Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
"Darrel Hoffman" <i.dont@think.so> once tried to test me with:
>> I was thinking of using product placement in one of my games to make
>> money. I would need good enough graphics or music in my game to make
>> it work, but otherwise I think I could do it. What do you think? Does
>> this work? Has it already been done before?
>
> What kind of game would product placement work in? You couldn't do a
> fantasy RPG and like, use an ice cold Coca Cola as a healing potion,
> it would just seem wrong. I suppose for a futuristic setting it might
> work. The one example I can recall is that Trent Reznor (of Nine Inch
> Nails) wrote all the music for Quake II, and thus it was partly due to
> that that the nailgun was made one of the weapons. (Note that the
> ammo packs for the nailgun use the NIN logo with the backwards 'N'.)
> I suppose if your game has a chat room where people can meet prior to
> actually starting a game you can have a banner ad running across it,
> like the Blizzard games do. As for things actually appearing within
> the game itself, it might be harder to make it work...
You could do a Tapper clone and have real beer logos on all the drinks.
--
Knight37
The gene pool could use a little chlorine.