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WoW sold out in UK?

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  • World Of Warcraft
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Anonymous
a b Ý World of Warcraft
February 27, 2005 3:36:09 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Went to 'GAME' yesterday and was told that it won't be available 'till April
due to enormous success Blizzard are suffering with server overloads

Sod it!

Alan

More about : wow sold

Anonymous
a b Ý World of Warcraft
February 27, 2005 3:36:10 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Suffering with overloads is a under-statement.
The N. American servers have been live for months and they are still as
flaky as a Beta product would be.

They are scrambling now to get back on track, but they don't seem to be
making much head-way.
"Rand Al'Thor" <randalthor@wheeloftime.ie> wrote in message
news:Z8jUd.1947$556.1527@newsfe5-gui.ntli.net...
> Went to 'GAME' yesterday and was told that it won't be available 'till
April
> due to enormous success Blizzard are suffering with server overloads
>
> Sod it!
>
> Alan
>
>
Anonymous
a b Ý World of Warcraft
February 28, 2005 12:20:20 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Paul2" <emperorwoo@nospam.rogers.com> once tried to test me with:

> The N. American servers have been live for months and they are still as
> flaky as a Beta product would be.

Not really no. The highest pop servers are full of lag, sure. And the
queues are damn irritating. But flakey? What do you mean by that EXACTLY?

I'm on Argent Dawn, btw, the 3rd most populous server in WoW.

--

Knight37

The gene pool could use a little chlorine.
Related resources
February 28, 2005 10:39:30 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thus spake "Rand Al'Thor" <randalthor@wheeloftime.ie>, Sun, 27 Feb 2005
12:36:09 GMT, Anno Domini:

>Went to 'GAME' yesterday and was told that it won't be available 'till April
>due to enormous success Blizzard are suffering with server overloads
^^^^^^^^^^^^^^^^

Don't confuse success with lots of sheep & rats following the crowd/piper.
>;-p

(yes, success financially for Blizzard - for now; success as a long-lasting,
fun mmorpg? Ahem.)

>Sod it!

Count yer blessings & let Mr Jones keep it. ;-)

--
Replace 'spamfree' with the other word for 'maze' to reply via email.
Anonymous
a b Ý World of Warcraft
February 28, 2005 10:39:31 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Nostromo <nostromo@spamfree.net.au> once tried to test me with:

> Thus spake "Rand Al'Thor" <randalthor@wheeloftime.ie>, Sun, 27 Feb
> 2005 12:36:09 GMT, Anno Domini:
>
>>Went to 'GAME' yesterday and was told that it won't be available 'till
>>April due to enormous success Blizzard are suffering with server
>>overloads
> ^^^^^^^^^^^^^^^^
>
> Don't confuse success with lots of sheep & rats following the
> crowd/piper.
>>;-p
>
> (yes, success financially for Blizzard - for now; success as a
> long-lasting, fun mmorpg? Ahem.)

Yeah. Like how Starcraft and Diablo 2 were just a flash in the pan.

I'm sure WoW is here today, gone tomorrow.


--

Knight37

The gene pool could use a little chlorine.
February 28, 2005 5:00:07 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thus spake Knight37 <knight37m@email.com>, 27 Feb 2005 21:45:28 GMT, Anno
Domini:

>Nostromo <nostromo@spamfree.net.au> once tried to test me with:
>
>> Thus spake "Rand Al'Thor" <randalthor@wheeloftime.ie>, Sun, 27 Feb
>> 2005 12:36:09 GMT, Anno Domini:
>>
>>>Went to 'GAME' yesterday and was told that it won't be available 'till
>>>April due to enormous success Blizzard are suffering with server
>>>overloads
>> ^^^^^^^^^^^^^^^^
>>
>> Don't confuse success with lots of sheep & rats following the
>> crowd/piper.
>>>;-p
>>
>> (yes, success financially for Blizzard - for now; success as a
>> long-lasting, fun mmorpg? Ahem.)
>
>Yeah. Like how Starcraft and Diablo 2 were just a flash in the pan.

