Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
"MCheu" <mpcheu@yahoo.com> wrote in message
news:kfis011n6oq7v9o6vb9ekfistnnd53n5h9@4ax.com...
> On Thu, 10 Feb 2005 04:39:03 GMT, GFree <nickt4001@yahoo.com.au>
> wrote:
>
>>shadows wrote:
>>> Without posting any spoilers can anyone tell us if the PC version
>>> is very buggy? The gamespy reviewer mentioned a lot of graphical
>>> glitches and CTDs. Please post your video card specs too. I'm
>>> guessing ATI users will have trouble again like they did with
>>> KOTOR1.
>>>
>>
>>It would appear that it's at least as buggy as the original KOTOR, so
>>that should be your baseline for the level of bugginess.
>
> It's actually buggier and it seems that some of these bugs aren't
> unique to the PC version either, as I've seen some old postings
> reporting the same thing on the XBox version. Still, I've seen worse.
>
> The pathfinding in KOTOR was generally ok, but it does weird things
> with the NPCs and even your own character in KOTOR2. At various
> points, when I ordered my own character to attack, he'd run the other
> direction. I had to manually guide him within striking distance and
> reorder it for him to figure out where to hit. There aren't any other
> enemies nearby, so he's not going off to attack something else as in
> the first game.
>
> The NPCs are even worse. One of the bugs that was discussed in a
> preview article (presumably of an early beta, so they've had time to
> fix it) is still present. Specifically, a couple of times, I'd walk
> out of a room and down the hall (this wasn't in solo mode), and
> realize, hey, where is everybody. I go back to the original room and
> they're still standing there. I managed to give them a clue by going
> solo and back into group mode.
This happened to me with KotOR 1 as well playing one of my characters on
Korriban, so it's probably an inherited bug.
>
> The collision detection is also a bit off. Some of the corners in the
> game actually extend beyond what you can see, and you can snag on
> them, causing your character to get stuck. This is generally ok when
> it happens to an NPC, as the game will respawn them if you're in group
> mode and get too far away, but if it's you, it's time to reload. In
> another instance, I somehow managed to sink into the floor. Again,
> time to reload. I work around this by doing wide turns around
> corners.
>
> The graphics will glitch up occasionally. It's not a usually a show
> stopper, but it does get weird, like having your character's elongate
> to the ground, making them guerilla like knuckle draggers with bugs
> bunny type tubular arms (check out the Shrek2 DVD extras and you'll
> see what some of this looks like). Doesn't screw up the game and it
> usually fixes itself if you keep playing.
>
> A seemingly random crash bug. Might be a memory leak, but it seems
> way too random. The game doesn't just gradually slow down and die as
> with memory leaks, it just suddenly starts skipping frames (the walk
> animation and area rotation stops being smooth), and *bing* it locks
> up. No error messages, the game just stops responding. Happened to
> me twice on winXP with nothing else running.
This is a defect of the Aurora engine which KotOR 1 & 2 are based on.
Bioware claims that KotOR uses the Odyssey engine but in truth there is
little difference between the two bugs-wise, the Odyssey is based on Aurora
afterall. It also happens to some people with Neverwinter Nights. It's quite
rare so perhaps not many people bump into it. It's also documented in the
KotOR 2 readme file.
>
> There also appears to be a few very weird plot dead ends in the game.
> Seemingly innocent stuff that basically kills the plot right there and
> strands the game. They're inherited from the XBox version, so these
> might have been on purpose.
>
> All of this wouldn't be too bad if they kept the autosave scheme from
> the first game (save whenever you have to do a transition load), but
> it only saves at specific (and not well defined) plot points. So save
> often.
> ---------------------------------------------
>
> MCheu