Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
Thus spake "Crpgnut" <crpgnut@yahoo.com>, Thu, 10 Feb 2005 14:55:32 -0600,
Anno Domini:
>
>"Nostromo" <nostromo@spamfree.net.au> wrote in message
>news
5hn01l5h2lua77bulp29spadc49vd3mtm@4ax.com...
>> Thus spake "Ceowulf" <ceo@NOSPAMii.ATALLnet>, Thu, 10 Feb 2005 22:28:38
>> +0800, Anno Domini:
>>
>> >I was wondering if there was a large portion of this news group eagerly
>> >awaiting this spectacular looking game?
>> >
>> >I've never really seen graphics like what they are showing as in game
>> >footage... blows Doom3 and Half Life 2 away, AND the world is much larger
>> >than the Morrowind world with over 1000 NPC's who are all unique and
>living
>> >there own lives. This time the NPC's are going to be living day and night
>> >cycles just like those in the best of Ultima's, with their own jobs,
>desires
>> >and intentions. Something called Radiant AI {developed in house by
>Bethesda}
>> >will be running the show here.
>> >
>> >Excited anyone?
>> >
>> >Ceo-
>>
>> Sound about as fun as MW, except with more lifeless world to traverse &
>more
>> lame 'swinging the sword at air' or 'jumping around like a dickhead' to
>> improve some numbers based on a shitty, shitty skill system. Yeah, all in
>> all mildly excited, mainly about the day/night cycle - at least we'll know
>> when to officially fall asleep at the chair. >8^D
>>
>> --
>> No matter how many times you save the world, it always manages to get back
>in jeopardy again.
>> Sometimes I just want it to stay saved! You know, for a little bit?
>> I feel like the maid; "I just cleaned up this mess! Can we keep it clean
>for... for ten minutes!"
>>
>> Replace 'spamfree' with the other word for 'maze' to reply via email.
>
>Aha! There are several members from the Elder Trolls in the above posts.
>These are dweebs who jump in ANY and EVERY thread about TES and bash it.
>Believe it or not, children, people like games for different reasons. I
>loved Morrowind because of the massive amount of exploration in a land that
>was beautifully rendered. I enjoyed the unrivaled alchemy skill. I loved the
>graphical representation of spells. So what if it had weak NPCs? I loved
>flying over Vivec and looking down at the city. For every one of your hates,
>I have a love.
I didn't *hate* it Mr Elder Drolls - it was just boring & plain tedious
after a short while. Stick that in your fanboy shorts >;-p
--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"
Replace 'spamfree' with the other word for 'maze' to reply via email.