They're free - always were. <penny drops>

>I'm sure WoW is here today, gone tomorrow.

Maybe not tomorrow, but once you get that whole population of Earth round
that merry-go-round once or twice, they'll realise there's not a lot of
content on it really. And that they're paying $15/mth to go around. ;-p

--
Replace 'spamfree' with the other word for 'maze' to reply via email.
Anonymous
a b Ý World of Warcraft
February 28, 2005 5:00:08 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Nostromo <nostromo@spamfree.net.au> once tried to test me with:

> Thus spake Knight37 <knight37m@email.com>, 27 Feb 2005 21:45:28 GMT, Anno
> Domini:
>
>>Nostromo <nostromo@spamfree.net.au> once tried to test me with:
>>
>>> Thus spake "Rand Al'Thor" <randalthor@wheeloftime.ie>, Sun, 27 Feb
>>> 2005 12:36:09 GMT, Anno Domini:
>>>
>>>>Went to 'GAME' yesterday and was told that it won't be available 'till
>>>>April due to enormous success Blizzard are suffering with server
>>>>overloads
>>> ^^^^^^^^^^^^^^^^
>>>
>>> Don't confuse success with lots of sheep & rats following the
>>> crowd/piper.
>>>>;-p
>>>
>>> (yes, success financially for Blizzard - for now; success as a
>>> long-lasting, fun mmorpg? Ahem.)
>>
>>Yeah. Like how Starcraft and Diablo 2 were just a flash in the pan.
>
> They're free - always were. <penny drops>

The point is, Blizzard games have long shelf life. There's no evidence that
WoW will be any different.

>>I'm sure WoW is here today, gone tomorrow.
>
> Maybe not tomorrow, but once you get that whole population of Earth round
> that merry-go-round once or twice, they'll realise there's not a lot of
> content on it really. And that they're paying $15/mth to go around. ;-p

Ever hear of a thing called expansion pack?

--

Knight37

The gene pool could use a little chlorine.
Anonymous
a b Ý World of Warcraft
February 28, 2005 6:04:19 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:

>yes, success financially for Blizzard

The only kind of success worth a damn in business.

--
"Forgive Russia. Ignore Germany. Punish France."
-- Condoleezza Rice, at the time National Security Adviser, on how to deal
with european opposition to the war in Iraq. 2003.
February 28, 2005 9:35:12 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thus spake Knight37 <knight37m@email.com>, 28 Feb 2005 03:12:31 GMT, Anno
Domini:

>>>Yeah. Like how Starcraft and Diablo 2 were just a flash in the pan.
>>
>> They're free - always were. <penny drops>
>
>The point is, Blizzard games have long shelf life. There's no evidence that
>WoW will be any different.

I'll concede that. But never before have they charged an ongoing fee. Time
will tell.

>>>I'm sure WoW is here today, gone tomorrow.
>>
>> Maybe not tomorrow, but once you get that whole population of Earth round
>> that merry-go-round once or twice, they'll realise there's not a lot of
>> content on it really. And that they're paying $15/mth to go around. ;-p
>
>Ever hear of a thing called expansion pack?

What, a slightly larger merry-go-round? >;-)

--
Replace 'spamfree' with the other word for 'maze' to reply via email.
Anonymous
a b Ý World of Warcraft
February 28, 2005 9:35:13 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Nostromo" <nostromo@spamfree.net.au> wrote in message
news:aai5219v7agonfe94sa52ua4d7fom4oo2a@4ax.com...
>
>>>>I'm sure WoW is here today, gone tomorrow.

You are a City of Heroes Fanboy, no?
Anonymous
a b Ý World of Warcraft
February 28, 2005 9:44:01 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Bob Perez <myfirstname@thecomdomaincalledSHADOWPIKE> wrote:
>You are a City of Heroes Fanboy, no?

Nostromo didn't write the sentence you attributed to him.

