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Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

Abortion, music, George Bush. What the hell goes this have to do with Pc
Rpg's.

Please if these are the topics of choice somebody wake up the no steam guy
(I'd rather hear his rants).

Posts like this prove Thrasher right (shudder).

Lovin' BG2,

Cheers,

Hawklan
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  1. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Hawklan wrote:
    > Abortion, music, George Bush. What the hell goes this have to do with
    Pc
    > Rpg's.

    Nothing at all. The rpg group is one of several under attack from
    twats. You can see which they are because they a) crosspost to a wide
    range of newsgroups, and b) one of the crossposted newsgroup is "dead",
    receiving no legitimate traffic - that's where they tally the score.
    Yes, these sad needy existences compete about who gets the most
    replies. The twats currently trolling this ng reside in the
    alt.fan.art-bell newsgroup, they've previously used e.g. alt.world and
    alt.troll.

    The best you can do is to a) not reply to any post that's crossposted
    to a group you don't recognize; b) killfile every thread started by one
    of the twats - these threads are usually easy to recognize, as they
    invariably select inflammatory subjects like abortion or racism; or c)
    if you need to reply to a twat-thread, delete the "dead" group from the
    crosspost, or you'll be adding to the twats score, helping him impress
    the other sad needy twats with how intelligent he is.
  2. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 2005-03-04, Hawklan <kristan.miller@nospamdnd.ca> wrote:
    > Abortion, music, George Bush. What the hell goes this have to do with Pc
    > Rpg's.
    >
    > Please if these are the topics of choice somebody wake up the no steam guy
    > (I'd rather hear his rants).
    >
    > Posts like this prove Thrasher right (shudder).
    >
    > Lovin' BG2,
    >

    It's an okay placE if you get pro-active with your scorefile.

    --
    Toby.
    FT: 250 DK Bongo Stars
    FT: 500 GBA SP Stars
    ItShMe is a pretty cool dude.
  3. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Hawklan wrote:

    > Abortion, music, George Bush. What the hell goes this have to do with Pc
    > Rpg's.
    >
    > Please if these are the topics of choice somebody wake up the no steam guy
    > (I'd rather hear his rants).
    >
    > Posts like this prove Thrasher right (shudder).
    >
    > Lovin' BG2,

    Try NWN and some of the mods for a great experience (some in pain...some
    in joy)

    Also, if you haven't played KOTOR, I highly suggest you try it out.
  4. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    You may notice these idiots crosspost to everything.

    "Hawklan" <kristan.miller@nospamdnd.ca> wrote in message
    news:07259ab87e771b3ce2622138957ca9e3@localhost.talkaboutcomputing.com...
    > Abortion, music, George Bush. What the hell goes this have to do with Pc
    > Rpg's.
    >
    > Please if these are the topics of choice somebody wake up the no steam guy
    > (I'd rather hear his rants).
    >
    > Posts like this prove Thrasher right (shudder).
    >
    > Lovin' BG2,
    >
    > Cheers,
    >
    > Hawklan
    >
  5. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Bitstring <Xns960F4C9E1BD5gandalfparker@208.201.224.154>, from the
    wonderful person Gandalf Parker <gandalf@most.of.my.favorite.sites> said
    <snip>
    >You can trim the "home" newsgroup from any responses and that will help
    >abit. But the best things that can be done need to be done by remailers
    >and news servers.

    The best thing to do is to set your newsreader to kill anything
    crossposted to three or more NGs. That way you won't even see 99% of the
    dross. of course, you need a decent newsreader.

    It would also help if there actually =were= some interesting crpgs to
    talk about. 8>.

    --
    GSV Three Minds in a Can
    SC recommends the use of Firefox; Get smart, or get assimilated.
  6. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 2005-03-04, GSV Three Minds in a Can <GSV@quik.clara.co.uk> wrote:

    > It would also help if there actually =were= some interesting crpgs to
    > talk about. 8>.

    Well said. KOTOR2 barely made a dent in this NG while
    sonylies/difool posts get a ton of traffic.

    Bugs and cut content aside it's still a bonified CRPG.
  7. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    > Please if these are the topics of choice somebody wake up the no steam guy
    > (I'd rather hear his rants).
    >

    Please don't awaken the beast!
  8. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    GSV Three Minds in a Can <GSV@quik.clara.co.uk> wrote in
    news:uB18iNIogIKCFAWv@from.is.invalid:

    > Bitstring <Xns960F4C9E1BD5gandalfparker@208.201.224.154>, from the
    > wonderful person Gandalf Parker <gandalf@most.of.my.favorite.sites>
    > said <snip>
    >>You can trim the "home" newsgroup from any responses and that will
    >>help abit. But the best things that can be done need to be done by
    >>remailers and news servers.
    >
    > The best thing to do is to set your newsreader to kill anything
    > crossposted to three or more NGs. That way you won't even see 99% of
    > the dross. of course, you need a decent newsreader.

    For this group that might work since there usually is some amount of
    decent traffic. But in many groups where the posts are high content but
    rare postings that action can be deadly. The regs dont see what new
    people see, and therefor dont understand why the postings fall off.

    > It would also help if there actually =were= some interesting crpgs to
    > talk about. 8>.

