G
Guest
Guest
Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)
I mentioned to someone that I was playing Final Fantasy XI and he actually
seemed offended, as if I'd commited some kind of horrible crime against the
online RPG genre. He said Dark Age of Camelot is the best one out right
now.
So to those of you who have played both, which do you prefer and why?
I'm a long-time Final Fantasy fan, and while the online version is vastly
different from the offline versions, I still have that comfort of being
familiar with various aspects of the game. For example, I once tried
playing Pool of Radiance and found that I was croaking so often it just
became a frustrating nightmare. I did eventually get a handle on things,
however, though I still prefer Final Fantasy for some reasons, though Pool
of Radiance has other things I like. Just seems so much easier to die in
that one. The main problem I have with Pool of Radiance, too, is with the
magic users. Several levels in, the only thing that goon can cast, IIRC,
is a freaking fireball or something. How about some variety, please? Final
Fantasy black mages can cast your fireballs, lightning bolts, and other
elemental spells, as well as poison and other things.
Now one thing I could accept, and which would be really cool, is some sort
of "magic school" where you read a scroll and at first, you just know the
spell on paper. It doesn't actually do any damage. You have to practice
the spell, perhaps at the school first and get a little skill before you
can actually use it effectively in battle. I can accept that kind of
realism better than reading a scroll or levelinging up and suddenly knowing
how to do 150hp of damage with a fire spell.
Plus, I think the Final Fantasy concept of Cure 1, Cure 2, Cure 3, Cure 4,
etc... is just dumb. Just have Cure. That's it. Let the player level up
that Cure spell until he can cast it for the same MP cost for better and
better cures. Isn't that what skill is all about? That's another dumb
thing I've noticed... Cure spells in Final Fantasy XI are actually capped!
The best you can get out of a Cure 1 spell is 30HP, and rarely 33HP if your
stats are high enough. What's the point of this cap??? Black mages aren't
crippled with this same cap. As their skill increases, their black magic
does more and more damage. The same should be true for white mages. I
picked a race that has the stats to cast the most powerful white magic
spells, but the cures are capped. God, that is so dumb!
IMHO,
--
Final Fantasy XI
Windblade of Windurst on the Odin server
Level 18 Elvaan Warrior
Level 13 Elvaan Thief
Level 11 Elvaan White Mage
Level 04 Elvaan Black Mage
I mentioned to someone that I was playing Final Fantasy XI and he actually
seemed offended, as if I'd commited some kind of horrible crime against the
online RPG genre. He said Dark Age of Camelot is the best one out right
now.
So to those of you who have played both, which do you prefer and why?
I'm a long-time Final Fantasy fan, and while the online version is vastly
different from the offline versions, I still have that comfort of being
familiar with various aspects of the game. For example, I once tried
playing Pool of Radiance and found that I was croaking so often it just
became a frustrating nightmare. I did eventually get a handle on things,
however, though I still prefer Final Fantasy for some reasons, though Pool
of Radiance has other things I like. Just seems so much easier to die in
that one. The main problem I have with Pool of Radiance, too, is with the
magic users. Several levels in, the only thing that goon can cast, IIRC,
is a freaking fireball or something. How about some variety, please? Final
Fantasy black mages can cast your fireballs, lightning bolts, and other
elemental spells, as well as poison and other things.
Now one thing I could accept, and which would be really cool, is some sort
of "magic school" where you read a scroll and at first, you just know the
spell on paper. It doesn't actually do any damage. You have to practice
the spell, perhaps at the school first and get a little skill before you
can actually use it effectively in battle. I can accept that kind of
realism better than reading a scroll or levelinging up and suddenly knowing
how to do 150hp of damage with a fire spell.
Plus, I think the Final Fantasy concept of Cure 1, Cure 2, Cure 3, Cure 4,
etc... is just dumb. Just have Cure. That's it. Let the player level up
that Cure spell until he can cast it for the same MP cost for better and
better cures. Isn't that what skill is all about? That's another dumb
thing I've noticed... Cure spells in Final Fantasy XI are actually capped!
The best you can get out of a Cure 1 spell is 30HP, and rarely 33HP if your
stats are high enough. What's the point of this cap??? Black mages aren't
crippled with this same cap. As their skill increases, their black magic
does more and more damage. The same should be true for white mages. I
picked a race that has the stats to cast the most powerful white magic
spells, but the cures are capped. God, that is so dumb!
IMHO,
--
Final Fantasy XI
Windblade of Windurst on the Odin server
Level 18 Elvaan Warrior
Level 13 Elvaan Thief
Level 11 Elvaan White Mage
Level 04 Elvaan Black Mage