Ross Ridge

--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/u/rridge/
db //
Anonymous
a b Ý World of Warcraft
February 28, 2005 9:51:51 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE> wrote in
news:CamdnfYK875zYr_fRVn-pg@comcast.com:

> You are a City of Heroes Fanboy, no?

Hey Bob, you lost your stalker!!

--
Marcel
Anonymous
a b Ý World of Warcraft
March 1, 2005 12:58:12 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

In article <q62521hhc5m2v0f0856lj69oo7ofqphn2r@4ax.com>,
nostromo@spamfree.net.au says...
> Maybe not tomorrow, but once you get that whole population of Earth round
> that merry-go-round once or twice, they'll realise there's not a lot of
> content on it really. And that they're paying $15/mth to go around. ;-p

Content isn't the only reason why people play these games. :) 
--
-==[UDIC]==-
http://www.fictionpress.com/~wtcher
Note: This post is composed of 100% post-consumer material.
This birdy likes no spam. :>
March 1, 2005 9:34:16 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thus spake "Bob Perez" <myfirstname@thecomdomaincalledSHADOWPIKE>, Mon, 28
Feb 2005 05:26:51 -0600, Anno Domini:

>
>"Nostromo" <nostromo@spamfree.net.au> wrote in message
>news:aai5219v7agonfe94sa52ua4d7fom4oo2a@4ax.com...
>>
>>>>>I'm sure WoW is here today, gone tomorrow.
>
>You are a City of Heroes Fanboy, no?

You talkin to ME, boy!?

K said that, not me, but yes, I am an avid fan of CoH...unlike some
giver-upperers! ;-p

--
Replace 'spamfree' with the other word for 'maze' to reply via email.
March 1, 2005 9:37:11 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thus spake Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk>, Mon, 28 Feb
2005 15:04:19 +0100, Anno Domini:

>Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:
>
>>yes, success financially for Blizzard
>
>The only kind of success worth a damn in business.

Say that to the likes of Black Isle & Torment, or Looking Glass &
SS1/SS2...not really huge successes financially, now were they (I could come
up with many others); those companies didn't fold or the games die out w/o a
sequel because they were 'bad'...in fact, they have become legendary in
these circles, perhaps *because* they were not McD software for the masses.

--
Replace 'spamfree' with the other word for 'maze' to reply via email.
Anonymous
a b Ý World of Warcraft
March 1, 2005 9:37:12 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Nostromo <nostromo@spamfree.net.au> once tried to test me with:

> Thus spake Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk>, Mon, 28
> Feb 2005 15:04:19 +0100, Anno Domini:
>
>>Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:
>>
>>>yes, success financially for Blizzard
>>
>>The only kind of success worth a damn in business.
>
> Say that to the likes of Black Isle & Torment, or Looking Glass &
> SS1/SS2...not really huge successes financially, now were they (I
> could come up with many others); those companies didn't fold or the
> games die out w/o a sequel because they were 'bad'...in fact, they
> have become legendary in these circles, perhaps *because* they were
> not McD software for the masses.

But what good did it do them?

Most corporations would rather be rich than loved.


--

Knight37

The gene pool could use a little chlorine.
Anonymous
a b Ý World of Warcraft
March 1, 2005 9:58:50 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:

>>>yes, success financially for Blizzard
>>
>>The only kind of success worth a damn in business.
>
>Say that to the likes of Black Isle & Torment, or Looking Glass &
>SS1/SS2...not really huge successes financially, now were they (I could come
>up with many others); those companies didn't fold or the games die out w/o a
>sequel because they were 'bad'

You're using defunct companies which made good games as an argument
AGAINST my claim that financial success is the only kind of success
worth a damn in business?!