    I agree. Just came into some extra dollars and I cant think of what to
    spend it on. Both the RPG and the Strategy groups have been quiet. I
    might see if I can pre-order Dominions 3 for my strategy fix, and fall
    back on free UO servers for my RPG

    Gandalf Parker
  9. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Gandalf Parker wrote:

    >>It would also help if there actually =were= some interesting crpgs to
    >>talk about. 8>.
    > I agree. Just came into some extra dollars and I cant think of what to
    > spend it on. Both the RPG and the Strategy groups have been quiet. I
    > might see if I can pre-order Dominions 3 for my strategy fix, and fall
    > back on free UO servers for my RPG

    I was actually thinking of picking up Republic Commando. Anyone play
    this yet?
  10. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Thusly GSV Three Minds in a Can <GSV@quik.clara.co.uk> Spake Unto All:

    >It would also help if there actually =were= some interesting crpgs to
    >talk about. 8>.

    Ain't that the truth. I'm playing KOTOR2, but don't really feel like
    talking about it.
    Same graphics, same characters (some with new names), same same - it
    feels like I'm replaying KOTOR.

    I'll of course post my take of it when I've finished, but that's just
    because I'm an opinionated bastard.

    --
    "Forgive Russia. Ignore Germany. Punish France."
    -- Condoleezza Rice, at the time National Security Adviser, on how to deal
    with european opposition to the war in Iraq. 2003.
  11. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    "Mean_Chlorine" <mike_noren2002@NOSPAMyahoo.co.uk> wrote in message
    news:mvih215q5ulikmeocvgobo9kh0c2ao3en6@4ax.com...
    > Thusly GSV Three Minds in a Can <GSV@quik.clara.co.uk> Spake Unto All:
    >
    >>It would also help if there actually =were= some interesting crpgs to
    >>talk about. 8>.
    >
    > Ain't that the truth. I'm playing KOTOR2, but don't really feel like
    > talking about it.
    > Same graphics, same characters (some with new names), same same - it
    > feels like I'm replaying KOTOR.
    >
    > I'll of course post my take of it when I've finished, but that's just
    > because I'm an opinionated bastard.
    >
    [snip]

    My take entirely. I'm on Telos but have succumbed to terminal boredom. I
    can't stand the thought of opening another door, stealing any more worthless
    stuff, or talking to the same boring npc's. The only good npc, so far, was
    HK. Just not in the mood for KOTOR 2 atm (though the game has been
    absolutely bug and crash free, so far).
  12. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    "Hawklan" <kristan.miller@nospamdnd.ca> once tried to test me with:

    > Abortion, music, George Bush. What the hell goes this have to do with
    > Pc Rpg's.

    Wouldn't it be cool if you were George Bush in an RPG except that he's Cool
    George Bush, (yeah they actually call him that, 'hey cool george bush!')
    and he is like this alternative rock band singer and guitarist (because you
    know guitarists are all cool) and he's like running around the globe
    playing at anti-abortion charity concerts and stuff and then like Diablo
    comes out and he's like GRRRR! and cool george bush is like BRING IT ON!
    and so they like go mono ar mono you know and then cool george bush gives
    Diablo the finger.

    That would rock.

    --

    Knight37

    The gene pool could use a little chlorine.
  13. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On Fri, 04 Mar 2005 08:51:42 -0500, "Hawklan" <kristan.miller@nospamdnd.ca>
    wrote:

    >Abortion, music, George Bush. What the hell goes this have to do with Pc
    >Rpg's.

    Sounds like a Billy Joel song!


    Hong "we didn't start the flamewar" Ooi
    --
    Hong Ooi | "COUNTERSRTIKE IS AN REAL-TIME
    hong@zipworld.com.au | STRATEGY GAME!!!"
    http://www.zipworld.com.au/~hong/dnd/ | -- RR
    Sydney, Australia |
  14. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On Sat, 05 Mar 2005 02:48:57 +1100, Hong Ooi <hong@zipworld.com.au>
    wrote:

    >On Fri, 04 Mar 2005 08:51:42 -0500, "Hawklan" <kristan.miller@nospamdnd.ca>
    >wrote:
    >
    >>Abortion, music, George Bush. What the hell goes this have to do with Pc
    >>Rpg's.
    >
    >Sounds like a Billy Joel song!

    If you remove the word "George", it could almost be a tag line for a
    GTA game...which is _nearly_ an RPG ;o)

    j.
  15. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On Fri, 04 Mar 2005 08:51:42 -0500, "Hawklan"
    <kristan.miller@nospamdnd.ca> wrote:

    >Abortion, music, George Bush. What the hell goes this have to do with Pc
    >Rpg's.
    >
    >Please if these are the topics of choice somebody wake up the no steam guy
    >(I'd rather hear his rants).
    >
    >Posts like this prove Thrasher right (shudder).
    >
    >Lovin' BG2,
    >
    >Cheers,
    >
    >Hawklan

    Ignore those threads. There's a bunch of trolls playing their game in
    this group.

    Lynley
  16. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Thusly Knight37 <knight37m@email.com> Spake Unto All:

    >> Abortion, music, George Bush. What the hell goes this have to do with
    >> Pc Rpg's.
    >
    >Wouldn't it be cool if you were George Bush in an RPG except that he's Cool
    >George Bush,

    What's not cool about a cocaine-snorting multi-millionaire partyguy
    turned born-again war-president of the USA, with power over life and
    death of any human on the planet, and total control over the political
    and judicialsystem? He can get blowjobs from interns if he wants to,
    or illegally attack small defenceless countries, as his troops control
    both the media and what does and doesn't get investigated by
    prosecutors. He can have anyone he wants incarcerated and tortured
    without even suspecting them of having committed a crime, provided
    they're not apprehended on US soil.

