nvidia-optimised.
>
> I encountered no bugs with KOTOR1 at all. I played through it
> many times. I do have an nvidia card and my machine is pretty
> beefy.
>
 
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shadows wrote:
> On 2005-02-09, Andrew Chew <andrew@nospam.alumni.nus.edu.sg> wrote:
>
>>"shadows" <shadows@whitefang.com> wrote in message
>>news:slrnd0i5j9.ps3.shadows@helena.whitefang.com...
>>
>>>On 2005-02-08, Andrew Chew <andrew@nospam.alumni.nus.edu.sg> wrote:
>>>
>>>
>>>>I guess they were relying on the fact that the KotOR 1 engine was
>>>>perfectly
>>>>stable, which of course was far from it. The KotOR 1 engine itself is
>>>>based
>>>>on the Aurora engine from Neverwinter Nights and this was also unstable
>>>>in
>>>>some systems. Funny how the instability originates from one source and
>>>>propagates all over. The Baldur's Gate engine OTOH was apparently pretty
>>>>stable.
>>>
>>>No, I think KOTOR2 just had a limited budget and timeline. It was
>>>done in a little less than a year by the looks of the diary
>>>entries. Just rushed to meet a deadline.
>>
>>So why was KOTOR 1 just as buggy - it also crashes to desktop on some
>>systems. It seems to me these games are built on a shaky foundation, viz the
>>Aurora engine, which is Nvidia-optimised.
>
>
> I encountered no bugs with KOTOR1 at all. I played through it
> many times. I do have an nvidia card and my machine is pretty
> beefy.
>

I only had the occasional crash of KOTOR1 every now and then, but with
quicksaves it wasn't really that much of a problem. The rest of the game
was too good to let this ruin the experience.

Remember: there can always be future patches for KOTOR 2.
 
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"Andrew Chew" <andrew@nospam.alumni.nus.edu.sg> wrote in message
news:1107919590.349.0@demeter.uk.clara.net...
>
> "shadows" <shadows@whitefang.com> wrote in message
> news:slrnd0i5j9.ps3.shadows@helena.whitefang.com...
>> On 2005-02-08, Andrew Chew <andrew@nospam.alumni.nus.edu.sg> wrote:
>>
>>> I guess they were relying on the fact that the KotOR 1 engine was
>>> perfectly
>>> stable, which of course was far from it. The KotOR 1 engine itself is
>>> based
>>> on the Aurora engine from Neverwinter Nights and this was also unstable
>>> in
>>> some systems. Funny how the instability originates from one source and
>>> propagates all over. The Baldur's Gate engine OTOH was apparently pretty
>>> stable.
>>
>> No, I think KOTOR2 just had a limited budget and timeline. It was
>> done in a little less than a year by the looks of the diary
>> entries. Just rushed to meet a deadline.
>
> So why was KOTOR 1 just as buggy - it also crashes to desktop on some
> systems. It seems to me these games are built on a shaky foundation, viz
> the Aurora engine, which is Nvidia-optimised.
>
> Come to think of it, KOTOR 1 and 2 for Xbox(Nvidia) were also buggy,
> rather surprising considering that console games cannot be patched.
>
> I guess they're always rushing to meet datelines are sadly are unable to
> meet them, so just release the buggy stuff and hope for the best.
>

Thought you ATI users out there might like to know in case you hit any
issues with KotOR 2:

http://www.rage3d.com/board/showthread.php?t=33803395
 
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"GFree" <nickt4001@yahoo.com.au> wrote in message
news:420ae380$1@yorrell.saard.net...
> shadows wrote:

>> I encountered no bugs with KOTOR1 at all. I played through it
>> many times. I do have an nvidia card and my machine is pretty
>> beefy.
>>
> I only had the occasional crash of KOTOR1 every now and then, but with
> quicksaves it wasn't really that much of a problem. The rest of the game
> was too good to let this ruin the experience.
>
> Remember: there can always be future patches for KOTOR 2.

I am not confident they will ever fix the instability, judging from the
track record of the Aurora engine, but we can always hope :)
 
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Andrew Chew wrote:
> "GFree" <nickt4001@yahoo.com.au> wrote in message
> news:420ae380$1@yorrell.saard.net...
>
>>shadows wrote:
>
>
>>>I encountered no bugs with KOTOR1 at all. I played through it
>>>many times. I do have an nvidia card and my machine is pretty
>>>beefy.
>>>
>>
>>I only had the occasional crash of KOTOR1 every now and then, but with
>>quicksaves it wasn't really that much of a problem. The rest of the game
>>was too good to let this ruin the experience.
>>
>>Remember: there can always be future patches for KOTOR 2.
>
>
> I am not confident they will ever fix the instability, judging from the
> track record of the Aurora engine, but we can always hope :)

Hope is a fool's game. ;)
 
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"GFree" <nickt4001@yahoo.com.au> wrote in message
news:420aef2e$1@yorrell.saard.net...
> Andrew Chew wrote:
>> "GFree" <nickt4001@yahoo.com.au> wrote in message
>> news:420ae380$1@yorrell.saard.net...
>>
>>>shadows wrote:
>>
>>
>>>>I encountered no bugs with KOTOR1 at all. I played through it
>>>>many times. I do have an nvidia card and my machine is pretty
>>>>beefy.
>>>>
>>>
>>>I only had the occasional crash of KOTOR1 every now and then, but with
>>>quicksaves it wasn't really that much of a problem. The rest of the game
>>>was too good to let this ruin the experience.
>>>
>>>Remember: there can always be future patches for KOTOR 2.
>>
>>
>> I am not confident they will ever fix the instability, judging from the
>> track record of the Aurora engine, but we can always hope :)
>
> Hope is a fool's game. ;)

Hope is the worst of evils, for it prolongs the torments of man.
Touche.