--
"Forgive Russia. Ignore Germany. Punish France."
-- Condoleezza Rice, at the time National Security Adviser, on how to deal
with european opposition to the war in Iraq. 2003.
Anonymous
a b Ý World of Warcraft
March 1, 2005 8:15:38 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Mon, 28 Feb 2005 07:39:30 +1100, Nostromo
<nostromo@spamfree.net.au> wrote:

>Thus spake "Rand Al'Thor" <randalthor@wheeloftime.ie>, Sun, 27 Feb 2005
>12:36:09 GMT, Anno Domini:
>
>>Went to 'GAME' yesterday and was told that it won't be available 'till April
>>due to enormous success Blizzard are suffering with server overloads
> ^^^^^^^^^^^^^^^^
>
>Don't confuse success with lots of sheep & rats following the crowd/piper.
>>;-p
>
>(yes, success financially for Blizzard - for now; success as a long-lasting,
>fun mmorpg? Ahem.)
>

Sour Grapes... that so many could be enjoying a really well-balanced
D&D-style MMORPG, with gorgeous 3-D graphics as an added bonus.

John Lewis


>>Sod it!
>
>Count yer blessings & let Mr Jones keep it. ;-)
>
>--
>Replace 'spamfree' with the other word for 'maze' to reply via email.
Anonymous
a b Ý World of Warcraft
March 1, 2005 8:21:41 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On 1 Mar 2005 00:51:33 GMT, Knight37 <knight37m@email.com> wrote:

>Nostromo <nostromo@spamfree.net.au> once tried to test me with:
>
>> Thus spake Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk>, Mon, 28
>> Feb 2005 15:04:19 +0100, Anno Domini:
>>
>>>Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:
>>>
>>>>yes, success financially for Blizzard
>>>
>>>The only kind of success worth a damn in business.
>>
>> Say that to the likes of Black Isle & Torment, or Looking Glass &
>> SS1/SS2...not really huge successes financially, now were they (I
>> could come up with many others); those companies didn't fold or the
>> games die out w/o a sequel because they were 'bad'...in fact, they
>> have become legendary in these circles, perhaps *because* they were
>> not McD software for the masses.
>
>But what good did it do them?
>
>Most corporations would rather be rich than loved.
>

With WoW, the Blizzard unit of VU looks as if it will be rich AND
loved..... Give credit where it is due. Blizzrd seems to have created
something fairly special with WoW.

John Lewis

( a vehement non-fan of the Diablo series and very luke-warm on
Starcraft and previous Warcrafts )

>
>--
>
>Knight37
>
>The gene pool could use a little chlorine.
March 1, 2005 10:05:23 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thus spake Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk>, Tue, 01 Mar
2005 06:58:50 +0100, Anno Domini:

>Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:
>
>>>>yes, success financially for Blizzard
>>>
>>>The only kind of success worth a damn in business.
>>
>>Say that to the likes of Black Isle & Torment, or Looking Glass &
>>SS1/SS2...not really huge successes financially, now were they (I could come
>>up with many others); those companies didn't fold or the games die out w/o a
>>sequel because they were 'bad'
>
>You're using defunct companies which made good games as an argument
>AGAINST my claim that financial success is the only kind of success
>worth a damn in business?!

Yes. Work it out.
Anonymous
a b Ý World of Warcraft
March 2, 2005 1:38:15 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Nostromo" <nostromo@spamfree.net.au> wrote in message
news:1h8821lu6btoa6a6p69qd08io2ru8k50cr@4ax.com...
> Thus spake Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk>, Tue, 01 Mar
> 2005 06:58:50 +0100, Anno Domini:
>
>>Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:
>>
>>>>>yes, success financially for Blizzard
>>>>
>>>>The only kind of success worth a damn in business.
>>>
>>>Say that to the likes of Black Isle & Torment, or Looking Glass &
>>>SS1/SS2...not really huge successes financially, now were they (I could
>>>come
>>>up with many others); those companies didn't fold or the games die out
>>>w/o a
>>>sequel because they were 'bad'
>>
>>You're using defunct companies which made good games as an argument
>>AGAINST my claim that financial success is the only kind of success
>>worth a damn in business?!
>
> Yes. Work it out.