    As close to absolute power anyone can get, or have ever gotten.

    Sounds pretty cool to me.

    >That would rock.

    Sure would.

    --
    "Forgive Russia. Ignore Germany. Punish France."
    -- Condoleezza Rice, at the time National Security Adviser, on how to deal
    with european opposition to the war in Iraq. 2003.
  17. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Hong Ooi wrote:

    > Hong "we didn't start the flamewar" Ooi
    <end quote>

    "Errrrr.....we were just wondering what a Flamethrower does..."

    -Grimble "Who fried his friends" The Dwarf-

    --
    -------------------------------------------------------------
    "Aaaaah yourself!.....Uh, oh-o!"
    -Serious 'Second Encounter' Sam-
    -------------------------------------------------------------
  18. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Knight37 wrote:

    > "Hawklan" <kristan.miller@nospamdnd.ca> once tried to test me with:
    >
    > > Abortion, music, George Bush. What the hell goes this have to do with
    > > Pc Rpg's.
    >
    > Wouldn't it be cool if you were George Bush in an RPG except that he's Cool
    > George Bush, (yeah they actually call him that, 'hey cool george bush!')
    > and he is like this alternative rock band singer and guitarist (because you
    > know guitarists are all cool) and he's like running around the globe
    > playing at anti-abortion charity concerts and stuff and then like Diablo
    > comes out and he's like GRRRR! and cool george bush is like BRING IT ON!
    > and so they like go mono ar mono you know and then cool george bush gives
    > Diablo the finger.
    >
    > That would rock.
    <end quote>

    what so cool about the dude who choked by a pritzel(sp?)?

    --
    -------------------------------------------------------------
    "Aaaaah yourself!.....Uh, oh-o!"
    -Serious 'Second Encounter' Sam-
    -------------------------------------------------------------
  19. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 5 Mar 2005 02:48:14 GMT, Knight37 <knight37m@email.com> wrote:

    >"Hawklan" <kristan.miller@nospamdnd.ca> once tried to test me with:
    >
    >> Abortion, music, George Bush. What the hell goes this have to do with
    >> Pc Rpg's.
    >
    >Wouldn't it be cool if you were George Bush in an RPG except that he's Cool
    >George Bush, (yeah they actually call him that, 'hey cool george bush!')
    >and he is like this alternative rock band singer and guitarist (because you
    >know guitarists are all cool) and he's like running around the globe
    >playing at anti-abortion charity concerts and stuff and then like Diablo
    >comes out and he's like GRRRR! and cool george bush is like BRING IT ON!
    >and so they like go mono ar mono you know and then cool george bush gives
    >Diablo the finger.
    >
    >That would rock.

    Indeed. Someone needs to turn it into a Flash animation.


    --
    Hong Ooi | "COUNTERSRTIKE IS AN REAL-TIME
    hong@zipworld.com.au | STRATEGY GAME!!!"
    http://www.zipworld.com.au/~hong/dnd/ | -- RR
    Sydney, Australia |
  20. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 2005-03-05, DocScorpio <DocScorpio@stupra-spammeros.com> wrote:

    > I wonder why they ratcheted down the difficulty for KOTOR 2. After all, the
    > original KOTOR wasn't difficult on "normal." Somebody here (maybe
    > Thrasher) referred to KOTOR 2 as an "interactive movie"....and, so far, that
    > about sums it up for me. OTOH, maybe I'm just not in the mood for an RPG
    > atm (been devoting most of my time to RTS's of late), so maybe I'm just not
    > getting with the program.

    Actually there are tough battles but because of what you are
    you'll find at least one villian will go down easily and peons
    will be easy as well. If you talk to some of your party members
    enough you'll see why that one particular villian goes down
    quickly.

    You don't get into the Clash of the Titans type battles until you
    get near the end. I'm not going to post any spoilers but I will
    say one of the Sith lords you meet early on cannot be
    destroyed. You probably know who it is.
  21. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Thusly shadows <shadows@whitefang.com> Spake Unto All:

    >> The game is much easier than KotOR was.
    >
    >Given who you play I wasn't surprised; however when you have to
    >solo as a party member, and this happens often, the battles are
    >tough.

    Yeah, true, the game several times pulls the stunt of separating a PC
    and having badguys set upon it. My high-dex low-str ranged-weapons
    specialist rogue got particularly singled out,
    <rot 13 encoded spoiler>
    naq unq gb qhry na vafnar qhny-jvryqvat zryrr-fcrpvnyvfg Jbbxvr abg
    bapr ohg gjvpr, naq nyfb unq gb pyrne bhg na ragver yriry bs fvgu nyy
    nybar
    </rot 13 encoded spoiler>.
    As the rogue wasn't a jedi and had to rely on medical packs to recover
    lost health, that was... well, more annoying than challenging, really.

    IMO separating PCs from eachother in order to make later battles
    challenging is pretty cheap.

    --
    "Forgive Russia. Ignore Germany. Punish France."
    -- Condoleezza Rice, at the time National Security Adviser, on how to deal
    with european opposition to the war in Iraq. 2003.
  22. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 2005-03-06, Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> wrote:

    > IMO separating PCs from eachother in order to make later battles
    > challenging is pretty cheap.

