Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
Thus spake Werner Arend <nefar@arcor.de>, Wed, 09 Feb 2005 10:52:43 +0100,
Anno Domini:
>Nostromo wrote:
>> Thus spake khaight@lefDELETEtistME.org (Kyle Haight), Tue, 08 Feb 2005
>> 20:46:25 -0600, Anno Domini:
>>
>>
>>>In article <i0qi01tdcuca8mhiuodtn73hvc5qepdek3@4ax.com>,
>>>Michael Cecil <macecil@comcast.net> wrote:
>>>
>>>>99 = infinite?
>>>
>>>Well, ok, fine. "Infinite" in the sense that it allowed you to carry
>>>far more gear than your party would ever require. No program running in
>>>a finite memory space can support a truly "infinite" inventory.
>>
>>
>> You could conceptually: if I had an 'infinite' number of chain mails in my
>> inventory, I could sell or drop as many as I wanted & the chain mail would
>> still be there! ;-p
>
>You could not. If you had infinite inventory space, you could pick up
>an unlimited number of them and still have space left. Somewhen, you're
>at the point where the number of chain mails in your inventory takes
>up all the available memory. At that point you won't be able to pick
>up another without crashing the software.
You've missed the point Werner: you could *simulate* an infinite number by
never 'losing' the item no matter how any times you dropped it or sold it.
And if you really wanted to, you could have a number on the item represent
the size of the stack, which couldn't be infinite, but it you used 3-digit
exponents as well, good luck to anyone trying to exceed it!
I was thinking more of an item you could never use up. Lots of games
therefore have 'infinite' items, e.g. M&M series arrows.
>>>I generally take "infinite inventory" in the context of a game to mean
>>>that inventory management is not an element of the gameplay. You never
>>>have to worry about whether to take object A or object B, because you
>>>can carry them both.
>
>At the most simple: you can pick up all the objects in the game and carry
>them around.
>
>Werner
>
--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"
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