I'm riveted. Please explain for us slow ones.
Anonymous
a b Ý World of Warcraft
March 2, 2005 7:10:00 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:

>>You're using defunct companies which made good games as an argument
>>AGAINST my claim that financial success is the only kind of success
>>worth a damn in business?!
>
>Yes. Work it out.

Oh, I'm supposed to make your point for you. OK.

Your point is that you didn't understand a word I said, but you felt
you had to write something anyway.

--
"Forgive Russia. Ignore Germany. Punish France."
-- Condoleezza Rice, at the time National Security Adviser, on how to deal
with european opposition to the war in Iraq. 2003.
Anonymous
a b Ý World of Warcraft
March 2, 2005 7:10:00 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thusly john.dsl@verizon.net (John Lewis) Spake Unto All:

(WoW)
>Sour Grapes... that so many could be enjoying a really well-balanced
>D&D-style MMORPG, with gorgeous 3-D graphics as an added bonus.

Well-balanced and D&D style maybe, but it's not got "gorgeous 3-D
graphics". It's got console-style 3-D graphics with low-res textures
and low polygon count, about on par with or slightly below
KOTOR/KOTOR2.

Four years ago I'd have agreed with you.

--
The US employs divide-and-conquer against EU
http://news.xinhuanet.com/english/2005-02/10/content_25...
http://news.bbc.co.uk/2/hi/europe/3981499.stm
http://www.fsfinalword.com/archive/Divide_and_conquer.h...

The US is no longer our ally: Federalize NOW!
Anonymous
a b Ý World of Warcraft
March 2, 2005 8:58:04 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Wed, 02 Mar 2005 16:10:00 +0100, Mean_Chlorine
<mike_noren2002@NOSPAMyahoo.co.uk> wrote:

>Thusly john.dsl@verizon.net (John Lewis) Spake Unto All:
>
>(WoW)
>>Sour Grapes... that so many could be enjoying a really well-balanced
>>D&D-style MMORPG, with gorgeous 3-D graphics as an added bonus.
>
>Well-balanced and D&D style maybe, but it's not got "gorgeous 3-D
>graphics". It's got console-style 3-D graphics with low-res textures
>and low polygon count, about on par with or slightly below
>KOTOR/KOTOR2.
>
>Four years ago I'd have agreed with you.
>

Sorry, I was looking at the artistry.......not the polygon count....
Never mind...........

John Lewis
>--
> The US employs divide-and-conquer against EU
>http://news.xinhuanet.com/english/2005-02/10/content_25...
>http://news.bbc.co.uk/2/hi/europe/3981499.stm
>http://www.fsfinalword.com/archive/Divide_and_conquer.h...
>
> The US is no longer our ally: Federalize NOW!
March 2, 2005 9:57:59 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thus spake "ingwe" <huntr1@re_move*thishotmail.com>, Tue, 01 Mar 2005
22:38:15 GMT, Anno Domini:

>>>You're using defunct companies which made good games as an argument
>>>AGAINST my claim that financial success is the only kind of success
>>>worth a damn in business?!
>>
>> Yes. Work it out.
>
>I'm riveted. Please explain for us slow ones.

*huge Shrek sigh* if you don't think that the years in the limelight that
they enjoyed their success is worth jackshit, years that probably made a lot
of those owners of some of those defunct game dev companies quite rich, then
how about the legacy of adoring fans, the good will a lot of the staff took
with them to other companies (which were often good enough to get momentum
going with new projects). If you think none of those matter as far as your
definition of 'success' in business, then we're all in big trouble with
games going down the path of what Thrasher predicts *gulp*. Bottom dollar &
longevity aren't the only measures of success in my books, otherwise we'd
all be praising Bill Gates as the new Messiah, which I don't hear a lot of
personally...

--
Replace 'spamfree' with the other word for 'maze' to reply via email.
Anonymous
a b Ý World of Warcraft
March 2, 2005 9:58:00 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

"Nostromo" <nostromo@spamfree.net.au> wrote in message
news:b4sa21pqlnru8ab2eps9l3srssofmk327p@4ax.com...
>Bottom dollar & longevity aren't the only measures of success in my books,
>otherwise we'd
> all be praising Bill Gates as the new Messiah, which I don't hear a lot of
> personally...
>

Well, yeah, of course, success can be measured in different ways.