    The idea was to have your party PCs go through their own trials
    and tribulations. Something personal to them.
  23. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    "Knight37" <knight37m@email.com> wrote in message
    news:Xns960FD3A1EDE9Eknight37m@130.133.1.4...
    > "Hawklan" <kristan.miller@nospamdnd.ca> once tried to test me with:
    >
    >> Abortion, music, George Bush. What the hell goes this have to do with
    >> Pc Rpg's.
    >
    > Wouldn't it be cool if you were George Bush in an RPG except that he's
    > Cool
    > George Bush, (yeah they actually call him that, 'hey cool george bush!')
    > and he is like this alternative rock band singer and guitarist (because
    > you
    > know guitarists are all cool) and he's like running around the globe
    > playing at anti-abortion charity concerts and stuff and then like Diablo
    > comes out and he's like GRRRR! and cool george bush is like BRING IT ON!
    > and so they like go mono ar mono you know and then cool george bush gives
    > Diablo the finger.
    >
    > That would rock.

    Then his name would be Zaphod Beeblebrox, silly.

    Jonah Falcon
  24. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Thusly "Jonah Falcon" <jonahnynla@mindspring.com> Spake Unto All:

    >> Wouldn't it be cool if you were George Bush in an RPG except that he's
    >> Cool

    >Then his name would be Zaphod Beeblebrox, silly.

    I've just been waiting for him to show up in an orange sash.

    But for the analogy to hold, Wolfowitz & Rumsfeld would have to buy a
    cat and go to live in a hut on a small tropical island, which doesn't
    seem very likely at the present time.

    --
    "Forgive Russia. Ignore Germany. Punish France."
    -- Condoleezza Rice, at the time National Security Adviser, on how to deal
    with european opposition to the war in Iraq. 2003.
  25. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Thusly shadows <shadows@whitefang.com> Spake Unto All:

    >> IMO separating PCs from eachother in order to make later battles
    >> challenging is pretty cheap.
    >
    >The idea was to have your party PCs go through their own trials
    >and tribulations. Something personal to them.

    Aha. OK. I didn't get that at all. I saw that that was the case with
    the duel my rogue fought with that wookie, but otherwise it wasn't
    obvious, IMO.

    --
    "Forgive Russia. Ignore Germany. Punish France."
    -- Condoleezza Rice, at the time National Security Adviser, on how to deal
    with european opposition to the war in Iraq. 2003.
  26. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 2005-03-06, Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> wrote:
    > Thusly shadows <shadows@whitefang.com> Spake Unto All:
    >
    >>> IMO separating PCs from eachother in order to make later battles
    >>> challenging is pretty cheap.
    >>
    >>The idea was to have your party PCs go through their own trials
    >>and tribulations. Something personal to them.
    >
    > Aha. OK. I didn't get that at all. I saw that that was the case with
    > the duel my rogue fought with that wookie, but otherwise it wasn't
    > obvious, IMO.
    >

    The cut material has more. Atton fighting Disciple (if Atton goes
    dark), or Atton being killed by Scion ("And I get the fool. I
    will remake you in my image and kill you.") I think that scene
    was supposed to be pretty brutal.
  27. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    "shadows" <shadows@whitefang.com> wrote in message
    news:slrnd2l6n3.fmb.shadows@helena.whitefang.com...
    >
    > You don't get into the Clash of the Titans type battles until you
    > get near the end. I'm not going to post any spoilers but I will
    > say one of the Sith lords you meet early on cannot be
    > destroyed. You probably know who it is.

    And he cant be destroyed because... The game keeps saving him by skipping to
    a mob healing cut scene where he is bragging about how cool he is after you
    dropped him to 5 hit points in 2 rounds?

    Or is he actually powerful, using the game rules without cheating I.e. a
    epic level Sith Lord? A real challange that requires tactics and the use of
    as many items as you can get a hold of ala BG2 Improved Irenicus battles
    etc.

    Ceo-
  28. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Thusly "Ceowulf" <ceo@NOSPAMii.ATALLnet> Spake Unto All:

    >And he cant be destroyed because... The game keeps saving him by skipping to
    >a mob healing cut scene where he is bragging about how cool he is after you
    >dropped him to 5 hit points in 2 rounds?
    >
    >Or is he actually powerful, using the game rules without cheating I.e. a
    >epic level Sith Lord? A real challange that requires tactics and the use of
    >as many items as you can get a hold of ala BG2 Improved Irenicus battles
    >etc.

    The first. He gives a standard "I am invincible! grovel before my
    incomparable splendor!" talk, you spank him in two rounds, and the
    game gives you a cutscene which, depending on where in the game you
    are, either have you running to save YOUR life from this invincible
    foe, or gives him new hitpoints for you to spank in two rounds again
    (repeated four times).

    It's not so much clash of the titans as clash of ridiculously über pc
    against a dweeb npc friendly with the scriptwriter.

