Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
On 3 Mar 2005 00:49:00 GMT, Knight37 <knight37m@email.com> wrote:
>Nostromo <nostromo@spamfree.net.au> once tried to test me with:
>
>> Read the preview in total - they're changing it to make you focus on
>> the main character (which you can switch) while improving AI &
>> independence of the other chars, kinda like Fallout1/2 it sounds to me
>> (fingers crossed).
>
>Oh yeah, like Fallout had such great AI for the secondary characters.
Fallout was awful in that regard. DS2 seems to be heading in the right
direction. At least their design seems sound and it'd be up to the
implementation. The party AI options include, hold-ground, defend
(only attack those who are attacking the party), rampage and mirror
(follow the main-character's target... useful in a boss fight).
Spellcasters can be set to auto-cast with varying degree of threshold
for the triggering event.
There is more party banter and a lot more focus on characters and
dialogues.
Skill progression system has now been expanded into something similar
to Diablo2 with lots of branches and options.
May actually be a decent game this time around.
--
Noman