But, business owners don't want to be like gates because of his charitable
nature. They want the big wads of cash his company has made and continues
to make.
March 3, 2005 10:12:36 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thus spake Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk>, Wed, 02 Mar
2005 16:10:00 +0100, Anno Domini:

>Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:
>
>>>You're using defunct companies which made good games as an argument
>>>AGAINST my claim that financial success is the only kind of success
>>>worth a damn in business?!
>>
>>Yes. Work it out.
>
>Oh, I'm supposed to make your point for you. OK.
>
>Your point is that you didn't understand a word I said, but you felt
>you had to write something anyway.

So, no smartarse response to my *actual* reply? Figures.
Anonymous
a b Ý World of Warcraft
March 3, 2005 12:01:47 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> writes:

> Well-balanced and D&D style maybe, but it's not got "gorgeous 3-D
> graphics".

Gorgeous refers to looks.

> It's got console-style 3-D graphics

A comic-book style, yes - not necessarily restricted to consoles
though that's where they mostly are found.

> with low-res textures and low polygon count,

The look of the game is about something more than having big numbers.
WoW does not go for a realistic look and should not be compared to HL2
and the like, where such things are important.

(EQ2 has high-res textures and high poly counts, and looks cold,
sterile and bland.)

> about on par with or slightly below
> KOTOR/KOTOR2.

.... which are both hailed as very good games.
Anonymous
a b Ý World of Warcraft
March 3, 2005 4:37:08 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thusly Nostromo <nostromo@spamfree.net.au> Spake Unto All:

>>>>You're using defunct companies which made good games as an argument
>>>>AGAINST my claim that financial success is the only kind of success
>>>>worth a damn in business?!
>>>
>>>Yes. Work it out.
>>
>>Oh, I'm supposed to make your point for you. OK.
>>
>>Your point is that you didn't understand a word I said, but you felt
>>you had to write something anyway.
>
>So, no smartarse response to my *actual* reply? Figures.

Your actual reply being the one you wrote to another guy, in which you
blathered about how the love of gamers was as good as financial
success?

Here's a free clue: notice the word 'business' at the top?

--
"Forgive Russia. Ignore Germany. Punish France."
-- Condoleezza Rice, at the time National Security Adviser, on how to deal
with european opposition to the war in Iraq. 2003.
Anonymous
a b Ý World of Warcraft
March 3, 2005 4:37:08 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thusly Tor Iver Wilhelmsen <tor.iver.wilhelmsen@broadpark.no> Spake
Unto All:

>> Well-balanced and D&D style maybe, but it's not got "gorgeous 3-D
>> graphics".
>
>Gorgeous refers to looks.

And it looks like most console games.

>> It's got console-style 3-D graphics
>
>A comic-book style, yes - not necessarily restricted to consoles
>though that's where they mostly are found.

Because consoles have weak hardware incapable of pushing high polygon
counts or high-res textures. Consoles use the "cartoonish" style
because that looks better than gunning for "realistic" and failing.

>> with low-res textures and low polygon count,
>
>The look of the game is about something more than having big numbers.
>WoW does not go for a realistic look and should not be compared to HL2
>and the like, where such things are important.

It looks the way it does because it's intended to be playable on
low-spec machines. Not a bad thing, and a reasonable enough decision
by Blizzard in order to get a large user base, but claiming that WoW
has "gorgeous 3D graphics" is, well, embellishing the truth.

>(EQ2 has high-res textures and high poly counts, and looks cold,
>sterile and bland.)
>
>> about on par with or slightly below
>> KOTOR/KOTOR2.
>
>... which are both hailed as very good games.

And they are, but with, by PC standards, dated graphics and a cheesy
2.5D engine. Nice content, shame about the graphics.