    --
    "Forgive Russia. Ignore Germany. Punish France."
    -- Condoleezza Rice, at the time National Security Adviser, on how to deal
    with european opposition to the war in Iraq. 2003.
  29. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 2005-03-06, Ceowulf <ceo@NOSPAMii.ATALLnet> wrote:
    > "shadows" <shadows@whitefang.com> wrote in message
    > news:slrnd2l6n3.fmb.shadows@helena.whitefang.com...
    >>
    >> You don't get into the Clash of the Titans type battles until you
    >> get near the end. I'm not going to post any spoilers but I will
    >> say one of the Sith lords you meet early on cannot be
    >> destroyed. You probably know who it is.
    >
    > And he cant be destroyed because... The game keeps saving him by skipping to
    > a mob healing cut scene where he is bragging about how cool he is after you
    > dropped him to 5 hit points in 2 rounds?

    He's a walking corpse. A destroyed body held together by the
    sheer power of the Force. That much is explained to you
    in-game by Kreia.

    He's your opposite too. He cannot be destroyed but he can be
    defeated and has been many times. You cannot be defeated but you
    can be destroyed and yet Scion does not destroy you. Your
    character is such a bad ass he no longer relies on the Force. His
    sheer will is more powerful than the Force.

    > Or is he actually powerful, using the game rules without cheating I.e. a
    > epic level Sith Lord? A real challange that requires tactics and the use of
    > as many items as you can get a hold of ala BG2 Improved Irenicus battles
    > etc.

    In case you haven't noticed we're discussing KOTOR2 and not
    BG2. This isn't some D&D hack'n'slash.

    People complained about the ending in KOTOR1 where you fought
    Malak. At least they made the battles with Scion and Nihilus
    interesting and not about how good your character fought.
  30. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 2005-03-06, Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> wrote:

    > The first. He gives a standard "I am invincible! grovel before my
    > incomparable splendor!" talk, you spank him in two rounds, and the
    > game gives you a cutscene which, depending on where in the game you
    > are, either have you running to save YOUR life from this invincible
    > foe, or gives him new hitpoints for you to spank in two rounds again
    > (repeated four times).
    >
    > It's not so much clash of the titans as clash of ridiculously über pc
    > against a dweeb npc friendly with the scriptwriter.

    Have you finished the game? You eventually have to face him and
    you have to deal with him. This is just the first encounter.
  31. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    shadows <shadows@whitefang.com> wrote:
    >On 2005-03-06, Ceowulf <ceo@NOSPAMii.ATALLnet> wrote:
    >
    >> Or is he actually powerful, using the game rules without cheating I.e. a
    >> epic level Sith Lord? A real challange that requires tactics and the use of
    >> as many items as you can get a hold of ala BG2 Improved Irenicus battles
    >> etc.
    >
    >In case you haven't noticed we're discussing KOTOR2 and not
    >BG2. This isn't some D&D hack'n'slash.
    >
    >People complained about the ending in KOTOR1 where you fought
    >Malak. At least they made the battles with Scion and Nihilus
    >interesting and not about how good your character fought.
    >

    Interesting? They lasted about 5 seconds between them.

    -David
  32. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 2005-03-06, David Bilek <dtbilek@comcast.net> wrote:
    > shadows <shadows@whitefang.com> wrote:

    >>People complained about the ending in KOTOR1 where you fought
    >>Malak. At least they made the battles with Scion and Nihilus
    >>interesting and not about how good your character fought.
    >>
    >
    > Interesting? They lasted about 5 seconds between them.

    You read that fast? There were cut scenes in both battles and
    dialogue.

    Those two didn't stand a chance against you because of what you
    are. Only Kreia is somewhat challenging in the end and I suspect
    it is because of your Force bond.
  33. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    "Mean_Chlorine" <mike_noren2002@NOSPAMyahoo.co.uk> wrote in message
    news:d21j21dfe5q2en9j7d0ofnti3tvf4voah9@4ax.com...
    > death of any human on the planet, and total control over the political
    > and judicialsystem?

    Not to get into politics here, but wasnt he just essentially given the birdy
    by a supreme court judge who said the president has no power over the
    judicialsystem?

    Ceo-
  34. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Thusly "Ceowulf" <ceo@NOSPAMii.ATALLnet> Spake Unto All:

    >Not to get into politics here, but wasnt he just essentially given the birdy
    >by a supreme court judge who said the president has no power over the
    >judicialsystem?

    He still hasn't got a majority of puppets in the supreme court, if
    that's what you mean, but he will before his term is up, and for
    controlling judges in general do a google search for "nuclear option"
    and "filibuster".

    He pwns the judicial system.

    --
    "Forgive Russia. Ignore Germany. Punish France."
    -- Condoleezza Rice, at the time National Security Adviser, on how to deal
    with european opposition to the war in Iraq. 2003.
  35. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 2005-03-07, David Bilek <dtbilek@comcast.net> wrote:

    > If the story actually made any frigging sense at the end I wouldn't be
    > complaining. But you can't defend lousy, incredibly easy gameplay on
    > the basis of the story when the story completely falls apart and is
    > clearly and unambiguously unfinished and incomplete.

    I'm not defending the story but when you do fight those two
    villians there's plenty of content explaining why you can take
    them out so easily. Perhaps some of it is hidden in a lot of
    dialogue that you get to but when I fought Nihilus I knew that
    the second he'd try to feed on me he was in for a surprise. Maybe
    the writing didn't make this apparent to you?

    Let's examine a few key points.

    Nihilus:
    --------

    Kreia will tell you that he is just a man. She will also tell
    you that he, like you, is a product of Malachor V. Unlike you he
    hungers for the Force and feeds on it wherever he goes. She also
    makes it obvious to you that you will face him.

