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"JWB" <jwb3333__removethissection__@excite.com> once tried to test me
with:
> To me, Troika's problem was they had big ideas, but lacked the
> business experience to negotiate a proper deal. For example, every
> game they made, it was the same story about a patch: "if the publisher
> pays us to make a patch, we'll make one"... I've never heard a game
> developer say that before. Every game released in the last ten years
> has needed a patch. How about telling Atari or whomever a patch has to
> be a part of the funding deal?
>
> No, it appears Troika just took whatever sum was offered them and
> promised they could deliver the game without really knowing how much $
> or work it would really take. They had no QA, no real testing, and (it
> would appear) a bare bones programming team. And after they released a
> game, they appeared to be somewhat adversarial to the publisher,
> blaming them for not funding a patch or whatnot. No publisher worked
> with them twice, so that's gotta tell you something.
You make a lot of sense. Here's a fun Interview I found on GameSpy (i've
interjected my own comments):
GameSpy: Troika has been around for several years, and had three good
titles under its belt. Why do you think you weren't able to secure funding
for your next project?
Boyarsky: I'm not sure, you'd have to ask the publishers. If I had to
guess, I'd say it's because triple A titles are costing more and more to
make, and people are looking for titles that will appeal to a more
mainstream audience than ours have traditionally. In plain English, our
games just didn't sell enough units.
KNIGHT37: If that's a problem, then self-publish. There IS a market for
GOOD computer RPG games. If EA and Atari don't want to touch it, then find
a smaller publisher or publish your own titles via the internet. If it is
true that the market isn't massive enough for RPGs, then cater to the
market that is there in a way that makes money, don't try to make it appeal
to the masses who can't even understand the concept of the genre much less
appreciate it. This advice is pretty much moot at this point for Troika but
for someone else starting a RPG dev team it might not be.
KNIGHT37: But I have to question if this is just Bullshit or not. Why is
Lucas Arts bothering publishing KOTOR 1 and 2? Why is Bethesda making
Oblivious er oBlivion? Why is Bioware working on Dragon Age and NWN2? Why
are RPG titles on the consoles such popular items (esp. in Japan)?
KNIGHT37: If you mean *YOUR* RPGs as opposed to RPGs in general, I do not
think it's a lack of good ideas, I think it's a lack of quality control.
GameSpy: Did you have any projects in the works? If so, what will happen to
them now?
Boyarsky: We had several projects in various stages of pre production,
mostly just documents, though. We did have our own tech demo, as well as
another pitch/demo using the HL2 engine, but that was about it. I don't
suppose anything will happen with any of our proposals.
KNIGHT37: AFTER your game is out is too late to be pitching a game to
another publisher. Lining up games at least a year before the current game
is done is the only way you can keep business rolling in. So either these
ideas just weren't thought of as worthwhile, or the game companies you were
pitching them to didn't like Troika for some reason.
GameSpy: What happens to Bloodlines in terms of support? Were any patches
or updates in the works?
Boyarsky: I cannot comment on Bloodlines' support, you'd have to talk
to Activision about that. We were not working on any patches or updates -
we haven't had a team since mid December.
KNIGHT37: Reading between the lines - No, it's dumped, there will be no
patches. No one who knows anything about how the game works is going to be
around to fix it. And besides that, Activision has never been very good
about post-launch support, so why should they start now?
GameSpy: What's next for you?
Boyarsky: I have absolutely no idea. Any suggestions?
KNIGHT37: In a different interview you said something about having plans to
hire a business person to do the business end while you and the other
founders of Troika acted as lead designers. If that's where your talents
lie then I suggest hiring on to another gaming developer that needs RPG-
designer talent.
--
Knight37
The gene pool could use a little chlorine.