Personally I hope the next-gen consoles will be out very soon. That
will do more to improve the general graphics level of PC games than
anything else might.

--
"Forgive Russia. Ignore Germany. Punish France."
-- Condoleezza Rice, at the time National Security Adviser, on how to deal
with european opposition to the war in Iraq. 2003.
Anonymous
a b Ý World of Warcraft
March 3, 2005 6:01:26 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> writes:

> And they are, but with, by PC standards, dated graphics and a cheesy
> 2.5D engine. Nice content, shame about the graphics.

Being 2.5D hasn't hurt FFXI and SWG, though (neither of which has a
real Z-axis). WoW has a real Z-axis.
March 3, 2005 10:45:21 PM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

On Mon, 28 Feb 2005 15:04:19 +0100, Mean_Chlorine
<mike_noren2002@NOSPAMyahoo.co.uk> wrote:

>The only kind of success worth a damn in business.

Remarkably short sighted view, even for you. There are a million ways
to be financially successful in business, and still fail. Today's
hooror stories are yesterday's financial successes. America Online.
Enron. Global Crossing. The list is endless. What good is financial
success, today, if you got it by ripping people off, cooking the
books, falsifying your records, unlawfully squashing the competition,
violating somebody elses property rights, or any one of a thousand
other sleazy techniques?

Nope. I'll take a company that cares about it's customers and it's
reputation, and it's employees, and is satisfied with modest financial
success, over one that chases the big bucks at any cost.

As far as Blizzard is concerned, though... there is no such entity.
Blizzard is a wholly owned subsidiary. It's just a name, not a
company. It doesn't even employ any of the people who used to be
blizzard, when it was an independent game company.

By that, I'm not trying to insult Blizzard products. I liked Diablo II
just fine, and I haven't yet tried Worlds of Warcraft. I just think
it's counterproductive to continue speaking of Blizzard as if Blizzard
still exists in the same form it did 5 years ago. That's a fantasy.
Anonymous
a b Ý World of Warcraft
March 4, 2005 12:29:16 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Tor Iver Wilhelmsen wrote:
> Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> writes:
>>with low-res textures and low polygon count,
>
> The look of the game is about something more than having big numbers.
> WoW does not go for a realistic look and should not be compared to HL2
> and the like, where such things are important.
>
> (EQ2 has high-res textures and high poly counts, and looks cold,
> sterile and bland.)

Exactly, it's about the artistic achievement and overall result, not
about counting polygons.

Although, casting a professional polygon-counting eye over it, my
reaction was not "hmf, low polygon count", but rather "DAMN! I've NEVER
seen anyone make a low polygon count sing like that before!!"

Cheers!
David...
Anonymous
a b Ý World of Warcraft
March 4, 2005 5:48:27 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Thusly Thrasher <spectre911@hotmail.com> Spake Unto All:

<financial success>
>>The only kind of success worth a damn in business.
>
>Remarkably short sighted view, even for you. There are a million ways
>to be financially successful in business, and still fail.

Fail? You mean as in stop being _financially successful_?

--
"Forgive Russia. Ignore Germany. Punish France."
-- Condoleezza Rice, at the time National Security Adviser, on how to deal
with european opposition to the war in Iraq. 2003.
Anonymous
a b Ý World of Warcraft
March 6, 2005 1:47:21 AM

Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

In article <dfef21hqvbdoipdg0l99ncsaqdi4cl7l3p@4ax.com>,
Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> wrote:
>Thusly Thrasher <spectre911@hotmail.com> Spake Unto All:
>
><financial success>
>>>The only kind of success worth a damn in business.
>>
>>Remarkably short sighted view, even for you. There are a million ways
>>to be financially successful in business, and still fail.
>
>Fail? You mean as in stop being _financially successful_?

I offer the fate of Carly Fiorina as an illustrative example. She failed
as CEO of Hewlett-Packard, but based on her severance package she's
definitely financially successful.

--
Kyle Haight
!