    Visas also tells you that you are more powerful than him. In fact
    she felt you and couldn't believe how much more powerful you
    are. She also lets you know that getting to Nihilus isn't
    hard. Everything is small potatoes to Nihilus because he
    concentrates on the big picture. Nihilus perceives entire worlds
    and individuals are just ants to him.

    Kreia is a manipulative liar. This much she admits to as she
    trains you. She even says you have no reason to trust her and she
    doesn't want your trust. She just wants you to listen and make
    your choices. She likely knows that you will face Nihilus and is
    simply readying you like a weapon for her revenge.

    Nihilus makes two mistakes. He keeps Visas alive as his
    servant. Kreia tells you that that is likely his last act of
    compassion. Like any other action by a Force sensitive there are
    reprecussions. Visas becomes the agent of his destruction and in
    this act you can save her. During her meditation where she either
    comes to terms with her home planet or she embraces her anger. In
    either case it's obvious that her path or her story arc reaches
    its climax with Nihilus.

    Then Nihilus makes his second mistake. After you beat the snot
    out of him, and do so easily because it's not likely that he uses
    his light sabre much, he uses his Force powers like he did on
    Kreia to try and drain the Force from you. That's his last
    mistake.

    Darth Sion:
    ------------

    Kreia: "Power has blinded him long ago and he cannot fight what
    he cannot not see."

    Darth Sion is a walking corpse who is barely held together by the
    sheer power of the Force. If you are to the Jedi what Nihilus is,
    then he is to the Jedi what Revan was. It's obvious he is your
    exact opposite. He is _very_ strong in the Force.

    Where you walked away from the Force he only embraced it more
    after Malachor V.

    Sion isn't a push over. Maybe as a Guardian you can kick his butt
    but as a Consular I still needed to cast a ton of buffs and
    heals.

    The difference of course is that Sion can only be destroyed by
    two things: his utter humiliation where he will let go of the
    Force or by persuading him that he does not need the Force. In
    either case he lets go of the Force and meets his maker.

    Sion admires you, BTW, and he admits as much in the end. His only
    reason for coming after you is to see whether the Force is more
    powerful than your sheer will.

    Sion: "There is no life without the Force. The Force is a
    blade... without it I am defenseless."
  36. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    shadows <shadows@whitefang.com> wrote:
    >
    >Sion isn't a push over. Maybe as a Guardian you can kick his butt
    >but as a Consular I still needed to cast a ton of buffs and
    >heals.
    >

    I was a Consular/Jedi Master and Sion was a pushover. How was your
    Wisdom? Since your Wisdom bonus was added to all your force powers
    and directly to your defense, it should have been damn high as a
    Consular. Mine was 39 pre-buffs like Master Valor.

    -David
  37. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 2005-03-07, David Bilek <dtbilek@comcast.net> wrote:
    > shadows <shadows@whitefang.com> wrote:
    >>
    >>Sion isn't a push over. Maybe as a Guardian you can kick his butt
    >>but as a Consular I still needed to cast a ton of buffs and
    >>heals.
    >>
    >
    > I was a Consular/Jedi Master and Sion was a pushover. How was your
    > Wisdom? Since your Wisdom bonus was added to all your force powers
    > and directly to your defense, it should have been damn high as a
    > Consular. Mine was 39 pre-buffs like Master Valor.

    Don't recall but I did bump Wisdom and Charisma fairly high and
    use the Force Potency stance.
  38. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    "Mean_Chlorine" <mike_noren2002@NOSPAMyahoo.co.uk> wrote in message
    news:11jm215qe8a3omgq39eumpfpm63jnasjoi@4ax.com...
    > Thusly shadows <shadows@whitefang.com> Spake Unto All:
    >
    >>> IMO separating PCs from eachother in order to make later battles
    >>> challenging is pretty cheap.
    >>
    >>The idea was to have your party PCs go through their own trials
    >>and tribulations. Something personal to them.
    >
    > Aha. OK. I didn't get that at all. I saw that that was the case with
    > the duel my rogue fought with that wookie, but otherwise it wasn't
    > obvious, IMO.

    I actually enjoyed the Dxun side quest with the three non-main character
    party members, if only because one of my complaints about KOTOR 1 was the
    fact that everyone else except the two party members you were bringing with
    you on your mission were essentially hanging around chilling in the Ebon
    Hawk while the fate of the galaxy was at stake. With that simultaneous side
    mission going on during the Onderon finale, there at least was some
    worthwhile ingame rationale why you were limited to three party members on
    Onderon itself rather than the artificial game engine constraint.

    C
  39. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Spoiler ahoy. Big spoiler.


    ..


    ..


    ..


    ..


    Thusly shadows <shadows@whitefang.com> Spake Unto All:

    >Those two didn't stand a chance against you because of what you
    >are. Only Kreia is somewhat challenging in the end and I suspect
    >it is because of your Force bond.

    But the whole last chapter makes no sense. Why don't both Kreia & PC
    take proportional damage/benefit from healing? Why doesn't the PC die
    when he kills Kreia?

    --
    "Forgive Russia. Ignore Germany. Punish France."
    -- Condoleezza Rice, at the time National Security Adviser, on how to deal
    with european opposition to the war in Iraq. 2003.
  40. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 2005-03-07, Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> wrote:
    >
    > Spoiler ahoy. Big spoiler.
    >
    >
    >
    > .
    >
    >
    >
    >
    > .
    >
    >
    >
    >
    > .
    >
    >
    >
    >
    > .
    >
    >
    >
    >
    > Thusly shadows <shadows@whitefang.com> Spake Unto All:
    >
    >>Those two didn't stand a chance against you because of what you
    >>are. Only Kreia is somewhat challenging in the end and I suspect
    >>it is because of your Force bond.
    >
    > But the whole last chapter makes no sense. Why don't both Kreia & PC
    > take proportional damage/benefit from healing? Why doesn't the PC die
    > when he kills Kreia?

    I'm not sure about the proportional damage/benefit you're talking
    about. Kreia obviously lied about the effects of the Force
    bond. Everyone you talk to who knows what a Force bond is like
    will tell you they never heard of anyone dying from it. The
    "good" effects remain until you fight Kreia yourself and it makes
    sense that the bond at that stage would be severed.

    I believe the lie was a device to help you be DS and keep her
    around. That way you can say "I need to get rid of this Force
    bond" and base your alliance with Kreia as a burden you're forced
    to carry even though you'd put her down the first chance you got.

    No arguments from me though. The second your party hits Malachor
    V the plot begins to crumble. The Force bond subplot was
    conveniently left alone along with many others but it was the
    last thing on my mind at that stage.
  41. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Thusly shadows <shadows@whitefang.com> Spake Unto All:

    >Let's examine a few key points.

    I gotta tell you - I think you're reading a lot into the game which
    actually isn't there.


    --
    "Forgive Russia. Ignore Germany. Punish France."
    -- Condoleezza Rice, at the time National Security Adviser, on how to deal
    with european opposition to the war in Iraq. 2003.
  42. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 2005-03-07, Mean_Chlorine <mike_noren2002@NOSPAMyahoo.co.uk> wrote:
    > Thusly shadows <shadows@whitefang.com> Spake Unto All:
    >
    >>Let's examine a few key points.
    >
    > I gotta tell you - I think you're reading a lot into the game which
    > actually isn't there.
    >
    >

    If you feel like telling me which parts I read which aren't there
    go ahead. If I have the time I'll pull up the quotes from the
    dialogue files to show you.

    I think you don't want to understand the plot which is fine. Just
    don't assume that I'm making this up. It's all there if you spend
    the time talking to your party members.
  43. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    "shadows" <shadows@whitefang.com> wrote in message
    news:slrnd2mhdc.gq8.shadows@helena.whitefang.com...
    >
    > In case you haven't noticed we're discussing KOTOR2 and not
    > BG2. This isn't some D&D hack'n'slash.

    Well, I was just asking if the combat was challanging. And I guess from your
    answer thats a no. Also doesnt KOTOR2 use the D20 system?

    BG2 had far more story in it that KOTOR did, and was far from just a
    hack'n'slash. Though yes it did have hard, tactical combat in which you
    could get trounced, especially when you added in the many superbly written
    mods. Isnt that the best of both worlds?

    Ceo-
  44. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    On 2005-03-07, Ceowulf <ceo@NOSPAMii.ATALLnet> wrote:
    > "shadows" <shadows@whitefang.com> wrote in message
    > news:slrnd2mhdc.gq8.shadows@helena.whitefang.com...
    >>
    >> In case you haven't noticed we're discussing KOTOR2 and not
    >> BG2. This isn't some D&D hack'n'slash.
    >
    > Well, I was just asking if the combat was challanging. And I guess from your
    > answer thats a no. Also doesnt KOTOR2 use the D20 system?

    No clue but I believe it's called that.

    > BG2 had far more story in it that KOTOR did, and was far from just a
    > hack'n'slash.

    You're joking right? BG2 is a game with respawning
    monsters. There's nothing implicitly wrong with it but it's a
    pretty lame way to keep you playing.

    > Though yes it did have hard, tactical combat in which you
    > could get trounced, especially when you added in the many superbly written
    > mods. Isnt that the best of both worlds?

    Possibly but what I hate is when you're made out to be a GOD in a
    CRPG and a rat can kill you if you look the wrong way. I'm happy
    KOTOR2 doesn't have this issue unless you're playing one of your
    party members solo.

    Have you played the part of Mira escaping from Jekk-Jekk Tarr?
    It's all about stealth and land mines if you plan on getting out
    alive.
  45. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    In article <ko6m21dmhdfhs6j22na4pinbsv0tq5ldb0@4ax.com>, mike_noren2002
    @NOSPAMyahoo.co.uk says...
    > Thusly "Ceowulf" <ceo@NOSPAMii.ATALLnet> Spake Unto All:
    >
    > >Not to get into politics here, but wasnt he just essentially given the birdy
    > >by a supreme court judge who said the president has no power over the
    > >judicialsystem?
    >
    > He still hasn't got a majority of puppets in the supreme court, if
    > that's what you mean, but he will before his term is up, and for
    > controlling judges in general do a google search for "nuclear option"
    > and "filibuster".

    > He pwns the judicial system.

    For "puppet" read "judge whose outlook is somewhat similar to that of
    the average US citizen".

    If I recall correctly, the stuff about "nuclear option" and
    "filibuster" is something to do with changing some procedural rules that
    the Democratic minority are using to paralyse the process of government.
    Hardly equates to "controlling judges".

    - Gerry Quinn
  46. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    "shadows" <shadows@whitefang.com> wrote in message
    news:slrnd2nl2o.hck.shadows@helena.whitefang.com...
    > On 2005-03-07, Ceowulf <ceo@NOSPAMii.ATALLnet> wrote:

    >> BG2 had far more story in it that KOTOR did, and was far from just a
    >> hack'n'slash.
    >
    > You're joking right? BG2 is a game with respawning
    > monsters. There's nothing implicitly wrong with it but it's a
    > pretty lame way to keep you playing.

    I dont recall many (if any) sections that involved respawning in BG2 and
    I've played through it a few times, still could be fuzzy memory syndrome.
    All of the monsters are hard coded into the game. Though of course you do
    get mages and priests who can summon an arsenal at will. As for the story
    part, BG2 has far more story than KOTOR1 {maybe not 2?}, though it didnt
    really have as many options for good or evil, the options were there story
    wise, but the penaltys for playing evil seemed overdone.

    >> Though yes it did have hard, tactical combat in which you
    >> could get trounced, especially when you added in the many superbly
    >> written
    >> mods. Isnt that the best of both worlds?
    >
    > Possibly but what I hate is when you're made out to be a GOD in a
    > CRPG and a rat can kill you if you look the wrong way. I'm happy
    > KOTOR2 doesn't have this issue unless you're playing one of your
    > party members solo.

    Well, BG1 and 2 you are not a god, your the mortal spawn of one, and even
    with the innate powers you get, a bear is still going to womp you good when
    you've just begun to experience life/adventure. And you can become very god
    like indeed in BG2 + ToB, but the creatures you go up against are demi gods
    in their own rights and never easy, and the fights are never tedious.

    > Have you played the part of Mira escaping from Jekk-Jekk Tarr?
    > It's all about stealth and land mines if you plan on getting out
    > alive.

    Nope, I'll be getting KOTOR2 for xbox after my mate's finished it. I will
    buy it if I like it I guess, but it sounds too much like the first one.

    Methinks we have very different prefences, and wont see eye to eye :)

    Ceo-
  47. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    In article <slrnd2oq38.u5.shadows@helena.whitefang.com>,
    shadows <shadows@whitefang.com> wrote:
    >On 2005-03-07, mike_noren2002@yahoo.co.uk <mike_noren2002@yahoo.co.uk> wrote:
    >> Very heavy spoilers.
    >>
    >>
    >> .
    >>
    >>
    >>
    >>
    >>
    >> .
    >>
    >>
    >>
    >>
    >>
    >>
    >> .
    >>
    >>
    >>
    >>
    >> But there's many plot holes, some big some small. There's Visiras
    >> master, for instance, who hardly even gets a cameo in the game. He
    >> can't feed off of you because you're a walking hole in the force,
    >> right? Just like he is, right? That's why he was such a pushover,
    >> right? OK, so why don't he feed on his own Jedi, swarming over the
    >> ship? Or the other jedi accompanying the PC?
    >
    >Because he's after you.

    Earlier you said that the reason it was so easy to get to Nihilus was
    because individuals didn't matter to him. Now you're saying that the
    reason he ignores the other Jedi available for him to feed on is
    because he's focussed on me as an individual.

    I sense a contradiction in the Force.

    --
    Kyle Haight
  48. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    In article <3924okF5rn2f0U1@individual.net>,
    Charles Whitney <cbillingsw@yahoo.com> wrote:
    >
    >I actually enjoyed the Dxun side quest with the three non-main character
    >party members, if only because one of my complaints about KOTOR 1 was the
    >fact that everyone else except the two party members you were bringing with
    >you on your mission were essentially hanging around chilling in the Ebon
    >Hawk while the fate of the galaxy was at stake. With that simultaneous side
    >mission going on during the Onderon finale, there at least was some
    >worthwhile ingame rationale why you were limited to three party members on
    >Onderon itself rather than the artificial game engine constraint.

    I agree. In retrospect I think the whole Dxun/Onderon sequence was the
    best part of the game. For lack of a better term, it had 'flow'.

    --
    Kyle Haight
  49. Archived from groups: comp.sys.ibm.pc.games.rpg (More info?)

    Thusly Gerry Quinn <gerryq@DELETETHISindigo.ie> Spake Unto All:

    >> He still hasn't got a majority of puppets in the supreme court, if
    >> that's what you mean, but he will before his term is up, and for
    >> controlling judges in general do a google search for "nuclear option"
    >> and "filibuster".
    >
    >> He pwns the judicial system.
    >
    >For "puppet" read "judge whose outlook is somewhat similar to that of
    >the average US citizen".

    No, I mean puppet. Someone who does what he's told and has no outlook
    of his own at all.

    >If I recall correctly, the stuff about "nuclear option" and
    >"filibuster" is something to do with changing some procedural rules that
    >the Democratic minority are using to paralyse the process of government.
    >Hardly equates to "controlling judges".

    It is a bid to put the appointment of judges _entirely_ under GOP
    control, so that the democrats can't even delay appointment of
    partisan judges.

    >- Gerry Quinn

    --
    "Forgive Russia. Ignore Germany. Punish France."
    -- Condoleezza Rice, at the time National Security Adviser, on how to deal
    with european opposition to the war in Iraq. 2003.
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